Damnnnn.
Started by: FoShizzle | Replies: 21 | Views: 1,138
FoShizzle2Posts: 2,524
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View Profile I think i'm getting really good.
What do you think?
Gimme some good CC :D
Nodd2Posts: 1,593
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View Profile the animation is definitely fluid, but when the "worst enemy" attacks the other guy, the contact they make seems a little awkward.
also, try giving your sticks some "personality". like when the stick says "who are you?" all he does it lift his arm up. it would look more fluid if he bent his knees down a little bit, like he was getting defensive instead of just putting his arm out and pointing, you feel me?
when the stick on the left punches the stick with the blades, i didn't get a full appreciation for the "force" of the punch. and when he punched, he bent over a little too far, making for an awkward attack.
keep up the good work.
FoShizzle2Posts: 2,524
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View Profile yeah, the force of the punch doesnt seem very strong i noticed that aswell.
And yeah, i get what your sayin about the "who are you?" thing.
Thanks, any more commentz?
megaanims2Posts: 910
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View Profile how do you do the teleport thing you gotta teach me
band_it2Posts: 647
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View Profile maybe just move all the joints?
'cause it'll be lokk more fluid..^^
reimar420Posts: 50
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View Profile how do you do the teleport thing you gotta teach me
just delete the character leave some lines and till about 5 frames make him act like flying move and some lines at the back following him looks like wind
sheezy22Posts: 373
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View Profile leme teach you a life lesson, never say im getting really good, wait for others to say that.
you in fact are NOT getting really good, but you are improving. your animations are still stiff but you are getting the concept of easing.
FoShizzle2Posts: 2,524
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View Profile leme teach you a life lesson, never say im getting really good, wait for others to say that.
you in fact are NOT getting really good, but you are improving. your animations are still stiff but you are getting the concept of easing.
>_>
Right, i just thought this was a good animation.
i haven't made a good one in a while.
Stormwalker2Posts: 960
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View Profile >_>
Right, i just thought this was a good animation.
i haven't made a good one in a while.
Well first thing I thought you have missed the meaning of the word "good"
The movements needed way more easing, they weren't pleasing at all and lacked fluidness , and were quite stiff at points. Well there some honest c&c for you.
zawmbee2Posts: 6,197
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View Profile leme teach you a life lesson, never say im getting really good, wait for others to say that.
you in fact are NOT getting really good, but you are improving. your animations are still stiff but you are getting the concept of easing.
That is ****ing stupid, head of self-confidence? Get it.
And the fact that he used "think" neglects the feel of boasting.
sheezy22Posts: 373
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View Profile zawmbee, head confidance is bad. leads to over self esteem leading to self destruction.
k?
but yhea kaze, keep trying and look at bahamuts ultimate tutorial on darkdemon.org for help.
Stormwalker2Posts: 960
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View Profile That is ****ing stupid, head of self-confidence? Get it.
And the fact that he used "think" neglects the feel of boasting.
Now how does "think" neglects that? "I think im the ****ing awesomest pivoter of all time" , no that is definetly not boasting. :D
zawmbee2Posts: 6,197
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View Profile Now how does "think" neglects that? "I think im the ****ing awesomest pivoter of all time" , no that is definetly not boasting. :D
Are you serious?
Your honestly boring.
zawmbee2Posts: 6,197
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View Profile zawmbee, head confidance is bad. leads to over self esteem leading to self destruction.
We are talking about pivot...step it down a notch, bro.
sheezy22Posts: 373
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