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My Pivot animations

Started by: Cronos | Replies: 325 | Views: 14,703

poppetje3D
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Aug 2, 2009 1:08 PM #470026
Dude , Wanna joint? :D
Cronos

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Aug 2, 2009 1:17 PM #470028
I would, but. I have alot of things going on atm. And Leedon already asked for a joint. Maybe we can do a three way when we all have nothing on?

Haha, three way... doesnt sound right.
poppetje3D
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Aug 2, 2009 1:19 PM #470029
Sounds awesome.
Kieran.
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Aug 2, 2009 2:10 PM #470045
Make another .
Cronos

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Aug 3, 2009 3:46 AM #470309
Will do. .......................
Cronos

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Aug 3, 2009 7:11 AM #470369
Added new, its a run cycle.Although its pretty bad, didnt bother refining it and it got .swf raped. CC please.
poppetje3D
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Aug 3, 2009 12:11 PM #470414
Well , it is nice and smooth.

Kinda weird run through...
Kieran.
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Aug 3, 2009 1:12 PM #470432
Yea, smooth, kinda like miccools old run. He runs leaning forward too much.
Cronos

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Aug 3, 2009 11:35 PM #470682
Ok, haha, its hard to do run cycles with this stick because it has massive legs. Thanks.


Added new Btw. What do you think of this run cycle. Even more disoriented haha.
Modification
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Aug 4, 2009 2:38 AM #470771
Stiff as **** but wonderful fluid movements.
Cronos

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Aug 4, 2009 7:24 AM #470922
That makes absolutely no sense.
Zed
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Aug 4, 2009 8:10 AM #470949
It's looking really good. The movements are smooth and well eased and the heavy spacing is used appropriately and made to look right. There's a moment or two in monk combo 3 (or something like that) where gravity is temporarily suspended.
Rival
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Aug 7, 2009 4:27 PM #472519
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Ooookay..... I thought you said you would improve the run? This is another style of running, but still. He doesn't go up or down, he has nice airtime though. He bends way too much. I don't like the hand flappering :S And maybe a bit more walk-trough with the legs.
Cronos

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Aug 10, 2009 12:01 AM #472741
Added new. CC please.
Rival
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Aug 10, 2009 5:52 PM #472997
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Well, to be honest, I just don't think something explodes like that. It's too, well, yeh, so, can't seem to find the word... It needs wider impact, and more widened...(as you can see I can't seem to find the words anymore) Do you remember your EZtoon explosion? Like that, but then in proportion of the size like now.

And I don't really think you have just round particles with an explosion, it needs to be more cracked. And maybe some cracks on the ground too, though not necessarily.

(crap comment, I know)
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