what's the improvement

Started by: megaanims | Replies: 56 | Views: 3,284

poppetje3D
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Mar 23, 2009 7:02 PM #379617
idd .
megaanims
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Mar 24, 2009 3:01 AM #379947
Quote from poppetje3D
idd .


what's that supposed to mean
live2wrestle
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Mar 24, 2009 4:20 AM #379975
youre getting a lot better
Fries
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Mar 24, 2009 4:31 AM #379977
i like it. its pretty good
FoShizzle
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Mar 24, 2009 5:01 AM #379981
Quote from poppetje3D
idd .


idd = i don't decide

wtf?
megaanims
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Mar 24, 2009 5:22 AM #379983
so what's have to do with me
band_it
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Mar 25, 2009 3:41 PM #380510
Quote from megaanims
thanks guys you rock
got bored and decided to post this might make it longer
Image


you shouldn't stick with an one way combo, try to add something between the combo, or add enemy to practice your reaction, and try new move like aerial kick, headbutt, roll, etc. it'll help you, or try to make a walk cycle everytime you want, and post it with another animation, I just see that your easing is improving, but need more parctices
megaanims
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Mar 26, 2009 6:22 AM #381094
hey testing out avatar moves
Image
still not finished I'm gonna add water and air if I know how
new anim 3d
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band_it
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Mar 26, 2009 11:55 AM #381133
Quote from megaanims
hey testing out avatar moves
Image
still not finished I'm gonna add water and air if I know how


I'll be impressed if you made all those sticks :3
and I see more improvements here, just try more easing :D


the second anim: not bad, but looks stiff and need more jump for the kick?
and like the 3d effects :)
megaanims
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Mar 26, 2009 12:05 PM #381135
thanks band no I did not make the stkz and @ the second is not stiff
band_it
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Mar 26, 2009 1:13 PM #381144
Quote from megaanims
thanks band no I did not make the stkz and @ the second is not stiff


i don't know wether it's stiff, choppy of fidgetyness that I saw at the ending...
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Mar 27, 2009 5:39 AM #381546
new anim
I think it's kinda cool so far since it's my first counter it really shows my improvement in pivot
Image