Walk.

Started by: Covalence | Replies: 8 | Views: 815

Covalence
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Mar 21, 2008 11:45 PM #97386
http://flost.shiftlimits.com/view/LcFfmiCZ-YBH

Whoo, fullbody. Screwed up arms, ftl.
BloodFruit
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Mar 21, 2008 11:51 PM #97390
Proportions are off, and make a better base for the body.
Covalence
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Mar 21, 2008 11:53 PM #97391
I'm doing what I can with a mouse.
Tolin

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Mar 21, 2008 11:57 PM #97397
Easing is really important. You should add another frame with barely any movement when the legs is like a upside down V (When the legs are about to start the walk, you should know what I mean :P)
I think that will look better.
Covalence
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Mar 21, 2008 11:59 PM #97400
I won't edit that into this animation, but I will try to incorporate more easing in my animations to come, thanks for the criticism.
BloodFruit
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Mar 22, 2008 12:01 AM #97401
Add an actual body to him, don't just leave it as the wireframe.
Covalence
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Mar 22, 2008 12:02 AM #97403
k .
Index
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Mar 22, 2008 1:55 AM #97490
Woah olol make the legs bend olol
mitsukai
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Mar 22, 2008 2:05 AM #97502
and slow it down bud.