Aha, if I remeber you're the one who always C & Cs the ****ing crap out of me.
>:3
K, first of all, the physics on the box didnt work for me- it travels left, then loses momentum, drops very quickly, but then suddenly on the bounce, it manages to bounce at a very sharp angle and move left farther than it should. Because of the weight you put on the box when it fell, I wouldnt have made it bounce twice either, or at least not that far or high.
When it 'sploded, I felt it couldve split into more pieces for a better effect. The part when the pieces shot upwards was still cool though, although it wouldve been nice and perhaps a nicer looking effect if they didnt all just shoot up and the same time. And also, if they didnt move vertically, but perhaps swayed a little more to the left or the right as they travelled.
The guy punching was okay, it didnt have very much force which is something you can work on, and also the jump, for the physics applied to the person when he moved, shouldve perhpas been slightly more "laboured" if you know what I mean- he shouldve put more effort into the jump.
I thought overall you've kinda got rusty, keep animating and wear off the rust soon please :)
The duck was also a little too "ragdollish", Im not sure if that was what you were going for or not, so benefit of the doubt. :P