Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Aug 7, 2009 9:10 PM #472648
then can you teach me the basics???HUH!? HUH?!
Aug 7, 2009 9:22 PM #472655
Quote from TallguyWhy do you always make posts like:
1. Learn the basics
2. It's shit
3. Beginners. Now.
?
It's because it's shit, they need to learn basics, and it be a waste of space if a shitty animation was posted in a new thread
@Kingsmash, can you look at tutorials? huh?!HUHMP?!
Aug 7, 2009 9:43 PM #472661
1-0 Pheonixslayer21 - Kingsmash
Aug 10, 2009 2:39 AM #472785
Here's a new anim of mine:
http://
spamtheweb.
com/ul/upload/090809/78997_Untitled-2.swf
Can't post links yet, so combine the sentances. (and yes, it IS Pivot. It got re-uploaded as a flash to increase FPS)
Please critique. Is it worthy of my own thread?
http://
spamtheweb.
com/ul/upload/090809/78997_Untitled-2.swf
Can't post links yet, so combine the sentances. (and yes, it IS Pivot. It got re-uploaded as a flash to increase FPS)
Please critique. Is it worthy of my own thread?
Aug 10, 2009 9:35 AM #472893
No. Sorry. You need to work more on stiffness and more realistic movements. A walk test and a jump test, and maybe a physics test, would probably help you improve at this juncture.
@Kingsmash:
In brief, here's the stuff you need to know:
Pivot Basics
1. To avoid stiffness, every joint should change in every frame. There are few exceptions, but you are allowed to have people standing still/dead.
2. Every movement is eased on some level. With a throw it will be vertically, with any other movement it will be in the direction the movement is going. You don't have to ease when someone hits something like a wall or the ground - if that happens it should be at maximum speed just before the impact and then come to a stop instantly or bounce. During a bounce (or upwards throw) it will leave the floor at maximum speed and then gradually slow from there.
3. Choppiness is bad. It's hard to give a precise definition of choppiness but you'll know it when you see it. To reduce it, reduce the spacing between frames and possibly up the frame rate. Easing also helps reduce choppiness because it can trick the eye into accepting heavy spacing.
4. Obey the laws of physics. The Newtonian laws of motion are the most important. Essentially, things don't just stop or change direction - if a guy is jumping through the air he cannot instantly lose all horizontal momentum and come back to the ground. Gravity is the other important one; it is covered by easing.
5. Sticks can only do what is anatomically possible. What this basically means is that when a stick lands from a jump it must absorb the shock or it's femur will go up through it's hips. Other important anatomical points are that the back shouldn't be over-bent and knees and elbows only go one way.
If you need more explanation, let me know.
@Kingsmash:
In brief, here's the stuff you need to know:
Pivot Basics
1. To avoid stiffness, every joint should change in every frame. There are few exceptions, but you are allowed to have people standing still/dead.
2. Every movement is eased on some level. With a throw it will be vertically, with any other movement it will be in the direction the movement is going. You don't have to ease when someone hits something like a wall or the ground - if that happens it should be at maximum speed just before the impact and then come to a stop instantly or bounce. During a bounce (or upwards throw) it will leave the floor at maximum speed and then gradually slow from there.
3. Choppiness is bad. It's hard to give a precise definition of choppiness but you'll know it when you see it. To reduce it, reduce the spacing between frames and possibly up the frame rate. Easing also helps reduce choppiness because it can trick the eye into accepting heavy spacing.
4. Obey the laws of physics. The Newtonian laws of motion are the most important. Essentially, things don't just stop or change direction - if a guy is jumping through the air he cannot instantly lose all horizontal momentum and come back to the ground. Gravity is the other important one; it is covered by easing.
5. Sticks can only do what is anatomically possible. What this basically means is that when a stick lands from a jump it must absorb the shock or it's femur will go up through it's hips. Other important anatomical points are that the back shouldn't be over-bent and knees and elbows only go one way.
If you need more explanation, let me know.
Aug 11, 2009 1:02 PM #473277
O_o why is it so quiet >_< after my last comment it's been slow
Aug 11, 2009 2:22 PM #473284
Well, noones animating apperantly, so noone can show anything then :|
I've kind of quitted already, but that new guy, tallguy, maybe he posts something... And you can post something too y'know...
I've kind of quitted already, but that new guy, tallguy, maybe he posts something... And you can post something too y'know...
Aug 11, 2009 3:27 PM #473298
Animating is getting kind of boring, you know ?
Aug 11, 2009 3:38 PM #473303
Kind of, yeh.....
Whatever happened to Izacque?
Whatever happened to Izacque?
Aug 11, 2009 3:46 PM #473311
You guys should try flash. When you're done, its much more rewarding. Just a suggestion.
Or possibly easytoon, or just another type of animation program. I can pm you a VERY good free, legal alternative to flash.
Or possibly easytoon, or just another type of animation program. I can pm you a VERY good free, legal alternative to flash.
Aug 11, 2009 3:49 PM #473312
SToP SAYING WE SHOULD MOVE TO FLASH JUST BECAUSE YOU HATE PIV0T!
Aug 11, 2009 3:51 PM #473314
Are you serious? I'm trying to help you stay into animating and you try to start yet another flame war. I didn't say ONLY flash you ****ing idiot. Lrn2read. I said easytoon, flash or another animating program. HURRR ****ING DURR. Pivot isn't the only one in existence you ****ing stupid 10 year old runescape fag.
Aug 11, 2009 3:52 PM #473315
Actually, I think Flash is a lot better. (That's surprising !)
Currently I'm stuck at learning the replay button (AS3).
Currently I'm stuck at learning the replay button (AS3).
Aug 11, 2009 3:55 PM #473317
Quote from AvianActually, I think Flash is a lot better. (That's surprising !)
Currently I'm stuck at learning the replay button (AS3).
Well I'm not sure what it is for AS3. But for AS2, if your animation starts at the first frame or preloader or whatever, its:
on (release) {
gotoAndPlay(1);
}
Aug 11, 2009 3:55 PM #473318
Quote from FloodAre you serious? I'm trying to help you stay into animating and you try to start yet another flame war. I didn't say ONLY flash you ****ing idiot. Lrn2read. I said easytoon, flash or another animating program. HURRR ****ING DURR. Pivot isn't the only one in existence you ****ing stupid 10 year old runescape fag.
But the fact that you already said Like 500 times that pivot sucks, and that we should move to flash, I don't believe you anymore when you say trying to HELP.