Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Oct 14, 2007 8:04 AM #63286
Trust me. . . you do.
Oct 14, 2007 8:10 AM #63287
I am going to make another animation
to see if I can redeem myself
to see if I can redeem myself
Oct 14, 2007 8:13 AM #63288
Lol, just cuz you misspelled something it doesn't make the animation bad. It was med beginner work, except for the end
Oct 14, 2007 8:18 AM #63289
oh right..............yaaaaaaaaaay
Oct 14, 2007 10:37 AM #63303

A flip off a chair with the armless guy. The flip at the end was just for the sake of it so don't comment on that please.
I-Wha?
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Joined: Jul 2026
Posts: 0
Joined: Jul 2026
Oct 14, 2007 11:05 AM #63308
Oct 14, 2007 11:20 AM #63309
low beg
work on everything
work on everything
I-Wha?
Posts: 0
Joined: Jul 2026
Posts: 0
Joined: Jul 2026
Oct 14, 2007 11:24 AM #63310
Quote from animator12345low beg
work on everything
Well, I said I was a beginner and I had to admit I'm not so good, but I'm NOT that bad! Or am I?:Cry: But still, thanks anyway...
Oct 14, 2007 11:24 AM #63311
Who is that to animator?
EDIT: I-Wha? I've seen MUCH worse animations. Work on everything though like animator said :P
EDIT: I-Wha? I've seen MUCH worse animations. Work on everything though like animator said :P
I-Wha?
Posts: 0
Joined: Jul 2026
Posts: 0
Joined: Jul 2026
Oct 14, 2007 11:39 AM #63313
Quote from vertmanWho is that to animator?
EDIT: I-Wha? I've seen MUCH worse animations. Work on everything though like animator said :P
Ok, Thanks, I will.
Oct 14, 2007 11:46 AM #63315
Quote from vertmanWho is that to animator?
EDIT: I-Wha? I've seen MUCH worse animations. Work on everything though like animator said :P
I was talking to I-wha?
but yours was good
try to move the legs when he jumps of the chair
Oct 14, 2007 12:01 PM #63316
Quote from animator12345I was talking to I-wha?
but yours was good
try to move the legs when he jumps of the chair
Ty, also I noticed mine was a bit choppy.
Oct 14, 2007 12:27 PM #63317
It was very choppy.
Well, I think this could come in handy from time to time:
Hi.
I see that you are new to pivot and it's very nice to see that you decided to get a try at animating. Many new members come here every week, but not many of them stay long and become big, but if you have some patience, you will.
The first thing you should know are some basics of animating and some of the phrases you will hear.
For good animations, you need to make them smooth. Smoothness means that the stickmen are moving fluid and it all looks very natural. Look at animations by more advanced "Pivoteers" you will see the big difference to yours. For making smooth animations there's only one thing you need: Patience. The way you make animations isn't very good: You make a frame, then you move the parts to move very very far and make another frame. Smoothness is something different. You make a frame, then move the part you want to move a small small little bit and then click the next frame button. For the next frame, you do the same thing again. Yes, this takes time, but if you do it, your animations will look a whole lot better.
Next thing you want to worry about is stiffness. When you animate, you should always move every part of his body. When you look at real human movement, you'll see that the movement of one body part always influences the other body parts as well, so barely any movement is only being carried out by one part of the body. Do so in your animations, always make the other body parts move reasonabely to the actual movement, so it looks more real and fluid and as if the stickfigure was using its whole body to carry out movements.
If you've got that down, try out easing. Okay, imagine you're animating a punch, the frames will look like this:
F----NF----NF----NF----NF----NF----NF
But that's not quite right. Imagine (or look at) yourself punching. The movement starts out slow, then gains speed and then, once it reached it's peak speed, slows down again. In an animation, this is done like this:
F-NF--NF---NF----NF-----NF----NF---NF--NF-NF
F= Frame
NF= Next Frame
- = movement inbetween the frames
Then, you will be good enough to move on with effects and use pivot to it's whole capabilty. Of course it takes patience and practice to be that good, but which thing doesn't? I would be glad to see you decide to hang on with animating and you see how fast you will improve.
For now, you're a beginner, but that's not bad, that's good because we always like to see new people to pivot who are trying to improve. See the thread ontop of the Pivot section? "Beginner's Post your Pivot animations here"? Post there. Making threads is basicly for people who are already pretty good at animating. You will recieve much more tips on how to improve in the beginner's thread, because quite some people here are annoyed very fast when people who aren't that good make their own threads. That's because the Beginner's Thread is there and it's a platform for you and other Beginner's to rate each other and post animations. So regard my tips and you will become a good pivoteer very fast, if you have patience and practice. Good luck!
Well, I think this could come in handy from time to time:
Hi.
I see that you are new to pivot and it's very nice to see that you decided to get a try at animating. Many new members come here every week, but not many of them stay long and become big, but if you have some patience, you will.
The first thing you should know are some basics of animating and some of the phrases you will hear.
For good animations, you need to make them smooth. Smoothness means that the stickmen are moving fluid and it all looks very natural. Look at animations by more advanced "Pivoteers" you will see the big difference to yours. For making smooth animations there's only one thing you need: Patience. The way you make animations isn't very good: You make a frame, then you move the parts to move very very far and make another frame. Smoothness is something different. You make a frame, then move the part you want to move a small small little bit and then click the next frame button. For the next frame, you do the same thing again. Yes, this takes time, but if you do it, your animations will look a whole lot better.
Next thing you want to worry about is stiffness. When you animate, you should always move every part of his body. When you look at real human movement, you'll see that the movement of one body part always influences the other body parts as well, so barely any movement is only being carried out by one part of the body. Do so in your animations, always make the other body parts move reasonabely to the actual movement, so it looks more real and fluid and as if the stickfigure was using its whole body to carry out movements.
If you've got that down, try out easing. Okay, imagine you're animating a punch, the frames will look like this:
F----NF----NF----NF----NF----NF----NF
But that's not quite right. Imagine (or look at) yourself punching. The movement starts out slow, then gains speed and then, once it reached it's peak speed, slows down again. In an animation, this is done like this:
F-NF--NF---NF----NF-----NF----NF---NF--NF-NF
F= Frame
NF= Next Frame
- = movement inbetween the frames
Then, you will be good enough to move on with effects and use pivot to it's whole capabilty. Of course it takes patience and practice to be that good, but which thing doesn't? I would be glad to see you decide to hang on with animating and you see how fast you will improve.
For now, you're a beginner, but that's not bad, that's good because we always like to see new people to pivot who are trying to improve. See the thread ontop of the Pivot section? "Beginner's Post your Pivot animations here"? Post there. Making threads is basicly for people who are already pretty good at animating. You will recieve much more tips on how to improve in the beginner's thread, because quite some people here are annoyed very fast when people who aren't that good make their own threads. That's because the Beginner's Thread is there and it's a platform for you and other Beginner's to rate each other and post animations. So regard my tips and you will become a good pivoteer very fast, if you have patience and practice. Good luck!
Oct 14, 2007 1:44 PM #63328
I already know all that, i've been here a year longer than you, I did used to animate with pivot you know..

The bit where it looks like he is moving for no reason is because the camera is following him.

The bit where it looks like he is moving for no reason is because the camera is following him.
Oct 14, 2007 2:01 PM #63330
right on
brother
brother
