looks better than at first, but at the first jump, i think the stickdude should jump with with the other leg and at the second jump, his legs become longer, so it looks like they stick to the ground.
whaddaya think of my effects at flash?
http://www.swfup.com/file/57627
Beginners, post your Flash animations here.
Started by: Paperclip | Replies: 5,312 | Views: 424,229 | Closed
Nov 17, 2007 8:40 AM #68120
Nov 17, 2007 8:41 AM #68121
Your getting better, but theres still more improving needed. I dont know how to C&C though.
Edit: http://www.antiup.net/files/walk%20fast1.swf Theres my first WALK cycle. rank and C&C please.
Edit: http://www.antiup.net/files/walk%20fast1.swf Theres my first WALK cycle. rank and C&C please.
Nov 17, 2007 9:28 AM #68123
i cant see it, did you post the rite link?
Nov 17, 2007 9:35 AM #68124
Sorry, I fixed it.
Nov 17, 2007 10:21 AM #68125
me on msn:
the head resizes, it smooth, but without easing, wobbly, too wobbly and the floor has a hole with something red in it
there ya go XP
the head resizes, it smooth, but without easing, wobbly, too wobbly and the floor has a hole with something red in it
there ya go XP
Nov 17, 2007 11:09 AM #68126
http://antiup.net/files/punch1.swf A punch test. I'm trying to make it to med beginner.
Nov 17, 2007 12:13 PM #68127
SoulEater. Try to make it less jumpy and moar fluid. Check out my rusty combo in the flash section and view it fbf... get an idea.
Also.. i didnt realise you got banned for it :heh:
Also.. i didnt realise you got banned for it :heh:
Nov 18, 2007 1:56 PM #68239
whaddaya guyz think of this run?
http://www.swfup.com/file/58680
http://www.swfup.com/file/58680
Nov 18, 2007 4:22 PM #68255
gyohdon work on your effects. They need better particles. I can see your trying to improve though. SoulEater try doing your walks/runs fbf instead of making a loop makes it look better imo. On the punch watch what you're doing with the other hand. It looks like one cocks back for the punch and the other just pops out. also try to make your moves just flow to the next move.
maldito_duende
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Joined: Aug 2025
Nov 18, 2007 10:17 PM #68285
heres my animation on running, please rank me!! and tell what do i need in order to improve :Happy:
http://www.swfup.com/file/59042
http://www.swfup.com/file/59044
thankz.
http://www.swfup.com/file/59042
http://www.swfup.com/file/59044
thankz.
Nov 18, 2007 10:20 PM #68288
Low beginner. Put more frames into the running, K?
Edit: A jumping/rolling test. Next up are effects and blood. http://antiup.net/files/Roll1.swf
Edit: A jumping/rolling test. Next up are effects and blood. http://antiup.net/files/Roll1.swf
Nov 19, 2007 3:03 AM #68325
hey guys,when you like make thick sticks like jcalemo,and they NEVER have bumps,how do you like,make a stick,then and then animate with it.Seems like pivot
Nov 19, 2007 3:15 AM #68327
Quote from kido426hey guys,when you like make thick sticks like jcalemo,and they NEVER have bumps,how do you like,make a stick,then and then animate with it.Seems like pivot
uhmm im not sure if i got wat u were saying
but, JC makes his sticks with the line tool, redrawing every frame when the stick moves. u would need a lot of practice to make an animation like his. and ya it takes a long time.
Nov 19, 2007 3:15 AM #68328
comments please.Quote from SoulEaterLow beginner. Put more frames into the running, K?
Edit: A jumping/rolling test. Next up are effects and blood. http://antiup.net/files/Roll1.swf
Nov 19, 2007 3:19 AM #68330
it wasnt smooth and hard to keep up. add more frames. need work on the physics too.
o ya when he rolls out the outline becomes less thick
o ya when he rolls out the outline becomes less thick