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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

teh aninminator
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Jun 18, 2009 7:22 PM #442763
please say something relevant. you have 20 posts so you can post an anim now, please do so, or criticise other peoples. CRITICISE, dont just say there "kool"
pheonixslayer21
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Jun 18, 2009 8:01 PM #442824
any CC's on this blood test?
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Arkehy

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Jun 18, 2009 8:03 PM #442827
Hey guys, I've been warming up to Pivot again... here's a run loop test, please C&C thanks.

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(EDIT): Sorry Pheonix, the only blood I noticed was the blood splatter on the ground, I could barely make out the blood that comes from his head. From what I could see, it's good, I just think you need to show a bit more blood, or just make it a bit more easy to notice.
Zed
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Jun 18, 2009 8:03 PM #442829
@Phoenixslayer: I think the blood should have lasted a few more frames with the neck kick. You didn't make the other one yourself did you? If you did it was good, but methinks sprite.

You want me to cc the movements?

@Arkehy: It's quite smooth and fairly well looped. I think the timing was off with the tremor though. Also, I would extend the legs a bit more each stride.
pheonixslayer21
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Jun 18, 2009 8:17 PM #442844
Quote from Zed
@Phoenixslayer: I think the blood should have lasted a few more frames with the neck kick. You didn't make the other one yourself did you? If you did it was good, but methinks sprite.

You want me to cc the movements?

@Arkehy: It's quite smooth and fairly well looped. I think the timing was off with the tremor though. Also, I would extend the legs a bit more each stride.

it wasnt a sprite, i hate sprites >_>, it was very easy to make just make a blotch with alot of lines sticking out and circles on outside and your done and how was the movements?
izacque
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Jun 18, 2009 8:19 PM #442847
Quote from pheonixslayer21

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eh, more blood in the air would be nice. and the ground blood should be a slowly expanding pool.

Quote from Arkehy
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hmmm, does he have a stomach ache? bend over less. It's a quirky style but if you make him bend over less, I think it'll be fine Image
Zed
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Jun 18, 2009 8:20 PM #442850
The movements were stiff. Especially the guy who got picked up - he looked like a statue. I think you should try spacing your impacts more heavily too.
izacque
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Jun 18, 2009 8:22 PM #442855
I too noticed stiffness in the legs of the attacker. I found it comical Image

EDIT: OMG! the sticks have no back joints! YOU FOOL!!!!!
pheonixslayer21
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Jun 18, 2009 8:27 PM #442867
Quote from izacque
I too noticed stiffness in the legs of the attacker. I found it comical Image

EDIT: OMG! the sticks have no back joints! YOU FOOL!!!!!

its bad for no back joint? its just my kinda stick :3
water12

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Jun 18, 2009 8:27 PM #442869
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water12

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Jun 18, 2009 8:29 PM #442875
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izacque
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Jun 18, 2009 8:30 PM #442876
Quote from pheonixslayer21
its bad for no back joint? its just my kinda stick :3


you will be called for stiffness every time with no back joint. you try doing anything with a straight back.

Quote from water12
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learn easing


EDIT:
Quote from water12
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lol... NEVER DOUBLE POST!!!! it's bad for your skin. use the edit button.

EDIT EDIT: now let's see you do a walk/run.
pheonixslayer21
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Jun 18, 2009 8:32 PM #442880
Quote from water12
Image

thats very stiff, uneased, choppy, the sniper only moved his head, the guy who shot the sniper barely had any force back
Zed
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Jun 18, 2009 8:33 PM #442882
Water, you need to work on the basics of stiffness, choppiness and easing. You also need better blood. Decent sticks will help too.
Arkehy

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Jun 18, 2009 8:34 PM #442885
Hey, from the C&C I got, I tried my best to work it in the loop test...

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Sorry, when I uploaded it, it slowed it down a ton... Please C&C


EDIT: Tobbe, you can't change it to a GIF file? The way you upload your pivot is save it as a GIF and change the frame delay to 6 and resize thingy to 1/2 and uncheck merge. But if you can't change the file type, I guess something's wrong.
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