Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

supernightvision

Posts: 0
Joined: Aug 2025
Mar 19, 2009 3:40 PM #377075
Image
WHy does it seem so weak the throw down?
poppetje3D
2

Posts: 3,408
Joined: Jun 2008
Rep: 10

View Profile
Mar 19, 2009 5:01 PM #377107
it needs to be faster i think.
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
Mar 19, 2009 10:41 PM #377304
I wasn't entirely happy with how this turned out but I thought it couldn't hurt to post it anyway. It's a differant kind of juggling from the first two, called a half shower if anyone cares.

Image

I know the head and body twitch all over the place. If you could ignore that bit and comment on the arm and ball movement I would appreciate it.

Also I miscalculated the trajectory of the higher ball which meant it had to far to travel in not enough time and ended up to fast.
chase5467

Posts: 0
Joined: Aug 2025
Mar 19, 2009 10:59 PM #377311
Image

Ok, guys i want some tips please. i need them really bad. And if someone would like mentor me, that would be amazing.

Oh yeah, and how do i get it to post smaller?
77xett

Posts: 0
Joined: Aug 2025
Mar 20, 2009 2:47 AM #377436
Zed: Gettin better. Like I've said before, pay attention to gravity. The ball should go up quickly, slowly stop at its pique hight, and then gain speed as it falls. Also the ball somehow went in like a circle. Oh, and like you said, the other body parts just kinda twitch.


chase5467: Pretty good for a beginner. It's choppy and you can work on physics (I know i talk too much about physics, but I think it gives a magical touch to animation). I would use a black line for a floor because with white their feet land all over the place. The teleport was pretty cool and the gun was good.




So, I haven't posted here in awhile. Rust has grown, but here's a quick punch I made. I do something more eleborate when I have the time. My bed is calling me.



Image
MaxZ
2

Posts: 2,919
Joined: Dec 2008
Rep: 10

View Profile
Mar 20, 2009 7:34 AM #377498
Quote from Zed
I wasn't entirely happy with how this turned out but I thought it couldn't hurt to post it anyway. It's a differant kind of juggling from the first two, called a half shower if anyone cares.

Image

I know the head and body twitch all over the place. If you could ignore that bit and comment on the arm and ball movement I would appreciate it.

Also I miscalculated the trajectory of the higher ball which meant it had to far to travel in not enough time and ended up to fast.


Afwul loop. Try to make something different it's getting boring
Avian
2

Posts: 1,773
Joined: Nov 2008
Rep: 10

View Profile
Mar 20, 2009 1:46 PM #377566
Yeah, juggling isn't everything. And the ball is going strange like in circle. Work on gravity, too.
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
Mar 20, 2009 3:19 PM #377579
It isn't everything but there isn't much else. Fighting, running, jumping, etc have all been done before.
MaxZ
2

Posts: 2,919
Joined: Dec 2008
Rep: 10

View Profile
Mar 20, 2009 3:50 PM #377588
Yes but you've done juggling before so it's boring too.
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
Mar 20, 2009 3:59 PM #377592
I was hoping differant patterns would make it a little less tedious. I'll do one more which will be a lot more complex (and I'll control the twitching and gravity this time) and then move on to something else if it still seems boring.
77xett

Posts: 0
Joined: Aug 2025
Mar 20, 2009 7:35 PM #377697
You guys never talked about my anim :Nooooooo:

Whatevs, here's a punch I did after looking at a tutorial:



Image


And, for fun, here's a failed flip. I was gonna make him finish, but I didn't spin him fast enough. Improvisation

Image
MaxZ
2

Posts: 2,919
Joined: Dec 2008
Rep: 10

View Profile
Mar 20, 2009 8:02 PM #377714
Because we don't think you're interesting enough...joking.

Stiff.
Uneased.
Don't do complex stuff.
chase5467

Posts: 0
Joined: Aug 2025
Mar 20, 2009 9:24 PM #377774
Image

Ok heres a not failed back handspring thingy.
Comments please (^-^)
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
Mar 20, 2009 9:28 PM #377777
It took me a while to realise the viewpoint was moving so I would suggest some sort of background to make it obvious.

Also it seemed a little jerky. I would have maybe added twice as many frames (another one between each existing one), halved the movement in each one and increased the frame rate.

Apart from that it looks really good.
MaxZ
2

Posts: 2,919
Joined: Dec 2008
Rep: 10

View Profile
Mar 20, 2009 9:30 PM #377779
No easing,
Stiff,
Choppy,
Didn't notice camera movements at first.