blast test! ^_^ tell me how it is!
http://i90.photobucket.com/albums/k255/afx_02/blast.gif
Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
afx
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Sep 9, 2006 4:38 AM #14900
greebo-tha-gunna
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Sep 9, 2006 4:45 AM #14901
Nice... The foot?
Sep 9, 2006 4:47 AM #14902
just a little difference wont hurt!!!
Sep 9, 2006 2:17 PM #14910
I seriously know why you guys are skipping the basics and jumping into effects right away. Hey, they might look cool, but make sure everything else is set before doing that.
Sep 9, 2006 2:19 PM #14911
Yeah, what zerofive said. Stop going over your limits, do the basics, or else you fall on your ass like a ****ing skateboarder
Sep 9, 2006 5:15 PM #14921
i havent posted here in a while
greebo-tha-gunna
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Sep 9, 2006 5:37 PM #14923
Thats cuz You havent made an animation in a while O.o
Black Omen
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Sep 9, 2006 7:41 PM #14929
This sucks... maybe I'll try to post it on my site...
Sep 9, 2006 7:49 PM #14931
Quote from greebo-tha-gunnaThats cuz You havent made an animation in a while O.o
no i keep making animations i just dont go here till now
Black Omen
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Sep 9, 2006 8:00 PM #14933
Sep 9, 2006 8:02 PM #14936
It's just a stick standing there.... do something with it
Black Omen
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Sep 9, 2006 8:03 PM #14937
You have to click it.
Sep 9, 2006 8:05 PM #14938
oh yeah O-o lol. Choppy, not much happening, running wasn't too good. Nice try though
Black Omen
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Sep 9, 2006 8:11 PM #14939
xD yeah, I tried to make the running look like he was a little kid :D I think it was OK, not what I had planned to make (a fight test xD) but yeah, the part where the hunter shoots himself is really simple, and has been used before so many times. But I've never seen an animation where a soldier goes "Butterfly." and runs after a butterfly. I also forgot to mention again that the blood splat on the hunter was from DarkDemon.org.
Sep 9, 2006 8:44 PM #14940
0_o?
THat was a random ani. A little too stiff. Try to move the legs in every frame.
THat was a random ani. A little too stiff. Try to move the legs in every frame.