[Poppet] Combooooo :D

Started by: poppetje3D | Replies: 17 | Views: 935

poppetje3D
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Dec 30, 2008 2:39 PM #324790
Ayay people!
Made a combo :D
Hopes u like it.

Image

(with sound / Edit fps bit.) :
http://www.trportfolio.net/upload/view_upload.php?id=971637

U know the drill :3
Rabstar
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Dec 30, 2008 2:59 PM #324797
Lol. much of a combo, more just some random stuff, but w/e.
The legs were a tad fidgety, but it loooks quite good.
U need bettar stks
Nice job, Poppet, ur getting bettar!
The Kraken

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Dec 30, 2008 3:27 PM #324812
Dude, I really liked it.
poppetje3D
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Dec 30, 2008 4:29 PM #324841
Quote from Rabstar
Lol. much of a combo, more just some random stuff, but w/e.
The legs were a tad fidgety, but it loooks quite good.
U need bettar stks
Nice job, Poppet, ur getting bettar!

ya i know that it is much for a combo :P
I just needed to continue XD
The legs were what?
I work better with these sticks...
zawmbee
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Dec 30, 2008 4:31 PM #324843
Quote from Rabstar
Lol. much of a combo, more just some random stuff, but w/e.
The legs were a tad fidgety, but it loooks quite good.
U need bettar stks
Nice job, Poppet, ur getting bettar!


What did you just say? Seriously, did you mean, "Not much of a combo"? If so, yes it was a combo, how much of it doesn't matter.
Rabstar
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Dec 30, 2008 4:34 PM #324847
Ooops! thanks for corecting me zombie...bad keyboard... >:3
zawmbee
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Dec 30, 2008 4:35 PM #324849
There are too many corrections to be made.
Covalence
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Dec 30, 2008 6:54 PM #324952
all of the attacks look like they lack force, and it looks like the stick's just flailing his arms around for the first few frames. the uppercut doesn't look like it'll hit anyone anytime soon, and the two falls were choppy looking, and the animation in general seemed stiff. try making a combo with kicks next time, as a test.
poppetje3D
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Dec 30, 2008 7:49 PM #324988
Quote from Dark
all of the attacks look like they lack force, and it looks like the stick's just flailing his arms around for the first few frames. the uppercut doesn't look like it'll hit anyone anytime soon, and the two falls were choppy looking, and the animation in general seemed stiff. try making a combo with kicks next time, as a test.

personally i think the punches had force , but ok...
klassen

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Dec 30, 2008 8:43 PM #325035
YAy!
youre getting better again
i cant really put my finger on what you did wrong
which is amazing
AsSeenOnTV
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Dec 30, 2008 9:19 PM #325075
lol his arms look like they grow. kinda shaky, off balance. work on physics.
poppetje3D
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Dec 30, 2008 11:14 PM #325143
Quote from klassen
YAy!
youre getting better again
i cant really put my finger on what you did wrong
which is amazing

Totally :P
master of sticks

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Dec 31, 2008 7:11 AM #325400
XD too slow but not bad try making it faster like 14 to 18 frames per second thats what i do
poppetje3D
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Jan 2, 2009 8:27 PM #327130
Quote from master of sticks
XD too slow but not bad try making it faster like 14 to 18 frames per second thats what i do

I work with 20 fps :P
megaanims
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Jan 3, 2009 4:14 AM #327551
how do you know the fps rate