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Just messing around...

Started by: Spazmodan | Replies: 20 | Views: 1,832 | Closed

Spazmodan

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Mar 13, 2008 1:52 AM #91270
http://www.swfup.com/file/153894

Was bored and i decided to make a short animation and here's what i did.
ck2100
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Mar 13, 2008 2:10 AM #91289
uhhh.... I definately see Bored in this animation...
Request
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Mar 13, 2008 2:11 AM #91291
Movements were off, and if there was a giant block, I think the stick would react to it, instead of standing still, also work on the blood, it is a liquid that was a solid.
Spazmodan

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Mar 13, 2008 2:15 AM #91295
Quote from Darkness-Darkness
Movements were off, and if there was a giant block, I think the stick would react to it, instead of standing still, also work on the blood, it is a liquid that was a solid.


I know, jesus man. I didn't want to make this completely elaborate and amazing. The guy was standing still because he's like "Wth?" what is he going to do? Run? Then it wouldn't make up the concept i was trying to portray.
snoerkl

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Mar 13, 2008 8:54 AM #91471
well you posted it here so we'll comment it serious =)
As darkness-darkness said, blood needs a lot of work. Try zooming in at 400 or 800% and use the like the 2nd thinnest brush and then make the blood. Also, the blood should stick at the giant block when it hits the guy and there should be some splatters at the hit =).
Next, big block needs anticipation (i know, sounds weird^^). You should get him a bit away from the guy and then hit the guy with speed (atm there is no real action-motion-power in it). If the guy gets dismembered, blood at the dismembered limbs should be added (+splatters at dismember!).
Well, if the big block hits the guy harder and sooner, the guy hasn't a chance to run away so it looks more realistic, too =). Well yeah and maybe make the edges of the big block a little thinner, looks a bit weird imo.

=) well and if you do some halfassed animation please don't post it here cause we know you can do better and feel a bit winded up ^^
Spazmodan

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Mar 13, 2008 8:25 PM #91644
Quote from snoerkl
well you posted it here so we'll comment it serious =)
As darkness-darkness said, blood needs a lot of work. Try zooming in at 400 or 800% and use the like the 2nd thinnest brush and then make the blood. Also, the blood should stick at the giant block when it hits the guy and there should be some splatters at the hit =).
Next, big block needs anticipation (i know, sounds weird^^). You should get him a bit away from the guy and then hit the guy with speed (atm there is no real action-motion-power in it). If the guy gets dismembered, blood at the dismembered limbs should be added (+splatters at dismember!).
Well, if the big block hits the guy harder and sooner, the guy hasn't a chance to run away so it looks more realistic, too =). Well yeah and maybe make the edges of the big block a little thinner, looks a bit weird imo.

=) well and if you do some halfassed animation please don't post it here cause we know you can do better and feel a bit winded up ^^


Halfassed animation..lol. It's like any other animation any of YOU put here but oh..i've seen worse.
javarush214
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Mar 14, 2008 12:48 AM #91788
Quote from Spazmodan
Halfassed animation..lol. It's like any other animation any of YOU put here but oh..i've seen worse.


bored or not, it's still your animation. other wise you wouldnt post it here if you'd keep denying all comments bout your animation.

the physics were off and blood was awful. i think there are some more good blood tuts in the tutorial? you should read those
Miccool

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Mar 14, 2008 1:21 AM #91805
umm.. work on everything and remember the body should fall after his limbs get cut off. Wait, the limbs shouldn't have come off either >_>

EDIT: And **** you man, learn to accept criticism or gtfo.
Gavel
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Mar 14, 2008 1:31 AM #91812
Spaz, why are you going to post your animations here if you're just going to make excuses about everything everyone says about it or insult them by saying they couldn't make anything better? Honestly, if you don't like what people say about your animations, then don't post it where everyone can see/comment on them. It's not even like their being rude about it.

You are a disgrace to my name.
Spazmodan

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Mar 14, 2008 3:16 AM #91857
Spazz, would you PLEASE stop ****ing saying about my name and yours? I already explained this, I come with this name EVERYWHERE, I can't help it not knowing there was another Spazz. Relax, for ****s sakes. Spazz does not equal Spazmodan.
Request
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Mar 14, 2008 3:23 AM #91859
Dude you are such a douche, if you post your animation, your gonna get critisizm.

if you don't try dont post, all we were doing was helping your noob ass when you didn't deserve it.

And don't try to cuss that much to sound tuff, it makes you sound like an un-educated fag.
Index
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Mar 14, 2008 3:28 AM #91864
Criticism helps, so don't try and disprove it. It gives you a bad name, and is just faggy. If I were you I'd appreciate criticism. And about you and Spazz's names, you're acting like he got pissed about it, he barely mentioned it. And you ARE a disgrace, to a fucking lot of things.
Kitsune
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Mar 14, 2008 3:39 AM #91874
Quote from Spazmodan
Spazz, would you PLEASE stop ****ing saying about my name and yours? I already explained this, I come with this name EVERYWHERE, I can't help it not knowing there was another Spazz. Relax, for ****s sakes. Spazz does not equal Spazmodan.


Please stop being an idiot. Idiots belong here, however youre one of those special idiots that idiots look at and say, "wow what an idiot".

I (as well as about 80% of the other posters in this thread (by excluding you from the equation)) can make that same animation with two tweens and about 20 actual keyframes. By this I mean your animation was lazy and not HARDLY worth posting, but not worth posting whatsoever.

If you are looking for advice I have loads of it, but I sure I hope I don't get insulted by such an intelligent poster.

1. My first piece of advice is to not resort to vulgar so much in your posts. You look like a retard when all you have in your vocabulary is the word (f)uck as it has been stated twice while zero or maybe even one is enough.
2. For advice on your animation you have to keep this in mind:
-16-20 frames per second. fir your motion-pace to that and you will get better with your efforts
-Spend much more time on it. Look at other animations and see how they made those cool effects and how they created their cinematics and apply it to your own works.
-Keep the ending result in mind. You tried at a random killing of a stickfigure. Once you are supposively "done" with your animation and say this while you watch it: "Does look like it actually happened in real life? Not graphics wise but are the motions smooth? Are the physics okay? Vcam?"

There is your Constructive Criticism. The same basic things have been said already so I see no use of posting this while you would know it already if you listened to posts.

Take people's advice to heart. When you start out, everyone knows more than you, especially Spazz...... :3
Lag

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Mar 14, 2008 12:27 PM #91992
Do not get worked up by names or anything. Do not mind if what others say is not to your liking, just accept it, listen to them, and this is still a forum, where people hang out, noone cares if you get worked up by anything, noone is actually trying to actually make you mad.
Gavel
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Mar 15, 2008 2:08 AM #92372
Quote from Spazmodan
Spazz, would you PLEASE stop ****ing saying about my name and yours? I already explained this, I come with this name EVERYWHERE, I can't help it not knowing there was another Spazz. Relax, for ****s sakes. Spazz does not equal Spazmodan.


Geez, calm the **** down. That last part was a joke. I like how you disregard the whole meat of my post that you should be paying attention to, and nitpick about one tiny sentence that happens to grab your attention, thus defeating the purpose of my post.

Also, your user title says "Spazzykins!!". My former name was "Spazzy-Z". Coincidence? I think not.

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