what is going on here omega

Started by: Omega | Replies: 32 | Views: 2,080

Omega
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Mar 22, 2009 6:57 PM #378934
Quote from Ssjbryando
We already told you. There aren't really a lot of ways to do it. (WELL YOU IGNORED ME)

I think he just, animated one guy (The main guy who dealt the kicks) do a couple of hits. And added/uses his imagination to let the other stick dodge/get hit.

If the opponent has to strike back, you stop at the following hit (Black does 2 moves. Red gets hit by two, but animator stops animating black, cause its reds turn)

You just have to choreograph [??] it good to not make it look like turns.

That's how all the animators I know have been doing it.


ooops i ignored your post again :p

Yeah, I'll keep that in mind. I also want to be able to choreograph music with the animation; that makes it so ****ing good.
Ssjbryando
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Mar 22, 2009 7:01 PM #378940
If you mean Syncing, yes it does. It adds a lot of extra feel to the animation. To slow down the song (when like slow-mo parts come) people seem to use audacity a lot. (/random)

For that, stream it yea. But I think you already asked that in the general help section.

And yea I was like ''Oh no he D'int!'' but then I noticed you double posted just for me <3
Omega
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Mar 22, 2009 7:02 PM #378942
Quote from Ssjbryando
If you mean Syncing, yes it does. It adds a lot of extra feel to the animation. To slow down the song (when like slow-mo parts come) people seem to use audacity a lot. (/random)

For that, stream it yea. But I think you already asked that in the general help section.


Yeah. Ever since I saw Terkoiz's RHG animations, I was like 'ARARRRRRRGHBLARG'

They were good.