Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

_Ai_
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Apr 7, 2013 3:17 PM #940229
And the body looks stiff too. Try bobbing it up and down.
Radon
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Apr 7, 2013 5:33 PM #940359
Guys believe me it's because the figure is centered. When I copied frames and put it to walk on a surface he went up and down and it looked just fine. There's no need for head movement. Try walking around the room and see if you're headbanging xD
Drone
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Apr 7, 2013 5:39 PM #940368
Quote from Radon
Guys believe me it's because the figure is centered. When I copied frames and put it to walk on a surface he went up and down and it looked just fine. There's no need for head movement. Try walking around the room and see if you're headbanging xD


Why don't you try walking around a room and see if your entire bodies elevation doesnt change when shifting from foot to foot. The head is not the real issue, it's the common sense physics of walking. Walking is basically falling then catching yourself with the opposite leg, then repeating multiple times.
What youre animating, im not sure what the fuck to call it, but its sure not a walk.
It is smooth though, ill give you that.
Radon
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Apr 7, 2013 5:50 PM #940382
Oh boy. Did you forget it was centered?! (The center is his hip) The body would move up and down if I added ground and let him walk from left to right, because the leg would lift me up and then bring me down as the legs pass by each other. Think before spiting on someones work.
Drone
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Apr 7, 2013 5:59 PM #940400
Quote from Radon
Oh boy. Did you forget it was centered?! (The center is his hip) The body would move up and down if I added ground and let him walk from left to right, because the leg would lift me up and then bring me down as the legs pass by each other. Think before spiting on someones work.


I was in no way spitting on your work.
Unless thats the way you respond to criticism, in which case, a serious attitude adjustment is in order.
That whole "oh, its centered guyz" thing is what i would call, a cop out.
What exactly is the point of making a correct animation, then taking it and placing it in a physically impossible state of existance, "centered," then getting upset when people tell you "oh hey... that doesnt make sense..."
fix it and get over yourself
Radon
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Apr 7, 2013 6:07 PM #940411
Quote from Drone
What youre animating, im not sure what the fuck to call it, but its sure not a walk.

Criticism?! Hmm, i guess I don't understand the term after all?
Drone
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Apr 7, 2013 6:09 PM #940414
Quote from Radon
Criticism?! Hmm, i guess I don't understand the term after all?


Thats criticism. Its not a walk because it doesn't follow any of the parramaters that would constitute it being a walk.
Stop being such a baby because someone points out an error in your work.
Radon
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Apr 7, 2013 6:14 PM #940421
Lithium pointed out a lot of them. (Which I'm about to fix) I closed it with a "thank you" what's wrong with being nice to people? You are really strange. I saw your other CnCs, you mainly tell people what you like and don't like about the work, and then point out the mistakes.
Sorry for a misunderstanding.

More improvements on walking. Thanks for the CnCs
Image
Stickly
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Apr 7, 2013 7:44 PM #940522
niggers Image
Radon
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Apr 7, 2013 8:14 PM #940555
Quote from Stickly
niggers Image


Naggers* Nice anim btw
Zed
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Apr 7, 2013 10:30 PM #940636
Quote from Radon
Lithium pointed out a lot of them. (Which I'm about to fix) I closed it with a "thank you" what's wrong with being nice to people? You are really strange. I saw your other CnCs, you mainly tell people what you like and don't like about the work, and then point out the mistakes.
Sorry for a misunderstanding.

More improvements on walking. Thanks for the CnCs
Image


Each individual step is good, but the steps don't flow together. It's very difficult to animate a natural walk without a hip - personally I over-bend the knees and add too many frames, but the option you might prefer is to sacrifice some easing. Concentrate on getting the body to move the same distance each frame and then work the rest out around that.
Radon
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Apr 8, 2013 11:33 AM #941051
Thanks Zed, you're the man! I was wondering if i could leave it like this? I don't know if i could sacrifice easing but not mess up the whole animation. Any advice?
Zed
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Apr 8, 2013 1:08 PM #941116
It's a tiny issue, so yeah, it's probably a better use of your time to move on to something else.
Radon
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Apr 8, 2013 2:01 PM #941174
Animation Update!
Image
(the guy is about to punch)
Stickly
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Apr 8, 2013 2:26 PM #941200
Quote from Radon
Animation Update!
Image
(the guy is about to punch)


he turns: he pauses
second step: he pauses

i know these are just little pauses but it messes up the flow a little. try to flow more after the sequences i mentioned.
looks good otherwise :)