Stick Page Forums Archive

Higher FPS, Better animator?

Started by: Kitsune | Replies: 126 | Views: 6,772

The Pirate
2

Posts: 563
Joined: May 2006
Rep: 10

View Profile
Mar 21, 2008 4:21 AM #96815
I have a lot of respect for people who can make a good looking animation at a low frame rate, it takes skill to decide which frames of motion must be omitted to ensure smooth movements, when in high FPS animating you simply draw in-between frame imaginable.

It really goes down to animating skill, and style though. Some effects really just look a whole lot better at a low frame rate, and on the flip side, some things just look really cool when the animation is detailed and hyper-smooth.

I'm pretty much neutral on this, as long as I enjoy the animation I couldn't care less about trivial things like the frame rate.
Tawnik
2

Posts: 2,292
Joined: May 2007
Rep: 10

View Profile
Mar 21, 2008 9:20 AM #96933
Exilement

Okay,try this,animate :

1.at 12 FPS,guy is running,then he fall,then he explodes and his body will be smashed by heavy object

2.at 24 FPS,the same


Just think about it,what will be easier ?What will need more patience.And what will need better skills.

Or just compare someone's anim at 12 and then at 24 FPS.

Yes,it depends on the animator what is better for him/her,but MOSTLY it easier to animate at lower FPS.

And one question for everyone : What FPS do people like more (to animate at it) low or high ?
Raffi
2

Posts: 4,326
Joined: Aug 2006
Rep: 10

View Profile
Mar 21, 2008 9:35 AM #96937
I think the reason for this is because Terkoiz, Cicida, Stone and some others use a high fps, so people say 'OMFG OMFG TEKOIZZ USE HI FPS U SHUD DO IT 2 IF U WANT TO B A GUD ANIMATORRRRRRRRRRRRR' and completely ignore those who use low fps.
Scarecrow
2

Posts: 9,168
Joined: Oct 2005
Rep: 10

View Profile
Mar 21, 2008 10:16 AM #96944
Higher framerate, if well done, is generally a lot smoother.
Exile
Administrator
2

Posts: 8,404
Joined: Dec 2005
Rep: 10

View Profile
Mar 21, 2008 1:51 PM #97008
Quote from Tawnik
Exilement

Okay,try this,animate :

1.at 12 FPS,guy is running,then he fall,then he explodes and his body will be smashed by heavy object

2.at 24 FPS,the same


Just think about it,what will be easier ?What will need more patience.And what will need better skills.


Animating it at 24 FPS would probably take longer, and require more patience, but you're missing the whole point.

Animation concepts are generally universal, such as physics and particles. Regardless of what frame rate you animate at, you still need to know what the difference between objects should be per frame to achieve the effect you're going for.
Tawnik
2

Posts: 2,292
Joined: May 2007
Rep: 10

View Profile
Mar 21, 2008 2:54 PM #97027
Yes .
CriticalDesign
2

Posts: 741
Joined: Oct 2006
Rep: 10

View Profile
Mar 21, 2008 3:33 PM #97041
Higher FPS doesn't make you better, it just makes you more patient, and you have to make the movements more accurate. It by no means makes you better, it just forces you to do more, or else it looks horrid.

Oh and blue2 is hardly the best. Even back when I used to watch him, and he disappeared, I still didn't think he was the best.


Oh and I am going to go out of my way to piss you all off and say that stick animation is pretty noobish. Not saying I could do better, but fullbody frame-by-frame takes somewhat more skill, depending if you want it anatomically correct or not.

The only crappy part about it is that you need a tablet to make a good looking fullbody...
Exile
Administrator
2

Posts: 8,404
Joined: Dec 2005
Rep: 10

View Profile
Mar 21, 2008 3:44 PM #97044
Quote from adrenalineflash
Oh and I am going to go out of my way to piss you all off and say that stick animation is pretty noobish. Not saying I could do better, but fullbody frame-by-frame takes somewhat more skill, depending if you want it anatomically correct or not.


There's a difference between basics and "noobish". Stick figures are a basic form, and unless you have a lot of artistic talent, most people are generally going to be incapable of making fullbody.

Stick figures are just a way to present the concept of animation with a basic figure, whereas fullbody advances on it by giving the characters more depth and detail. No doubt fullbody takes more skill, patience, talent, etc. but stick figures can't be bashed for that reason.
CriticalDesign
2

Posts: 741
Joined: Oct 2006
Rep: 10

View Profile
Mar 21, 2008 4:28 PM #97061
I dunno, I took a freshman art class and I have a general idea of how to animate an anatomically correct figure. I'm not saying that stick animation takes little skill, I am just saying...

...it's like the SIGNATURE designing of photo-editing programs. You could do so much with them that takes more skill, and has a very good looking outcome, but those who make signatures primarily tend to be doing it because it is somewhat easier.

Again, you still need talent, just it's a stripped down version of something bigger.

Of course, this is all my opinion. Stick animation and making tags can be escalated to another level if the right person does it, but the thing is, it's still stripped down.


Speaking of which, I am really not liking what I am seeing these days with stick animation, maybe that's why I see it as "noobish". Because 90% of it includes either deaths, or generic fights where 1 or 2 sticks somehow have the power to punch a person in the gut and knock out their internal organs as well as 50 gallons of blood, or something involving superpowers and weapons.

Just sayin...
The Pirate
2

Posts: 563
Joined: May 2006
Rep: 10

View Profile
Mar 21, 2008 4:51 PM #97073
Yeah I agree with adrenaline in that stick figure animations generally suck.

People see "getting better" at flash as meaning they can animate a punch more realistically, or make blood particles better. And sure, you develop some animating skills by doing so, but stick fights are so lame and uninspired. People can't seem to grasp the idea that you can animate something besides characters fighting eachother. Or even if you want to make a fighting animation at least make something original and stylish, not a fight with real world guns and swords, drawn realistically, with realistic movements and physics, set to some heavy metal song.

Animation should be about creativity, and stick fights reduce everything to a formulaic process.
SSOutPhase
2

Posts: 454
Joined: Jun 2006
Rep: 10

View Profile
Mar 21, 2008 5:04 PM #97080
I agree with NTG. Whatever fits you best with your style.

The only problem with low fps, IMO, is that they're too slow [duh]. I can't get the feel of nice fast action in a low fps movie. Although its entertaining its not as action packed as higher fps animations.

EDIT: And so what if stick animations are "noobish" Some people here are animating sticks for fun and better animating skill. This is Stickpage, of course there'll be more sticks than fullbody. If you like fullbody then go somewhere else.
fitzy
2

Posts: 804
Joined: Aug 2005
Rep: 10

View Profile
Mar 21, 2008 5:16 PM #97088
i agree with pirate...if i enjoy the animation, i'm not bothered about fps

Quote from SSOutPhase


EDIT: And so what if stick animations are "noobish" Some people here are animating sticks for fun and better animating skill. This is Stickpage, of course there'll be more sticks than fullbody. If you like fullbody then go somewhere else.


agreed


pirate, i somewhat agree with you, but in other ways disagree...i love to see an animation with a juicy storyline. but i also love to see animations like shock and such where it has virtually no storyline and is just a random battle that looks awesome. in those animations, i dont really care why he's attacking this base, all i care about is the fact that it looks great and the fights are cool and theres a variation of moves etc.

but i love animations with a good storyline...especially stick animations with a good storyline for some reason. but yeah i dont think animations should be looked at as bad because they arn't 'creative' enough. i see creativity in how they go about doing moves, how they use their weapons etc...
Gavel
2

Posts: 6,675
Joined: Oct 2006
Rep: 10

View Profile
Mar 21, 2008 5:37 PM #97104
Quote from Tawnik
Exilement

Okay,try this,animate :

1.at 12 FPS,guy is running,then he fall,then he explodes and his body will be smashed by heavy object

2.at 24 FPS,the same


Just think about it,what will be easier ?What will need more patience.And what will need better skills.

Or just compare someone's anim at 12 and then at 24 FPS.

Yes,it depends on the animator what is better for him/her,but MOSTLY it easier to animate at lower FPS.

I think you're confusing the word "longer" with the word "harder". If you're animating, say, an explosion at a higher frame rate, you would need to draw in more frames in order for it to actually look good on that frame rate. It may take longer and require more patience, but since is the word "difficult" defined by how long something takes? If you're animating at a lower frame rate, you're still drawing the same thing, when last I checked.

Quote from the Jawz
Higher framerate, if well done, is generally a lot smoother.

Smoother does not necessarilly mean better. If Cosmoseth took his sketchy stick figures and animated them at a higher frame rate with more smoother movements, it wouldn't look as good.



EDIT: lol @ the last 3 post beginning with someone saying how they agree with someone else.
The Pirate
2

Posts: 563
Joined: May 2006
Rep: 10

View Profile
Mar 21, 2008 5:44 PM #97108
Quote from SSOutPhase
I agree with NTG. Whatever fits you best with your style.

The only problem with low fps, IMO, is that they're too slow [duh]. I can't get the feel of nice fast action in a low fps movie. Although its entertaining its not as action packed as higher fps animations.

EDIT: And so what if stick animations are "noobish" Some people here are animating sticks for fun and better animating skill. This is Stickpage, of course there'll be more sticks than fullbody. If you like fullbody then go somewhere else.


Firstly, how slow or fast paced an animation is has nothing to do with the framerate. You can make a very fast paced animation at a low frame rate, that still looks awesome, by simple animating less frames. Likewise, you could make a very slow paced animation at 24fps if you put far too many keyframes. Saying that the framerate determines how "action packed" your animation will be is ridiculous.

Secondly, my problem isn't with stick figures so much, it's with generic fighting animations in general, the keyword being generic. An uninspired fighting animation will be just as unoriginal and boring to me if it's done with fleshed out characters as opposed to sticks. Granted the fullbody animation had more time put into it and I will have more respect for the animator, but it doesn't change the fact that I would much prefer an animation with some creativity behind it.

Besides, why do people here always try to classify animation into one of two possible categories, stick figure and "fullbody". I mean, how would you guys classify this, or this? Do they all just fall under fullbody because they don't involve sticks, because that's a pretty broad term.

And don't think I'm an animation elitist who hates all things stick figure or fighting related. Here's a stick figure animation that I muchly enjoy, here's a fighting animation that I've always liked, here's a STICK FIGURE FIGHTING animation that actually kicks ass because the guy animated it with some style, instead of just trying to be as realistic as possible.

All I ask is that people be creative with animation.
Raffi
2

Posts: 4,326
Joined: Aug 2006
Rep: 10

View Profile
Mar 21, 2008 5:55 PM #97120
That's why I don't respect the 'higher-ups' much, cuz they always do stickfights.

The most creative was the zombie infestatiion in High School (forgot the real name) by Terkoiz, which wasn't even that creative.
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.