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Beginners, post your Flash animations here.

Started by: Paperclip | Replies: 5,312 | Views: 424,229 | Closed

Holotor
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Mar 6, 2015 7:56 PM #1321606
Quote from Drone
Lol sure I'll do it, what is this some kind of test
but it won't be exactly the same of course because some of your poses didn't make realistic sense.

no its not a test -.- i know you are better than me so i asked you to show me how its done
you think im a dick because there was a misunderstanding at first which made you guys dislike me and now you take everything from me the wrong way.
Unbounded

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Mar 11, 2015 1:18 AM #1324047
So I was practicing some gravity and some easing today. I generally want to smooth out all of my movements.

Ball stuff:

http://sta.sh/01sjorvacgly

http://sta.sh/01ufywngzqhy

Trying to smooth out a walk:

http://sta.sh/0fdjwikgq2s

So, thoughts? Cnc is much appreciated here.
Drone
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Mar 11, 2015 3:11 AM #1324083
the ball roll was actually pretty good, the bounce is a little too slow at the peak of each bounce but you've got the right idea.
The walk is a bit too slow, you don't really need that many frames in a walk, meaning, adding more frames is not always the answer when it comes to making something smooth, correct framing of the walk would have been just as fine as packing tons of frames into it
Zero
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Mar 11, 2015 3:27 AM #1324091
Quote from Unbounded
So I was practicing some gravity and some easing today. I generally want to smooth out all of my movements.

Ball stuff:

http://sta.sh/01sjorvacgly

http://sta.sh/01ufywngzqhy

Trying to smooth out a walk:

http://sta.sh/0fdjwikgq2s

So, thoughts? Cnc is much appreciated here.

1.) Ball roll was neat. Did the beginning of the ball(when it drops a bit) animated purposely? If yes, that was a neat little detail.

2.) Ball bounce was smooth but slow. It felt more of a light feather than an actual ball. More mass means faster acceleration, so make it fall faster.

3.) Walking stride is too long. When you walk, you don't stretch your front leg that far. Arms also are striding too much. Walking is calm and slow, unless he's brisk walking.

Personal Note: Good job on this. From the looks of it, you've improved a bit so keep it up!
sifterpivoter
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Mar 12, 2015 7:00 PM #1324720
Image
So I decided to mess around with flash a tiny bit. I could have done more if I felt like it. I should also work on my stability lots lots more.
TheLegendA
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Mar 13, 2015 5:53 AM #1324951
Quote from sifterpivoter
Image
So I decided to mess around with flash a tiny bit. I could have done more if I felt like it. I should also work on my stability lots lots more.


O_O.... That was good.. Nothin really to say about. But fix that sliding thing. I tried sliding like that and i almost fell -_-
AdamMZ
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Mar 13, 2015 7:07 AM #1324983
@sifterpivoter You need to avoid wobbliness. I'm pretty sure this is caused by redrawing when he's in still (not in motion). You can turn on the... um... drawing object button right here.
[spoiler=]Image[/spoiler]

Or you can just double framing. Or use the line tool for the stick figure.

Another thing I should tell you. When an object moves fast, put a motion blur to it. Just like that stick figure. When he moves fast, put motion blur to it.
Zero
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Mar 13, 2015 7:19 AM #1324989
Quote from sifterpivoter
Image
So I decided to mess around with flash a tiny bit. I could have done more if I felt like it. I should also work on my stability lots lots more.

1.) Wobbly. Wobbliness only looks good when properly executed, in which unfortunately, you didn't do right.

2.) Lack of force. Only the axe kick gave me the impression it gave off power. The rest were smooth but lacking. Make them quick or you can make them slow but make sure it's compensated by anticipation and reaction.

3.) Re-sizing. Unfortunately, it isn't just as a whole but rather, each single limbs are re-sizing from the start to the end. So keep an eye on that.

4.) Shaky limbs. Mostly when he punches.

Personal Note: You're OK in my eyes. Keep it up!
xRAGEx
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Mar 13, 2015 8:03 AM #1325010
some tips for me perhaps? i'm trying to push for intermediate, and i'm still having trouble with overall kicks and physics in general.
http://sta.sh/012ubu20ddvk
after i made the reaction i noticed that there wasn't enough easing when he fell (after the weird uppercut punch thing).
another thing i know is that he suddenly falls down without anything stopping him, again, i'm having trouble with physics
i'm not sure about the backflip, i thought it looked okay, but i guess since it's not finished it wont look quite right.
another thing, my effects are not good, and i know that, i'm still working on it.
so to sum everthing up, i need help with
-Physics
-choreography
-fucking kicks ya
Zero
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Mar 13, 2015 8:16 AM #1325012
Quote from xRAGEx
some tips for me perhaps? i'm trying to push for intermediate, and i'm still having trouble with overall kicks and physics in general.
http://sta.sh/012ubu20ddvk
after i made the reaction i noticed that there wasn't enough easing when he fell (after the weird uppercut punch thing).
another thing i know is that he suddenly falls down without anything stopping him, again, i'm having trouble with physics
i'm not sure about the backflip, i thought it looked okay, but i guess since it's not finished it wont look quite right.
another thing, my effects are not good, and i know that, i'm still working on it.
so to sum everthing up, i need help with
-Physics
-choreography
-fucking kicks ya

Okay, enough with the whole "I want to be intermediate level". Ditch that and just say "I want to get better".

Also, the animation was horrible. Stop animating stick figures and animate a ball, practicing the 12 basic principles of animation. Master those and then show me your works.
xRAGEx
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Mar 13, 2015 8:19 AM #1325013
Quote from Zero
Okay, enough with the whole "I want to be intermediate level". Ditch that and just say "I want to get better".

Also, the animation was horrible. Stop animating stick figures and animate a ball, practicing the 12 basic principles of animation. Master those and then show me your works.


Sure. just give me a bit then.

EDIT:
Can't watch streamed stuff. but will just look it up on a wiki-pedia probably.
Hewitt

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Mar 13, 2015 8:22 AM #1325015
Please try to do as Zero says and don't be that one guy in the art section once who kept drawing the same way no matter what cnc Drone gave him
xRAGEx
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Mar 13, 2015 8:25 AM #1325018
Quote from Hewitt
Please try to do as Zero says and don't be that one guy in the art section once who kept drawing the same way no matter what cnc Drone gave him


I'll try not to be "that one guy" :2
Zero
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Mar 13, 2015 8:43 AM #1325023
Quote from xRAGEx
Sure. just give me a bit then.

EDIT:
Can't watch streamed stuff. but will just look it up on a wiki-pedia probably.

http://en.wikipedia.org/wiki/12_basic_principles_of_animation
https://www.youtube.com/watch?v=xqGL1ZLk3n8
http://minyos.its.rmit.edu.au/aim/a_notes/anim_principles.html
http://the12principles.tumblr.com/

Study and learn them. Animation is a practical skill so reading isn't enough, you HAVE to animate them. I recommended a ball because that way, you don't have to focus too much on the form but rather, on the concept itself(Unless you're trying to learn forms). Applying forms + concepts is when the time comes that you've, at the very least, have a solid foundation on the basics.

Post them here and we'll do our best to give C&C to help you improve. Yes, it may be "boring" but the reward is worth it. I mean, look at the last link I gave to you. It's a basic square yet it's enjoyable to watch, no?
xRAGEx
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Mar 13, 2015 8:47 AM #1325025
I'm patient.
Here's my first go without looking at any of that.

warning large amounts of balls (Click to Show)

now i'm going to actually read it, and then make another one to compare.
I appreciate all the help i can get. i'm thankful that at least, you're help instead of telling me that i wont amount to anything.
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