People with green scores have scored over 8. This is very impressive and they will get an award to put into their signatures if they wish.
People with red scores have scored over 7. This is a noted achievement and they will get an award to put into their signatures if they wish.
1. Nhazul (8.77)
2. Tentionmaru (8.7)
3. Ssjbryando (8.47)
4. Spitzer (8.37)
5. Endo K (8.26)
6. Byondrage (8.2)
7. Hyun (7.93)
8. Bonk (7.57)
9. Lixu (7.53)
10. Tolin (7.2)
11. Scorpio (7.1)
12. Power fuse0 (7.07)
13. Rawgreen (6.83)
14. supranova (6.77)
JOINT
14. c0olzero (6.77)
15. Ahtex (6.57)
16. Saha (6.4)
17. poppetje3D (6.27)
18. U-t (6.17)
19. Rabstar (6.03)
20. Kaze (5.57)
21. Raddz (5.17)
22. Hunter T.W.E. (5.1)
23. Morbon (4.5)[/SIZE]
B.S.E. ROUND 1.
It finally begins.
This is how this comp will work- (copied from the former thread)
________________________
Best Sequence Execution.
Its a very simple yet fun idea, you will be given a sequence of moves that must be performed in a combo.
An example is "Punch, Punch, Kick, Kick, Kick."
Or "Punch, Kick, Throw, Blast."
The combos will become more advanced the further on down the competition, so the final round will have a great number of moves on the list, and a new type of move (a special) will be introducted every so often. Specials will range from knifing to force chokes, specials could simply be anything, however they will most likely make you have to exercise your effects animating.
There will be 10 rounds, each one will last 3 weeks. No rounds will be shortened or lengthened, even if everyone finishes their animations early, or most people dont finish on time.
There will be NO minimum length. However, obviously, length may act as a catalyst for getting more points, which will be distributed for actual animating skill. This means making a background is futile, as no extra marks will be given for it. The points will be decided by a team of judges which has already been decided on.
You are allowed to miss out rounds although this will obviously affect your overall score.
At the end of the 10 rounds a winner will be chosen from the highest overall score, and an award will be given to the highest scorer of every round. The top mark for each round will be 10, your end score will obviosuly then be out of 100.
________________________
[SIZE="4"]ROUND 1.
Sequence shall be-
PUNCH, KICK, PUNCH, KICK, KICK, THROW.
Punch- Any sort of straight linear hand attack.
Kick- Any sort of foot attack.
Throw- A throw. It must not be a strike, and there must be contact. No telekinesis.[/SIZE]
________________________
Now Im sure at least half of you are wondering why this particular combo is so short. Like I have said before, the sequences will start easy and gradually get harder. This is the simplest combo you will be given.
________________________
Another question I am sure I will get asked- Where is the special move? Like I said before, specials are not included every round. This, being the easiest round, will not have a special included.
________________________
There is no set fps or dimension.
I shall repeat that there is no minimum length of the anim, and no maximum either. You must NOT add any other moves other than the ones included on the list. If your anim isinvalid you will score 0. You will be given a chance to edit it and make yours a valid entry.
When you submit your anim make SURE that it is perfect. You will only be able to submit your animation TWICE, after that there is no more editing to be allowed.
________________________
STAGE 2 DUE DATE: 1ST JANUARY
________________________
These are the current overall scorings/ positions along with this rounds scores (the score for this round is in the brackets)-
JUDGE 1's SCORE IS IN BLUE
JUDGE 2's SCORE IS IN RED
JUDGE 3's SCORE IS IN GREEN
JUDGE 4's SCORE IS IN ORANGE
THESE ARE THE FINAL SCORES. UNFORTUNATELY WE COULD NOT GET SCORES FOR JUDGE ORANGE THIS ROUND. IF YOU HAVE NOT GOTTEN SCORES FROM THE OTHER 3 JUDGES, THESE ARE DUE TO REASONS I AM WILLING TO EXPLAIN SHOULD YOU PM ME.
0-Ssjbryando (8.47) http://www.trportfolio.net/upload/view_upload.php?id=518407 Attempt 2 (8.2) (8.1) (9.1)
0-tantrut (0)
0-Wartooth (0)
0-Scorpioxxx (7.1) http://darrenargo.deviantart.com/art/BSE-1-Atempt-1-105246452 Attempt 1 (6.8) (7.0) (7.5)
0-Damocles (0)
0-Endo-K (8.26) http://www.trportfolio.net/upload/view_upload.php?id=67694 Attempt 1 (7.8) (7.8) (9.2)
0-Rabstar (6.03) http://img381.imageshack.us/img381/8256/finalcompjq7.gif Attempt 1 (6.5) (5.0) (6.6)
0-Hyun (7.93) http://www.trportfolio.net/upload/view_upload.php?id=309854 Attempt 1 (7.5) (7.8) (8.5)
0-Spitzer (8.37) http://www.trportfolio.net/upload/view_upload.php?id=800959 Attempt 1 (8.0) (8.5) (8.6)
0-Zawmbee (0)
0-Lixu (7.53) http://www.trportfolio.net/upload/view_upload.php?id=761834 Attempt 2 (7.2) (7.1) (8.3)
0-Uni-bomber (0)
0-mindcontrol (0)
0-Deathbat (0)
0-Devour (0)
0-Motencu (0)
0-supranova (6.77) http://www.trportfolio.net/upload/view_upload.php?id=741053 Attempt 1 (6.9) (7.0) (6.4)
0-Raddz (5.17) http://www.swfme.com/view/1271322 Attempt 1 (5.6) (4) (5.9)
0-Strife (0)
0-Nhazul (8.77) http://wrathofheaven.deviantart.com/art/B-S-E-Round-One-105428420 Attempt 1 (8.5) (8.3) (9.5)
0-Tentionmaru (8.7) http://www.trportfolio.net/upload/view_upload.php?id=917002 Attempt 1 (8.4) (8.1) (9.6)
0-Rawgreen (6.83) http://www.trportfolio.net/upload/view_upload.php?id=243004 Attempt 1 (6.2) (7.0) (7.3)
0-Morbon (4.5) http://img213.imageshack.us/my.php?image=comboal7.gif Attempt 1 (4.2) (4.0) (5.3)
0-Saha (6.4) http://www.swfme.com/view/1145882 Attempt 1 (6.2) (6.1) (6.9)
0-genocide (0)
0-Bonk (7.57) http://www.trportfolio.net/upload/view_upload.php?id=975777 Attempt 1 (8.2) (7.5) (7.0)
0-Kinto (0)
0-Power fuse0 (7.07) http://www.trportfolio.net/upload/view_upload.php?id=906529 Attempt 1 (6.2) (7.0) (8.0)
0-Byondrage (8.2) http://www.stonesbucket.com/upload/view_upload.php?id=zqatZTbb Attempt 1 (7.8) (7.8) (9.0)
0-Neon-Drane (0)
0-U-t (6.17) http://www.trportfolio.net/upload/view_upload.php?id=924212 Attempt 2 (6.0) (5.3) (7.2)
0-poppetje3D (6.27) http://www.trportfolio.net/upload/view_upload.php?id=783677 Attempt 1 (6.0) (6.5) (6.3)
0- c0olzero (6.77) http://www.trportfolio.net/upload/view_upload.php?id=638450Attempt 2 (6.5) (6.6) (7.2)
0- Kaze (5.57) http://s701.photobucket.com/albums/ww18/Kazesunori/?action=view¤t=BSEroundoneBETTER.flv Attempt 1 (6.6) (4.5) (5.6)
0- Tolin (7.2) http://www.trportfolio.net/upload/view_upload.php?id=940410 Attempt 1 (7.0) (7.0) (7.6)
0- Ahtex (6.57) http://www.trportfolio.net/upload/view_upload.php?id=27763 Attempt 1 (6.2) (6.0) (7.5)
0- Hunter T.W.E. (5.1) http://www.trportfolio.net/upload/view_upload.php?id=999076 Attempt 2 (4.5) (5.0) (5.8)
________________________
You can still join now, although if joining after the first round you will obviously be handicapped points-wise.
Any questions, ask. Dont animate while uncertain, if the anim gets rejected it counts as the first of your two entries.
Also if I have missed anything, tell me.
IF YOU DONT UNDERSTAND THE SCORING SYSTEM, AND HOW MISSING THE FIRST DEADLINE AFFECTS YOU, LISTEN TO ****ING TOLIN-
Quote from TolinFrom what I have read and understood, I think you missunderstood the second rating deal, SSJB.
If you finish on time, you'll get a first score from the judges. This is what you are going to miss.
If you think you got a bad score the first time, you can edit your animation, and get a second score.
If the new score is better than your previous score, the other will be deleted, or vice verca.
Got it? :]