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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

MaxZ
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Jan 13, 2009 3:11 PM #336409
Quote from Kaas
Crank up the framerate.
Also, what the beans happens?


what the beans is what the beans XD
and i already have the fps at 29
band_it
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Jan 13, 2009 3:36 PM #336415
Quote from MaxZ
what the beans is what the beans XD
and i already have the fps at 29


wow, now I know why it's smooth, works on spacing and such
and try to move all the joints per frames
and what the beans?
lol XD
MaxZ
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Jan 13, 2009 3:46 PM #336418
yes you said what the beans a few posts before. i like 29, you really need to make much frames with it but it becomes really smooth
band_it
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Jan 13, 2009 3:50 PM #336419
Quote from MaxZ
yes you said what the beans a few posts before. i like 29, you really need to make much frames with it but it becomes really smooth


yeah you know some times you need to make it smooth and the movements are realistic..
MaxZ
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Jan 13, 2009 4:24 PM #336426
Image
lol











ps: goddamnit i can't make me myself start something, stupid tests
Avian
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Jan 13, 2009 6:33 PM #336452
Quote from MaxZ
the physics were completely off
and the last kick was really weak
the arms in the end weren't eased
the back was stiff in mid air
------------------------------------------------good part
the trail was good
i liked the first kick

just as i thought...
Quote from MaxZ
Image
lol
ps: goddamnit i can't make me myself start something, stupid tests

that's so smooth, i can't do it so smooth(or it would be very slow)
Stormwalker
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Jan 13, 2009 7:16 PM #336456
Thats because you ease wrong.. but so does this guy.
MaxZ
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Jan 13, 2009 7:36 PM #336458
Quote from Stormwalker
Thats because you ease wrong.. but so does this guy.


how do i ease right then?

and btw it's so smooth because i animate at 29 fps
Kaas
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Jan 13, 2009 8:16 PM #336464
Quote from MaxZ
what the beans is what the beans XD
and i already have the fps at 29


What the beans is way of expressing amazement or surprise without cussing.

Well that's good, when you use that many frames you have a lot of variation space. But you still need to crank up the framerate since your animations are simply too slow. And you need to learn how to speed up moves. Like how the impact of punch sometimes doesn't need to be visible. just skip some frames along the way.
MaxZ
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Jan 13, 2009 8:55 PM #336471
thanks :D but what do you mean by variation space?
Kaas
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Jan 13, 2009 9:22 PM #336486
Quote from MaxZ
thanks :D but what do you mean by variation space?



When you have many frames in a second instead of little you can make a lot of subtle changes to speed up or slow down a motion without it being choppy.
Lemon
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Jan 13, 2009 10:17 PM #336511
Yeh, I agree. There has to be just the right amount of easing and appropiate framerate to make the animation look RIGHT.
Kaas
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Jan 13, 2009 10:41 PM #336516
Quote from Lemon
Yeh, I agree. There has to be just the right amount of easing and appropiate framerate to make the animation look RIGHT.


"amount" of easing?
Boy, you can't count "easings".
"Say m'am, gimme a bag 'o easin' will ya' deary?"

You always "ease" it's just how much attention you give the amount of movement each frame contains.
Lemon
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Jan 13, 2009 10:44 PM #336519
Quote from Kaas
"amount" of easing?
Boy, you can't count "easings".
"Say m'am, gimme a bag 'o easin' will ya' deary?"

You always "ease" it's just how much attention you give the amount of movement each frame contains.


You can either ease too much or too little. Do you not agree? Maybe its just me.
Kaas
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Jan 13, 2009 10:52 PM #336523
Quote from Lemon
You can either ease too much or too little. Do you not agree? Maybe its just me.


Not at all, you can also ease just the right amount ^^
But you do always "ease" you just don't always pay attention to it.
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