[OutPhase] New Style Test
Started by: SSOutPhase | Replies: 29 | Views: 1,959 | Closed
Mar 13, 2008 2:23 AM #91304
it was pure greatness. I can't really tell the difference between the styles tho, I'm guessing its just less use of the transform tool and shakiness of the screen. =] its cool though
Mar 13, 2008 2:30 AM #91314
Quote from mraznbuddyI can't really tell the difference between the styles tho,
It was the trails and yeah, less camera shakes.
Mar 13, 2008 2:42 AM #91317
Thats so awesome, good job.
Mar 13, 2008 2:56 AM #91328
The beam and the beam sounds really killed the animation for me. I think your sticks should be a bit thinner, but that's just me.
Mar 13, 2008 5:45 AM #91426
Thats a pretty cool style but it would look better if the stick figures were farther back.
Mar 13, 2008 5:56 AM #91431
oh I see the trails now.
why is everyone saying the sticks were thick?...all you would have to do is make the head a little bigger and maybe zoom out with a vcam. my sticks are like the same size =P
why is everyone saying the sticks were thick?...all you would have to do is make the head a little bigger and maybe zoom out with a vcam. my sticks are like the same size =P
Mar 13, 2008 1:40 PM #91516
holy sht man, that was sweet, but when he did the kamehameha wave, he looked to stiff
Mar 13, 2008 6:19 PM #91585
I like it! It's cartoony, I like cartoony.
Mar 14, 2008 3:35 AM #91872
I don't like it.
It just seems like it's a way to make a longer animation with less work. With them floating and staying in the same position and stuff.
Seems kind of lazy to me.
It just seems like it's a way to make a longer animation with less work. With them floating and staying in the same position and stuff.
Seems kind of lazy to me.
Mar 14, 2008 3:39 AM #91875
So you're more of a realistic type of guy? I'll try and add that in some of my animations.
Mar 14, 2008 3:43 AM #91880
Quote from SSOutPhaseSo you're more of a realistic type of guy? I'll try and add that in some of my animations.
Well I guess it's not a bad way to animate. It seems like it would be easier and it does get an interesting, if not unique, visual style.
Mar 14, 2008 3:48 AM #91883
Not bad at all. In the timeframe, where he is hovering in the air ever so still, you may want to slowly drop him just for a bit of a reality input. You are charging up during this time, fast is it may be, but time itself hasn't stopped. You may just want to VERY slowly keep dropping him.
This is all your choice.
The style doesn't very much personally tickle my fancy however I see how it could work. It looks good.
And you could use some more teleportation effects.
This is all your choice.
The style doesn't very much personally tickle my fancy however I see how it could work. It looks good.
And you could use some more teleportation effects.
Mar 16, 2008 10:51 PM #93597
Quote from SSOutPhaseI love fat sticks! >:[
Skinny sticks bother me. I'm stickin wit the thick ones.
I plan on making one, but no telling when. Thanks man.
Thanks for taking critisism SO WELL...
how about just not making them SO thick?
Mar 16, 2008 11:09 PM #93610
Quote from SSOutPhaseI love fat sticks! >:[
I lol'd.
Mar 17, 2008 2:53 AM #93810
Quote from MesmayI lol'd.
I haggree.