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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

STO
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Aug 29, 2009 12:51 PM #480324
I tryed again without all the effects but I think its worse in my opinion Image
kingsmash
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Aug 29, 2009 1:49 PM #480333
Quote from STO
I tryed again without all the effects but I think its worse in my opinion Image


STO dont try to do vid that long if your just starting try to do test and learn more about easing and the basics because that animation was choppy and non realistic also please dont DP=Double Post because it is really annoying


edit:didnt wanna DP please give me some C&C
Image
i think the legs look kinda funny when he move forward and that the guy gets stiff at the end but think this is my best work so far
AlienBlader
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Aug 29, 2009 2:56 PM #480373
Going to work on more Animations, so I'll do my best.

EDIT: K, done them in 10-20 minutes.
Walking, Take 1
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Walking, Take 2
Image
Nathy
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Aug 29, 2009 3:20 PM #480387
Quote from kingsmash
STO dont try to do vid that long if your just starting try to do test and learn more about easing and the basics because that animation was choppy and non realistic also please dont DP=Double Post because it is really annoying


edit:didnt wanna DP please give me some C&C
Image
i think the legs look kinda funny when he move forward and that the guy gets stiff at the end but think this is my best work so far


Well, i'm a noob and is my first C&C:
I think it got really good, however, the physics is a little off.
In the first bounce the ball stops in mid air, them it makes look a bit.. weird
Zed
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Aug 29, 2009 5:00 PM #480417
Quote from STO
I tryed again without all the effects but I think its worse in my opinion Image


I'm not saying that what you do is better without effects. I'm just daying that your effects need some work. I think you'll benefit from doing some of the more simple stuff like walking running, jumping, throwing, punching, kicking, flipping, rolling, etc.

Quote from AlienBlader
Going to work on more Animations, so I'll do my best.

EDIT: K, done them in 10-20 minutes.
Walking, Take 1
Image
Walking, Take 2
Image


Stick with take one. I hate it when people just leave the arms stiffly out behind. It never looks good and no one moves like that. You need to try to get the swing right. Ease into the movement at the start of the stride and use any frames you've got left before the end of the stride once you've finished the swing to ease back the other way.

The legs in take one are great, you just need to pick up the back leg slightly slower.
roninja
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Aug 29, 2009 5:02 PM #480418
This is basically my best ani, im pretty much a low beginner. I'm learning, though! :Smile: It's basically a test of everything i know how to do.

Image
Zed
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Aug 29, 2009 5:10 PM #480421
Some of the worst lag I have ever seen (that's not your fault, it just means the animation's big). On the bright side it let me watch your animation frame by frame which will make for easier cc. There was no easing whatsoever. You need to learn how to apply that and put it in. It was also very stiff. You tend to do your movements one at a time which is not good - you need to try to move every joint in every frame. I think you need to work on the basics a lot before you go in for all the effects.
roninja
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Aug 29, 2009 5:17 PM #480429
Thanks, Zed. I'm not exactly NEW to pivot, I just animate in my spare time. I'll try to worlk on walking, running, jumping, and other movements. Once again, thank you for your opinion. :smile:
animationmaster3000

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Aug 29, 2009 5:25 PM #480432
i put alot of thought into this one and did the best i couldImage oh and wat does loop mean would like to use tht
Zed
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Aug 29, 2009 5:34 PM #480436
A loop is when the end of your animation is the same as the start so it can flow seemlessly through.

I'm sure you put a lot of thought, time, and effort into it, but I really think you should do something smaller and spend more time on each frame. Nothing complicated, no blood, just a stickman running or something. You can try looping it.
animationmaster3000

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Aug 29, 2009 5:37 PM #480437
Quote from Zed
A loop is when the end of your animation is the same as the start so it can flow seemlessly through.

I'm sure you put a lot of thought, time, and effort into it, but I really think you should do something smaller and spend more time on each frame. Nothing complicated, no blood, just a stickman running or something. You can try looping it.

ok man watever edvice you give me i'm gonna do so anything else?? oh thx 4 the walken turtorile it helped :)
Zed
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Aug 29, 2009 5:43 PM #480440
Good that it helped. I think you'll make some decent animations just so long as you pay attention to all the movements and ease everything.
animationmaster3000

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Aug 29, 2009 5:47 PM #480442
Quote from Zed
Good that it helped. I think you'll make some decent animations just so long as you pay attention to all the movements and ease everything.

yeah and i am working on one now its going to be a guy running then a frontflip then a backflip
Zed
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Aug 29, 2009 5:52 PM #480443
Ok, try it, but you might still be getting ahead of yourself. Front flips are fairly complex and backflips are difficult manouvers to pull out of a run. I also worry that an animation like that would probably take me a good hour and a half, but try it anyway.
animationmaster3000

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Aug 29, 2009 5:54 PM #480444
Quote from Zed
Ok, try it, but you might still be getting ahead of yourself. Front flips are fairly complex and backflips are difficult manouvers to pull out of a run. I also worry that an animation like that would probably take me a good hour and a half, but try it anyway.
ok man thx 4 the info
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