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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

poppetje3D
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Oct 17, 2008 3:09 PM #274612
hey guys what's my rank
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Np.

I liked the Fx very much
pivot_dude

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Oct 17, 2008 3:33 PM #274619
thanks man so what's my rank
costeshow

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Oct 17, 2008 7:55 PM #274694
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poppetje3D
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Oct 17, 2008 8:29 PM #274705
Quote from pivot_dude
thanks man so what's my rank


i Cant rank U.
Rank suck ...
but hell.
that animation was low beg.
RawGreen
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Oct 17, 2008 8:36 PM #274708
Quote from pivot_dude
thanks man so what's my rank


animation-low-beginner
not much to comment or rate on this about.


effects-.....

you know, I really can't rate this, not many pivot animators use effects similar to these until they're rookie and up.

I'm going to just say "nice" and walk away.
Covalence
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Oct 17, 2008 8:44 PM #274711
C&C MASSIVE POST

Quote from 77xett
A bit strange, but pretty good none the less. Although, the explosion wasn't so good.




I know it's late, but I was bored so here's some tests.


regular fps punch and kick tests.
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You have the basic gist of a punch, and you are implying it has force using a tremor, which is a good effect. However, he's delivering the punch standing straight up, which isn't a good position. If you want to make a powerful punch, animate him putting his body into the punch. Your punch will look stronger and better. Oh, and while he was bringing up his arm to punch, I saw his hand up for a split second, and then he punches down. You don't have to bring up the arm that high if you're trying to do a straight punch.

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This has stiffness, choppyness, less than decent easing, and the physics aren't the best either. Stiffness and choppyness I assume you have to fix, so I won't touch that. With the easing, the leg stops too sudden. If someone is kicking like that, the leg shouldn't just stop, you would probably sprain something. As for the physics, people shouldn't stop in midair to unfold their leg some more, the falling should be a constant motion. If you were trying to double frame, it was a bad attempt. Also, the leg shouldn't slide.


Some 21 fps kick and punch tests

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Same C&C as the above punch test. It's just that this one is choppier, and the foot slides, and his back foot goes through the floor.
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This kick is much better, but again, double framing was pretty bad. Try to stay away from double framing and work on making an attack a constant motion.




I like how raising the fps to 21 made the animation smoother with the same amount of effort and time. Hope you like. Time for bed.

C&C in bold.

Quote from megaanims
hey guys new anim
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Eh...It has the basic stiffness, choppyness, and uneased qualities that most beginners have. Physics were definitely off as well, considering the fact that the guy stopped in mid-air, changed direction, then fell. If a stick is jumping and falling, it should always be a constant motion, no pauses. And if you do another Chidori attack animation, have the attacking arm thrust towards the body, so that it could look more powerful. The reaction from the victim is extremely choppy and stiff. And from the angle the arm is coming in, it looked like it would've hit him partially in the face.

C&C also in bold.

Quote from pivot_dude
thanks man so what's my rank

Not enough movements and too many effects to actually give a "rank."

Quote from costeshow
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All of the basics were not visible in the animation. Physics were ok, but easing was not good. The catapult should have more easing, and a protip: The base of a catapult should stay still, not bounce. The force of the arm doesn't really look like it could make the thing bounce. And to make the animation look at least semi-realistic, have the stick bounce, while moving forward, and have him dragging along the ground a bit.

C&C also in bold.

GIANT C&C POST IS DONE
emogoth

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Oct 17, 2008 8:59 PM #274719
i need help 2 doin that
Covalence
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Oct 17, 2008 9:02 PM #274721
Quote from emogoth
i need help 2 doin that


Elaborate .
RawGreen
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Oct 17, 2008 11:15 PM #274785
I'm more bored than you guys, I have animators block:

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c&c on the lame stuff.
Arkehy

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Oct 17, 2008 11:23 PM #274793
I like the colors :heh:
Anyway, I made an animation testing out guns and blood (Mostly blood considering he only fires one shot). Tell me what you think.

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Automaton
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Oct 18, 2008 12:00 AM #274813
Is I reddy for t3h Owts1de w0r1d y3t?

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Covalence
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Oct 18, 2008 12:25 AM #274834
Quote from rawgreen
I'm more bored than you guys, I have animators block:

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c&c on the lame stuff.

Nothing to really C&C on, but it looks pretty cool as an avatar.

Quote from Arkehy
I like the colors :heh:
Anyway, I made an animation testing out guns and blood (Mostly blood considering he only fires one shot). Tell me what you think.

ImageImage

The way the rifle is held is inaccurate, because of the fact that he's not putting his shoulder up to the stock/butt of the gun. He wouldn't be able to handle recoil very well, which would result in bad aim. I recommend that you make a new base .stk with proportions that are easier to work with.

The blood looks like droidz blood, so I won't say anything else other than make your own blood .stks.


@Flux: Gtfo the beginner's section >=(
Arkehy

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Oct 18, 2008 1:04 AM #274865
Thanks for the C&C. Also, I made that blood by myself with many tiny stks.
megaanims
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Oct 18, 2008 9:32 AM #275052
guys I reposted this again cuz no one gave me c&c
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poppetje3D
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Oct 18, 2008 10:17 AM #275063
they did
butt hell it still chopy an crap.
continue ur work.
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