This is the largest comment ever.
Hello, I see you're new to Pivot and that's nice to see because it's good that somebody new is interested in this program.
It's a very simple program but you can go very far with it.
Well, if you compare your animation to the animations of people who're on this for a while now, you'll see that yours... can't keep up with those, but that's normal, you can't be born a master.
There are some keywords you'll hear all the time. One of them is smoothness. It means that the movements are smooth and look very realistic, without being choppy and looking totally unreal. To do this, you need to make a movement many frames long. You need to animate the frames between a foot on the ground and a foot in a face instead of both those two. To give you a hint, I used to make my kicks about 6-9 frames long when I still animated.
Yes this takes time, but there's no need to rush your animations. If you're fed up for a moment, save the animation and continue somewhen else. That's just normal, everybody works that way.
Then, there's the stiffness. See, what you do is just move the limb that's used for the thing, like a leg for a kick or an arm for a punch. But that's not good, you should look at yourself in front of a mirror, punching. The movement of your arm affects other parts of your body, they move, too. Try to get this into an animation.
Then, easing is hard to explain. What you do is animate a movement and then just stop. It's like this:
|--|--|--|--|--|--|--|--|--|
But that's unrealistic. When animating, make the movements start slowly, then get faster and then calm down again, like this:
|-|--|---|----|---|--|-||
It's a bit hard to explain but I hope you get it.
Now, for you're not very good at animating, post your animations in this thread:
http://stickpageportal.com/forums/sh...ad.php?t=35330
It's a thread for Beginners to post their animations. If you post them here on the forum, you'll probably get flamed for that because we don't want a load of beginner's posting it here.