Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Dafuq2Posts: 32
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any recommendations on how to make this better
Zed2Posts: 11,572
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View Profile He's leaning quite far forward, and maybe you could loosen the elbows up a little. It's pretty good though.
Stickly2Posts: 2,342
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View Profile unrust. havnt done much... lol

NovaSpectrePosts: 3
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View Profile It could use a bit more anticipation and followthrough. A somersault is a pretty big movement to come out of nowhere.
Duly noted (and do forgive the slightly, eh, arrogant(?) tone of my earlier post. ^^;)
CronosPosts: 5,440
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View Profile Duly noted (and do forgive the slightly, eh, arrogant(?) tone of my earlier post. ^^;)
Definately loosen the arms up a bit. Try to imagine the way your lower arm moves in a slightly delayed motion compared to your upper arm. For example when you start moving the upper arm back, maybe keep the lower arm moving forward for a frame or two before making it move back with the rest of the arm. I don't think he is leaning forward too far. It's just that his back is stiff and you haven't really implemented a feeling of gravity as he takes a stride.
Moreno2Posts: 172
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This is an easing test
Anybody got any suggestions to make it better or is it fine
DumblerPosts: 2
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View Profile but pivot is no good flash 8 is awesome !!!!!! :]
CronosPosts: 5,440
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View Profile but pivot is no good flash 8 is awesome !!!!!! :]
If you don't like Pivot, leave the section. The program is only as good as the person using it. Not to mention Pivot does actually allow you to animate sticks with a far higher level of detail.
This is an easing test
Anybody got any suggestions to make it better or is it fine
There's nothing wrong with the easing. The first suggestion I would make is increase the frame rate. If you load pivot there should be a frame rate slider, change it to about 24fps. There's no right/wrong way to easing. It depends on style and the scenario.
Moreno2Posts: 172
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View Profile If you don't like Pivot, leave the section. The program is only as good as the person using it. Not to mention Pivot does actually allow you to animate sticks with a far higher level of detail.
There's nothing wrong with the easing. The first suggestion I would make is increase the frame rate. If you load pivot there should be a frame rate slider, change it to about 24fps. There's no right/wrong way to easing. It depends on style and the scenario.
Thanks for the advice :) and I was asking about this easing test to make sure everything is where it needs to be cause when I have enough experience with it I'm going to darkdemon
Moreno2Posts: 172
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View Profile Also can I have some suggestions o this I changed the frame rate to 24 on this

please excuse the double post
Stickly2Posts: 2,342
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View Profile Also can I have some suggestions o this I changed the frame rate to 24 on this

please excuse the double post
take a look at the front leg. it seems too far outward. the arms look good except they spread too far outward and are jelly-ish
sorry for rushed CnC. try looking at yourself when u walk and animate it thru that perspective, it helps!
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I need to post more
I think I dont stay here too often since no sensible person really sees pivot as interesting :c
Stickly2Posts: 2,342
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I need to post more
I think I dont stay here too often since no sensible person really sees pivot as interesting :c
great anims! The movements were very fluid, and the attacks had good force.
on the second one... i dunno, the fall seems a bit wierd.
anyway love them!
btw i just joined DD, my username is grudge and i am almost interz.
what rank are you?
BehemothPosts: 84
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View Profile I've been intermediate for around two years I believe.