well my problem is that ill make an anim and everything looks like it either goes REALLY fast or goes slow but its not smooth, so what im wondering is how i make it smooth, i assume that i put the FPS high but than should all the frames be keyframes? and i have problemse making my sticks the proper size EVERY time.
PS, are frames ever used or is it always key frames?
Help: Frame,Keyframe, FPS
Started by: proslayar | Replies: 9 | Views: 618
Dec 25, 2008 10:45 AM #321904
Grinns
Posts: 0
Joined: Mar 2026
Posts: 0
Joined: Mar 2026
Dec 25, 2008 4:42 PM #322051
Quote from proslayarwell my problem is that ill make an anim and everything looks like it either goes REALLY fast or goes slow but its not smooth, so what im wondering is how i make it smooth, i assume that i put the FPS high but than should all the frames be keyframes? and i have problemse making my sticks the proper size EVERY time.
PS, are frames ever used or is it always key frames?
Well i'm new to flash but i know to make sticks proper size i use a grid, u can find it in any flash (8,mx,cs3). for the whole keyframe vs frame thing i cant answer. having a high fps does help so stick with that, try like 24fps.
:Happy:
Dec 25, 2008 8:34 PM #322149
and im assuming that their are 24 key frames, each second when its 24 FPS right?
Dec 25, 2008 10:03 PM #322243
Well, this isn't a question anyone can really answer specifically.
You'll just have to practice and find your own animating technique.
That might involve having your fps be rather slow or extremely fast.
Making your animation smooth does not necessarily mean it has to be at
24 fps or above. Smoothness just means you have correct anticipation
to show slowing of movements or force.
As for your stick's inconsistency, do you have onion skin on?
This allows you to see the previous frame kind of faded so you get an
idea of how to draw the next frame.
If you do, it just takes some time to get the stick size right.
So just keep animating, it might help to look at some other people's anims
to see how they convey movements. (but try not to copy directly)
Good luck.
Also.. yes, 24 fps means 24 frames per second.
You'll just have to practice and find your own animating technique.
That might involve having your fps be rather slow or extremely fast.
Making your animation smooth does not necessarily mean it has to be at
24 fps or above. Smoothness just means you have correct anticipation
to show slowing of movements or force.
As for your stick's inconsistency, do you have onion skin on?
This allows you to see the previous frame kind of faded so you get an
idea of how to draw the next frame.
If you do, it just takes some time to get the stick size right.
So just keep animating, it might help to look at some other people's anims
to see how they convey movements. (but try not to copy directly)
Good luck.
Also.. yes, 24 fps means 24 frames per second.
Dec 26, 2008 3:38 AM #322445
ok than so basically my last question is, are all the frames used keyframes?
Dec 26, 2008 6:20 AM #322532
When the slider in the timeline goes over a Keyframe, whatever is on the stage in the relevant layer is erased and replaced with whatever is on the new keyframe. Non-key frames do not do this and instead just sustain the current image.
Dec 26, 2008 7:13 AM #322553
I dont understand, so basically should all my frames used be keyframes?
Dec 26, 2008 8:43 AM #322575
If you want a smooth animation and are not using tweens, you should pretty much just use keyframes.
Dec 26, 2008 9:19 AM #322594
ok thanks alot, so basically for a smooth animation for 20 seconds, at 20 FPS, there should be 400 frames.
Dec 26, 2008 11:19 AM #322626
At 20 fps, when the slider gets to the 400 frame marker on the timeline, 20 seconds has passed.
So if you do all keyframes, there should be 400 on each layer. Correct.
So if you do all keyframes, there should be 400 on each layer. Correct.