what is going on here omega
Started by: Omega | Replies: 32 | Views: 2,080
Omega2Posts: 1,852
Joined: Sep 2007
Rep: 10
View Profile We already told you. There aren't really a lot of ways to do it. (WELL YOU IGNORED ME)
I think he just, animated one guy (The main guy who dealt the kicks) do a couple of hits. And added/uses his imagination to let the other stick dodge/get hit.
If the opponent has to strike back, you stop at the following hit (Black does 2 moves. Red gets hit by two, but animator stops animating black, cause its reds turn)
You just have to choreograph [??] it good to not make it look like turns.
That's how all the animators I know have been doing it.
ooops i ignored your post again :p
Yeah, I'll keep that in mind. I also want to be able to choreograph music with the animation; that makes it so ****ing good.
Ssjbryando2Posts: 3,517
Joined: Jul 2007
Rep: 10
View Profile If you mean Syncing, yes it does. It adds a lot of extra feel to the animation. To slow down the song (when like slow-mo parts come) people seem to use audacity a lot. (/random)
For that, stream it yea. But I think you already asked that in the general help section.
And yea I was like ''Oh no he D'int!'' but then I noticed you double posted just for me <3
Omega2Posts: 1,852
Joined: Sep 2007
Rep: 10
View Profile If you mean Syncing, yes it does. It adds a lot of extra feel to the animation. To slow down the song (when like slow-mo parts come) people seem to use audacity a lot. (/random)
For that, stream it yea. But I think you already asked that in the general help section.
Yeah. Ever since I saw Terkoiz's RHG animations, I was like 'ARARRRRRRGHBLARG'
They were good.