The Second Best Animation In The World

Started by: Omega | Replies: 21 | Views: 1,021

Wtf
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Jan 26, 2009 7:58 PM #346186
Quote from jake1002
Veray veray smooth :)

Hay um, when you first came to SPP, wer you pivoting? Because i seem to remember someone like you posting a quite awesome pivot.. but mayb im mistaken :O

Yes you are.
:O
:O
:O :O :O
Omega
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Jan 26, 2009 8:10 PM #346195
Quote from jake1002
Veray veray smooth :)

Hay um, when you first came to SPP, wer you pivoting? Because i seem to remember someone like you posting a quite awesome pivot.. but mayb im mistaken :O


No, I've never done Pivot. The line tool is just very easy for me to animate with now.

Or maybe I've done an animation with line that looked like Pivot, which was also awesome?
Vacuum
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Jan 26, 2009 8:41 PM #346222
Omega you've done it again.

And I do not mean fail.


It's cool! EPIC heavy spacing, I say. Keep up with this style!
Mesmay
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Jan 26, 2009 8:49 PM #346230
Aha, if I remeber you're the one who always C & Cs the ****ing crap out of me.

>:3





K, first of all, the physics on the box didnt work for me- it travels left, then loses momentum, drops very quickly, but then suddenly on the bounce, it manages to bounce at a very sharp angle and move left farther than it should. Because of the weight you put on the box when it fell, I wouldnt have made it bounce twice either, or at least not that far or high.
When it 'sploded, I felt it couldve split into more pieces for a better effect. The part when the pieces shot upwards was still cool though, although it wouldve been nice and perhaps a nicer looking effect if they didnt all just shoot up and the same time. And also, if they didnt move vertically, but perhaps swayed a little more to the left or the right as they travelled.
The guy punching was okay, it didnt have very much force which is something you can work on, and also the jump, for the physics applied to the person when he moved, shouldve perhpas been slightly more "laboured" if you know what I mean- he shouldve put more effort into the jump.
I thought overall you've kinda got rusty, keep animating and wear off the rust soon please :)

The duck was also a little too "ragdollish", Im not sure if that was what you were going for or not, so benefit of the doubt. :P
Omega
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Jan 26, 2009 8:49 PM #346231
Thank you eimyz :)
Omega
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Jan 26, 2009 8:53 PM #346236
HOLY SHIT I POST ONCE AND THEN I SEE MESMAY'S BLOCK OF TEXT

Thank you. If you're wondering, I was trying to make everything kind of lag-ish, hence the double, triple, and quadruple framing. The stickfigure was animated at 12 fps, then i double framed and moved it up to 24 fps; this is how I'm going to animate at most from now on.

The effects were downright bad; I was just trying to make them look like floating pieces of ash :P

The box was supposed to overeased; but you're pretty much right about the whole physics and momentum thing (i never pay attention to those things)

Thank you.
Vacuum
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Jan 27, 2009 5:28 AM #346511
You're welcome, Omega.

Oh, and Mesmay, I think the box was just done for fun, I mean like, a cartoonish style :P