Velosareon's first animation, made on the stickpage animation game because he didn't have pivot and couldn't download it until he gets onto his own computer:
http://img190.imageshack.us/i/myfirststickfigureanima.mp4/
Could be worse for a first attempt. You've at least grasped the basics of how to move a stick around which is more than can be said for some people.
The walking needs a few more frames per stride and the leg needs to straigten out when it's on the ground so that the bent leg in the air doesn't scrape along the ground. It's also more realistic. If you get up and walk you will otice that your leg straigtens out as it comes in front of you and then only bends when it gets into the air. One of the easiest ways to animate when you're just starting out is to only animate stuff that you can do yourself and then copy yourself doing it. Take this animation for instance:

Most people who couldn't do it themselves wouldn't know where to start and when to throw, but I can so I get an easy animation with bonus points for origionality.
The arms need to switch over for the run, I'm afraid. Sometimes arms straight behind can look good but more often than not it's better to move them. The other major point for the run would be more air time.
Running up the wall and doing a backflip is very difficult. I tried. I failed horribly. I won't criticise that part because I don't know how you could improve it apart from cutting it out entirely. The landing, however, needs to bend back more to absorb the impact (ideally it would be done on feet).
The other things are that you need to learn easing and use it everywhere - your animation had none - and you need to move every joint in every frame as far as possible to stop it looking stiff. You also need more frames and a higher frame rate to make it look less choppy. All of the points in this paragraph are nigh on impossible with the stickpage animation programme which is shockingly bad. You'll be able to use them with pivot though, so look out for them when you get around to it.
Right. I think that was pretty much all the important stuff for now. There'll be more to learn when you're more experienced, but at the moment work on that stuff.
