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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Avian
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Aug 22, 2009 7:11 AM #477461
Quote from CarnivoreAJ
thanks for the advise! those were some early experiments - here is a completed project:
Image

i messed up on that last part, tried to make it unnoticable

(man the delay made it slow...... it was much smoother in editing)

Make smaller animations. It looks less choppy then.
Zed
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Aug 22, 2009 9:04 AM #477484
I hate missing stuff while I sleep. This will be quite a long post because several of my tuts will be necessary. To get to the bit that concerns you, scroll down until you see a large gap and then look who the next bit is "@".

@CarnivoreAJ: when you save your files you need to set frame delay as 6 otherwise it slows down like it has for yours. We also like you to set resize to 2 because big animations are ever so slightly annoying.

Now for the animation.

Pivot Basics

Here's the stuff you need to know:

1. To avoid stiffness, every joint should change in every frame. There are few exceptions, but you are allowed to have people standing still/dead.

2. Every movement is eased on some level. With a throw it will be vertically, with any other movement it will be in the direction the movement is going. You don't have to ease when someone hits something like a wall or the ground - if that happens it should be at maximum speed just before the impact and then come to a stop instantly or bounce. During a bounce (or upwards throw) it will leave the floor at maximum speed and then gradually slow from there.

3. Choppiness is bad. It's hard to give a precise definition of choppiness but you'll know it when you see it. To reduce it, reduce the spacing between frames and possibly up the frame rate. Easing also helps reduce choppiness because it can trick the eye into accepting heavy spacing.

4. Obey the laws of physics. The Newtonian laws of motion are the most important. Essentially, things don't just stop or change direction - if a guy is jumping through the air he cannot instantly lose all horizontal momentum and come back to the ground. Gravity is the other important one; it is covered by easing.

5. Sticks can only do what is anatomically possible. What this basically means is that when a stick lands from a jump it must absorb the shock or it's femur will go up through it's hips. Other important anatomical points are that the back shouldn't be over-bent and knees and elbows only go one way.

Easing

Easing is acceleration and deceleration. In pivot this involves moving something very little in the first frame, a bit more in the second, even more in the third, etc. Almost every movement that you will ever do should be eased. The exceptions are – when something bumps into something solid such as a wall or floor; bullets out of a gun; bounces, where the object should leave the ground at maximum speed, although it then eases at the top and on the way down.

MaxZ’s example of easing (thanks):

Image

And my representation:

Eased:

Image

Uneased:

Image











@Kingsmash: Watch the flaming/failing. It's not a good idea to make enemies too quickly.






@Everyone else who posted in the last three pages (except Avian because he more or less ignored the conversation): Pivot animates in 2D and that's where it is most effective. It is possible to make a 2D animation look 3D, just as it is possible to put perspective in a painting. It's just more difficult and takes longer and no one will penalise you for not doing it. If you want to try to make a 3D animation you're more than welcome to but if you don't that's fine too.
pheonixslayer21
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Aug 22, 2009 9:24 AM #477488
Holy crap zed you always have the big posts lol

[offtopic] :D I finally almost stayed up all night ^_^
Cronos

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Aug 22, 2009 9:53 AM #477494
Ohh'k. Someone CC this please. The flash section is inactive at the moment, and its annoying.

http://www.truploader.com/view/730914
Rival
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Aug 22, 2009 10:02 AM #477495
Quote from pheonixslayer21
that didnt relate to your question and i know you can make it but its a 2D program, flash can be in 3D but pivot cant because "yes, it's pixelated, so infact you shouldn't."

@kingsmash, dont be a bitch, you just got here and thinks everyone says epic fail



I merely stated that you shouldn't do it for its hard. But you say you CAN'T, that's wrong.
Zed
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Aug 22, 2009 10:18 AM #477497
Quote from CronosXIII
Ohh'k. Someone CC this please. The flash section is inactive at the moment, and its annoying.

http://www.truploader.com/view/730914


Physics are fun, but apparently suspended. All the balls go a certain distance and stop which isn't real physics [/pedanticism]. It looks beautiful. I <3 it.
kingsmash
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Aug 22, 2009 3:26 PM #477543
i would like to apologize to rival and any1 else in the threard theat had to read that but really all i wanted was some C&C so again i apologize
Rival
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Aug 22, 2009 3:48 PM #477548
Quote from CronosXIII
Ohh'k. Someone CC this please. The flash section is inactive at the moment, and its annoying.

http://www.truploader.com/view/730914




Stop advertising your flash animations in the pivot section.
pheonixslayer21
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Aug 23, 2009 1:24 AM #477736
it got silent o.o so i made this to break the silence...
Image i think its one of my better run starters
dark lord

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Aug 23, 2009 2:20 AM #477745
finnaly somewhere to post pivot im not that bad at it
Cronos

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Aug 23, 2009 2:24 AM #477747
Quote from Rival
Stop advertising your flash animations in the pivot section.


You can never stop me!

Zed: What does pedanticism mean? haha. Picky?

Anyways, on the thread, I stated that I wasn't going for realistic physics. It was meant to be wacky. Although, the brown one that goes stright up looks suprisingly real. Thanks :3
poppetje3D
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Aug 23, 2009 6:49 AM #477791
Quote from Rival
Stop advertising your flash animations in the pivot section.

This .
FlyingSwordsman

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Aug 23, 2009 7:47 AM #477801
I got this off the movie kung fu panda so i decided to make something like it, To bad im noob at pivot lol XD

Here it is:
Image
Cronos

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Aug 23, 2009 11:22 AM #477832
FlyingSwordsman: Well your better than most people in the beginner section. It was good of you to post in here. The physics on the pole are kinda off. You need to ease the poll at the peak of its height, and when it comes back off the ground. The stick was ok, just abit stiff, you spaced it well in mid air. Keep trying, you'll get better.

Also people, I randomly made this before football today, it was rushed because I only had 15 minutes. (Also awsome, because I got best player on ground today :3)

As you can see, im really bad at reactions, but hey thats why im practicing them. Dont ask about the arms, because quite frankly, I have no idea why...

Image

Critisism please.
Rival
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Aug 23, 2009 11:24 AM #477833
Quote from pheonixslayer21
it got silent o.o so i made this to break the silence...
Image i think its one of my better run starters



I see one problem: it's the same run as always. And that's negative, sorry.

Quote from dark lord
finnaly somewhere to post pivot im not that bad at it


Then post, fuck.

Quote from CronosXIII
You can never stop me!

Zed: What does pedanticism mean? haha. Picky?

Anyways, on the thread, I stated that I wasn't going for realistic physics. It was meant to be wacky. Although, the brown one that goes stright up looks suprisingly real. Thanks :3


What would happen if I would report the next flash anim you submit here to a moderator?
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