Beginners, post your Pivot animations here.

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izacque
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Dec 6, 2009 9:04 PM #521468
Quote from Zed


Not too bad. The loop's only slightly off on the back leg. Maybe the arms are too long, but that's the .stk, not you. It does look saved wrong though - it's very choppy.


So, work on smoother looping, edit my stick to have shorter arms, and saving...

I saved it with all the check boxes checked and a frame delay of .05 sec

Should I uncheck the boxes? I forgot Image
Zed
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Dec 6, 2009 9:17 PM #521469
You need frame delay of 6 (/100), unless you're using piv 3 in which case it's about 18ish. Uncheck merge and set resize to 2 too.
Nwolf

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Dec 7, 2009 12:34 AM #521536
Quote from Zed
Yeah, that's not easing. There's a lovely little tut in the pivot tutorials section about it if you like.

Don't worry, with time, practise, and effort you'll be making some good stuff in no time.

There's a beginners tutorial here too: http://www.stickpageportal.com/forums/showthread.php?p=1582816#post1582816



Not too bad. The loop's only slightly off on the back leg. Maybe the arms are too long, but that's the .stk, not you. It does look saved wrong though - it's very choppy.



I think the legs are the only thing that're off. They need to be more steady, and probably more directly underneath pushing downwards, otherwise he's a bit off balance.


well scre.w it no one eber likes my stuff i'm not posting IT SAYS BEGGINERS POST YOU PIVOTS IF YOU SO GOOD WHY ARE YOU HERE (that goes out to everyone not prticually zed
Teriyakid

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Dec 7, 2009 4:49 AM #521603
My Newest run attempt, CC please:
Image

Is it better then my old one:

Image

???
Mark
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Dec 7, 2009 5:06 AM #521608
That run is hot compared to mine

Ill figure out how to animate the upper body eventually

Image
rival2
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Dec 7, 2009 7:06 AM #521629
Well we can't really help you if you don't try first.

Just make one and we'll help you then. But we gotta see what's wrong with them first.
Gyohdon
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Dec 7, 2009 2:35 PM #521697
Teriyakid, that new run looks sexy.
Just smooth it out a bit, cuz it twitches a little.

Also the moving floor is annoying.
rival2
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Dec 7, 2009 9:44 PM #521813
k, so this was the rockbending:

Image



But I needed an opening, wich was hard for I haven't pivoted in half a year. Needed to break it, and I'M pleased with the results I have now, but it needs work.

Image

Please CC this.
Zed
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Dec 7, 2009 10:11 PM #521820
He looks a little off balance, like he's leaning forwards slightly. Besides that it's fine, although I'd like to see some followthrough.
headbanga
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Dec 7, 2009 10:54 PM #521846
Here It Comes...
WALK TEST 1
[ATTACH]6914[/ATTACH]
rival2
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Dec 7, 2009 10:59 PM #521847
Quote from Zed
He looks a little off balance, like he's leaning forwards slightly. Besides that it's fine, although I'd like to see some followthrough.



I see what you mean with the balance, thanks for that. But the followthrough is fine by me... If I'd do more frames it would go too slow. If I'd up the framerate it would cost more trouble for no reason for the followthrough is quite the best you can get.

There is a part where he accelerates with his arms to up, and you see that there is barely followthrough, but I wanted to make that a sort of fast way......

Thanks though :D
Zed
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Dec 7, 2009 11:04 PM #521848
I meant I'd like to see the animation made longer, so I could see the movement through to the finish.

Headbanga: The strides look very short but the movement's just about right. Nice loose head. Could possibly have more on the arms.
headbanga
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Dec 7, 2009 11:14 PM #521852
his hands are in his pockets
plus im lazy
[ATTACH]6915[/ATTACH]
Teriyakid

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Dec 8, 2009 9:39 AM #522039
Did a jump with camera movement :D
Still doing simple animations but if I keep doing these ones, I can do bigger ones that come out better :S
So yeah, CC Please xD
Image
rival2
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Dec 8, 2009 4:13 PM #522106
Quote from Teriyakid
Did a jump with camera movement :D
Still doing simple animations but if I keep doing these ones, I can do bigger ones that come out better :S
So yeah, CC Please xD
Image



well since noone can CC but me and zed, sometimes someone else.

You call it a camera movement, but it's not really. Camera movement should center the stick and follow it all the way. Here it is merely the ground moving too, making it look likes the stick has superjumping powers.

I think there should be more anticipation in the jump. He BARELY stretches his legs, and then he shoots up high. He also seems to jump too late, a frame or two.

His feet don't move when he launches himself. They do AFTER he jumped. Try a jump yourself, you'll see that your feet move quiklier and stretch more then here.

the back arm seems to have a tic. Smoothen it a bit. IMO the arms should do more too. Do a jump yourself and see what your arms do.