Stick Page Forums Archive

Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Nathy
2

Posts: 27
Joined: Jul 2009
Rep: 10

View Profile
Aug 26, 2009 9:28 PM #479205
No.I realized it was a bit slow too... should I raise the fps or lower the number of frames?
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
Aug 26, 2009 9:33 PM #479210
Hmm. Cutting the frames would be better since raising the frame rate of a pivot is quite a complex procedure. You did set it to frame delay 6 up there, didn't you?

The other thing I recomend you do to improve is to look at the previous frame to check which direction everything is moving in and then make sure it doesn't change direction or speed much in the next frame.
Nathy
2

Posts: 27
Joined: Jul 2009
Rep: 10

View Profile
Aug 26, 2009 9:50 PM #479216
Thank you Zed, it got really better, take a look:

Before:
Image
After:
Image
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
Aug 26, 2009 10:00 PM #479221
There's still a slight jerk around the loop but it's not bad comparitively. The back's looking a bit jerky. It might be a good idea to keep the back stiff and just let the natural movement of the head when the feet are underneath sort out te stiffness issues.

One more thing for future animations, although you can't easily fix it in this one, when you intend to loop an animation, it's best to start at a place where the spacing is big like where the feet cross over, as opposed to somewhere where it's in the middle of easing like at the end of a stride. It's easier to get lined up for heavy spacing than to be in precisly the right place for small spacing.
Cronos

Posts: 5,440
Joined: Apr 2009
Rep: 10

View Profile
Aug 26, 2009 11:58 PM #479281
Quote from Rival
Fact: you only changed that now. For I've looked at your signature when you made the thread of the collab.


No, I have had it there for 2 days now.

Ask Velesoran, I showed him like 3 hours before owning you.
Darkstarr48
2

Posts: 43
Joined: Sep 2008
Rep: 10

View Profile
Aug 27, 2009 12:40 AM #479319
blood test, rate 1-10 Image
majorgamer97

Posts: 43
Joined: Jun 2009
Rep: 10

View Profile
Aug 27, 2009 12:55 AM #479321
Imagea little jump test.comments and criticism please
Darkstarr48
2

Posts: 43
Joined: Sep 2008
Rep: 10

View Profile
Aug 27, 2009 1:02 AM #479325
another test, rate 1-10Image
oh, that pretty good for a beginner megagamer
Darkstarr48
2

Posts: 43
Joined: Sep 2008
Rep: 10

View Profile
Aug 27, 2009 1:12 AM #479330
megagamer, heres my jump test.Image
animationmaster3000

Posts: 42
Joined: Aug 2009
Rep: 10

View Profile
Aug 27, 2009 1:13 AM #479332
Image this is my first pivot animation
Devour
Administrator
1

Posts: 9,916
Joined: Apr 2008
Rep: 10

View Profile
Aug 27, 2009 1:28 AM #479336
Quote from Darkstarr48
blood test, rate 1-10 Image

Make the blood fall towards the ground instead of staying horizontal. Also, you probably havent even heard of the term "easing" before. Use it.

Quote from majorgamer97
Imagea little jump test.comments and criticism please

The wind up wasnt too bad, but the way he jumped looked like he was about to do a backflip. Mostly cause it looked like the figure was about to swing his arms over his head. Practice the basics more.

Quote from Darkstarr48
another test, rate 1-10Image
oh, that pretty good for a beginner megagamer

So as I mentioned before, use easing. Easing is making a figure not move at full speed instantly. Make at least 2 frames of easing before a movement, by moving a limb about 3 pixels far for the first frame, and then about half an inch the next frame. Also, the blue guy didnt even look like he was hitting the brown guy.

Quote from Darkstarr48
megagamer, heres my jump test.Image

That looks awful. Mainly cause there's no easing whatsoever. And also cause there's so much stiffness that it looks like its a robot.
Also, don't double post.

Quote from animationmaster3000
Image this is my first pivot animation

TAKE MORE THAN 5 MINUTES TO DO AN ANIMATION. D:
Work on all the basics. Easing, physics, stiffness, and actually trying while you animate.











EASING:
Image
Avian
2

Posts: 1,773
Joined: Nov 2008
Rep: 10

View Profile
Aug 27, 2009 10:58 AM #479470
Quote from majorgamer97
Imagea little jump test.comments and criticism please

Well, the arms don't move correctly. At the beginning, they should bend more. + what Devour said
Also, the gravity is a bit off.
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
Aug 27, 2009 11:51 AM #479478
Quote from Darkstarr48
blood test, rate 1-10 Image


The blood's not too bad but it needs to move outwards and downwards more from the source rather than just appearing near the injury and then shrinking. Also, easing. There wasn't any.

Quote from majorgamer97
Imagea little jump test.comments and criticism please


The arms need to come up in front of him to give him some momentum - that's why they go back in the first place. Take a frame out just after he takes off because he's not going up fast enough. You also need to work on your easing a bit and making sure that the centre of gravity is above the base which would be easier if you animated both legs seperately.

Quote from Darkstarr48
another test, rate 1-10Image
oh, that pretty good for a beginner megagamer


Easing. That's the most important thing. Also, foot placement on the run slid, and you need to make a guy less stiff for ragdoll physics after he's dead. Try thinking where all the pressure is and bending that joint to relieve it, ie. before he falls at all, all of the weight is on the knees, so they should give out first. The feet have nowhere to go because the floor won't let them move. Then the back will start to go when his hips hit the floor, etc.

Quote from Darkstarr48
megagamer, heres my jump test.Image


You need to use consistant foot placement and bring both arms in front of him. Also, like MG, cut a frame out on the way up, he doesn't go up fast enough.

Quote from animationmaster3000
Image this is my first pivot animation


http://www.stickpageportal.com/forums/showthread.php?p=1582816#post1582816

Quote from Devour

EASING:
Image


O_o Did he have a stroke?
kingsmash
2

Posts: 344
Joined: Aug 2009
Rep: 10

View Profile
Aug 27, 2009 12:27 PM #479484
my flip
before:Image

after:Image
likwid_Metal
2

Posts: 57
Joined: Aug 2009
Rep: 10

View Profile
Aug 27, 2009 12:48 PM #479493
king, it still looks like your untucking the legs when he hits the ground. imo you should start untucking them towards the end a little bit. and animationmaster3000, holy smokes that animation is trippier than shrooms, i dont even know what is going on.
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.