Ninja

Started by: zans | Replies: 6 | Views: 515

zans

Posts: 76
Joined: Mar 2008
Rep: 10

View Profile
Oct 28, 2008 1:46 AM #281739
it took 3 hours for this 1.5 second animation but i guess it was worth it, i will prolly continue the animation but i wanted to show it and maybe get some helpful advice

http://www.trportfolio.net/upload/view_upload.php?id=36878 sry that the backround glitched
Omega
2

Posts: 1,852
Joined: Sep 2007
Rep: 10

View Profile
Oct 28, 2008 1:47 AM #281740
I think the physics are wrong.

Cool character though.
zans

Posts: 76
Joined: Mar 2008
Rep: 10

View Profile
Oct 28, 2008 1:51 AM #281741
yea, very hard to animate full body and get the easing physics and inticapation rite :(
M3D

Posts: 1,037
Joined: Dec 2006
Rep: 10

View Profile
Oct 28, 2008 2:20 AM #281750
I agree with Omega there about the physics.
He also resizes which looks weird.

Have more frames or just double frame, if your lazy, while he is in the air to fix the physics.
Kitsune
2

Posts: 6,011
Joined: May 2006
Rep: 10

View Profile
Oct 28, 2008 9:19 PM #282208
I see resizing and lack of force in the jump, but the physics aren't the worst part of this. The background's triangular glow I assume is a window, but it's opaque. D:
colkat5

Posts: 0
Joined: Jun 2026
Oct 28, 2008 11:08 PM #282289
i thought it was good but lack of easing and agreeing with omega physics are off... and the legs are wobbly not a whole lot of frames either
colkat5

Posts: 0
Joined: Jun 2026
Oct 28, 2008 11:09 PM #282291
also he disapears into the bottom to fast