Stick Page Forums Archive

Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

pheonixslayer21
2

Posts: 679
Joined: Apr 2009
Rep: 10

View Profile
May 8, 2009 8:50 PM #414730
Quote from N T
oh, it might be the saving. when i save it as gif it goes slow and choppy so i edit it in flash. how do you do it? EDIT: huh? anybody? help plz.

I raise the framerate,not to 33 but 24
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
May 8, 2009 9:19 PM #414751
In some versions of pivot you'll need to set the frame rate by hundreths of a second. If you haven't moved the slidey bar it's about six.
zagger45

Posts: 19
Joined: Jan 2008
Rep: 10

View Profile
May 8, 2009 9:38 PM #414758
Hey everyone, I used to post here a lot and was (Not very) good at pivot, now I'm back with renewed eagerness! :3
izacque
2

Posts: 262
Joined: Dec 2008
Rep: 10

View Profile
May 8, 2009 10:13 PM #414786
that's great, but to be honest, no one gives a **** until they see your animations.
pheonixslayer21
2

Posts: 679
Joined: Apr 2009
Rep: 10

View Profile
May 9, 2009 12:23 AM #414854
Image slow motion + motion effect test, it isnt ragdoll much but its a test

Imagea run test
Cronos

Posts: 5,440
Joined: Apr 2009
Rep: 10

View Profile
May 9, 2009 2:21 AM #414913
N T: when you save as a gif, disable merging and make frame delay 6

if your using 3.0 make supersample 4 and untick merging.
zagger45

Posts: 19
Joined: Jan 2008
Rep: 10

View Profile
May 9, 2009 3:13 AM #414960
Well fine, I was just getting started, so it's suckish, but here is a wave using easing. Image
pheonixslayer21
2

Posts: 679
Joined: Apr 2009
Rep: 10

View Profile
May 9, 2009 3:58 AM #414990
Quote from zagger45
Well fine, I was just getting started, so it's suckish, but here is a wave using easing. Image

it really isnt as bad as you think,if you practice one limb at a time like you did you can form a ragdoll with all limbs floppy like that
N T
2

Posts: 1,825
Joined: Oct 2008
Rep: 10

View Profile
May 9, 2009 4:15 AM #414997
Quote from CronosXIII
N T: when you save as a gif, disable merging and make frame delay 6

if your using 3.0 make supersample 4 and untick merging.
thanx i think this'll work. i use 2.2.5 :D EDIT: hope this works Image EDIT: still goes kinda slow.. EDIT: another anim. can someone tell me how to make it go faster? Image EDIT: nevermind, this one's at the right speed :D EDIT: another anim. i'm feeling kinda lonely. Image
Lemon
2

Posts: 592
Joined: Jul 2007
Rep: 10

View Profile
May 9, 2009 6:58 AM #415057
Rather good animations, with a bit more improvement, you will be on your way to getting out of here. Though they are a little stiff, focus working on that.
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
May 9, 2009 7:00 AM #415058
@NT: They aren't bad. On the punch you need to move the other arm as well.

I think you could delete a frame or two in the second one to speed up the upwards motion of the sythe.

I didn't like the jump on the last one. It's almost impossible to animate a decent jump on pivot if the stickman is facing the camera.
N T
2

Posts: 1,825
Joined: Oct 2008
Rep: 10

View Profile
May 9, 2009 7:12 AM #415062
ok, thx. here are some cycles i tried for smoothing. the run cycle style was random :D Image =walk cycle. Image =wierd run cycle. 7 frames each :D EDIT: i was very pleased with how this one turned out: Image
Rival
2

Posts: 1,704
Joined: Apr 2009
Rep: 10

View Profile
May 9, 2009 9:54 AM #415121
Quote from pheonixslayer21
Image slow motion + motion effect test, it isnt ragdoll much but its a test

Imagea run test



Its still crap. The loop isn't perfect and you don't run like that.
and the guy who gets pushed goes down on a weird way.
N T
2

Posts: 1,825
Joined: Oct 2008
Rep: 10

View Profile
May 9, 2009 11:19 AM #415141
can someone CC my pointer vs stickman animation? up there.
MaxZ
2

Posts: 2,919
Joined: Dec 2008
Rep: 10

View Profile
May 9, 2009 11:33 AM #415153
You seem to grasp easing in Pivot but not in ezt. It was stiff though.
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.