Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Zed
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Aug 19, 2009 8:49 PM #476420
This isn't really a double post - it's just an illusion.

Velosareon's first animation, made on the stickpage animation game because he didn't have pivot and couldn't download it until he gets onto his own computer:

http://img190.imageshack.us/i/myfirststickfigureanima.mp4/

Could be worse for a first attempt. You've at least grasped the basics of how to move a stick around which is more than can be said for some people.

The walking needs a few more frames per stride and the leg needs to straigten out when it's on the ground so that the bent leg in the air doesn't scrape along the ground. It's also more realistic. If you get up and walk you will otice that your leg straigtens out as it comes in front of you and then only bends when it gets into the air. One of the easiest ways to animate when you're just starting out is to only animate stuff that you can do yourself and then copy yourself doing it. Take this animation for instance:

Image

Most people who couldn't do it themselves wouldn't know where to start and when to throw, but I can so I get an easy animation with bonus points for origionality.

The arms need to switch over for the run, I'm afraid. Sometimes arms straight behind can look good but more often than not it's better to move them. The other major point for the run would be more air time.

Running up the wall and doing a backflip is very difficult. I tried. I failed horribly. I won't criticise that part because I don't know how you could improve it apart from cutting it out entirely. The landing, however, needs to bend back more to absorb the impact (ideally it would be done on feet).

The other things are that you need to learn easing and use it everywhere - your animation had none - and you need to move every joint in every frame as far as possible to stop it looking stiff. You also need more frames and a higher frame rate to make it look less choppy. All of the points in this paragraph are nigh on impossible with the stickpage animation programme which is shockingly bad. You'll be able to use them with pivot though, so look out for them when you get around to it.

Right. I think that was pretty much all the important stuff for now. There'll be more to learn when you're more experienced, but at the moment work on that stuff.
Rival
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Aug 19, 2009 9:15 PM #476435
Hah, I'm better with a wallflip then anyone here!
Zed
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Aug 19, 2009 9:16 PM #476437
That a challenge, Hollish?
Rival
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Aug 19, 2009 9:18 PM #476440
I already beated you in that lol. You know I have.

But ehm, the program he uses isn't the real pivot. It's a game on newgrounds.
Zed
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Aug 19, 2009 9:21 PM #476444
And on stickpage. He says he's not able to get to his computer and download pivot until next week.
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Aug 19, 2009 9:22 PM #476446
Then how the hell did he get that on spp if he can't get to his computer?? weird. It's an illusion :P
Zed
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Aug 19, 2009 9:27 PM #476450
Lol. He's on his cousin's computer, says he. 'Tis all in his welcome thread. Now I'm off to animate flipping off a wall if it kills me.
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Aug 19, 2009 9:48 PM #476461
you forgot the word 'even' but hey I'm not saying anything!

oh sna-
Zed
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Aug 19, 2009 9:52 PM #476469
Suck on this!

Image

Oh good lord it's terrible. It goes in my thread on principles but I'm not putting it in newest. It was a choice of whether to sacrifice physics or the quality of the flip and I chose the quality.
MaxZ
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Aug 19, 2009 9:55 PM #476470
I'll kick yo wall flipping ass tomorrow, Rival. I WILL MAKE A BETTER WALL FLIP.
kingsmash
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Aug 19, 2009 9:59 PM #476475
i kick all ass in wall flipping
Zed
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Aug 19, 2009 10:04 PM #476479
[SIZE="4"]FUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK!![/SIZE]

I HAD PERFECTED MY WALK! I sorted out the loop and the easing on the back leg and the way the arms drag slightly too much where they pass the hip and the fucking programme fucking crashed as I was saving!

I hate life.
kingsmash
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Aug 19, 2009 10:10 PM #476482
thats sooooooooo ****ed up but i had worst i had almost a 3 min pivot and close the program by accident and didnt save it once and it was awesome
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Aug 19, 2009 10:12 PM #476485
How can you say f-u-c-k?

lol thats a big concern for me :P Anyway, it's nothing too big so you can change it really easy for as far as I can tell. They're just a bit detail problems.


ALSO: Maxz and kingsmash: try, I'll still own yo asses.
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Aug 19, 2009 10:14 PM #476487
Quote from Zed
Suck on this!

Image

Oh good lord it's terrible. It goes in my thread on principles but I'm not putting it in newest. It was a choice of whether to sacrifice physics or the quality of the flip and I chose the quality.


And I just won again, hoping you still know my old wallflip :P