@Nt: Can't remember. Some time between the 10th and the 20th I think.
Back on topic @Cronos: I think it's very good. There's not much there to cc but physics so I'll do that. I think the two on the top left should have rotated the other way and possibly they rotated a bit too much on the way down. Apart from that it is a work of art.
My Pivot animations
Started by: Cronos | Replies: 325 | Views: 14,703
Sep 18, 2009 5:30 PM #489056
Sep 18, 2009 7:15 PM #489090
13th ??!?!?!?? : D
Sep 18, 2009 7:24 PM #489091
I went and checked the dates on my first ever post (recently bumped debate on trees+falling=sound). It appears to have been the 11th. I'm your birthday present that arrived in the post a couple of days early :)
You probably deserved a better present than that in all fairness.
So, yeah, in conclusion: spamming is fun.
You probably deserved a better present than that in all fairness.
So, yeah, in conclusion: spamming is fun.
Sep 18, 2009 11:54 PM #489154
I love pie :3 3.14!!!!1
Sep 18, 2009 11:55 PM #489155
I love pie :3 3.14!!!!
Sep 19, 2009 9:09 AM #489255
Stephen95: Your trying too hard, gtfo before I report you.
Thanks Zed and Keiran :3
Also, I made this last night, the head is pretty screwed up, I cant seem to fix it.

Thanks Zed and Keiran :3
Also, I made this last night, the head is pretty screwed up, I cant seem to fix it.

Sep 19, 2009 9:14 AM #489257
Nofl. I like it. Nice smooth and everything. A little slow but cool.
Sep 19, 2009 9:18 AM #489259
Thanks :3.
What does nofl mean? lol.
What does nofl mean? lol.
Sep 19, 2009 12:36 PM #489289
If I remember rightly, nofl is neck-over-feet-laughing.
The run is really nice and smooth. The arms are interesting; I hadn't really thought of extending the arm in front, but it's a good idea. Possibly the foot in the air passes the other one a bit close to the ground. You've tried to reduce stiffness in the back but I don't think it's worked well - it kinda looks jerky. I honestly have no idea how to reduce said stiffness and I think it's impossible because real humans don't move their back when they run.
The run is really nice and smooth. The arms are interesting; I hadn't really thought of extending the arm in front, but it's a good idea. Possibly the foot in the air passes the other one a bit close to the ground. You've tried to reduce stiffness in the back but I don't think it's worked well - it kinda looks jerky. I honestly have no idea how to reduce said stiffness and I think it's impossible because real humans don't move their back when they run.
Sep 19, 2009 3:38 PM #489329
Quote from CronosXIIIStephen95: Your trying too hard, gtfo before I report you.
Thanks Zed and Keiran :3
Also, I made this last night, the head is pretty screwed up, I cant seem to fix it.
Sorry for the double post it was an accident.
Sep 19, 2009 5:14 PM #489361
You have the talent.
Sep 20, 2009 5:25 AM #489569
Quote from Stephen95Sorry for the double post it was an accident.
Thats ok.
Lol Keiran. And thanks Zed, I really hate having stiffness in the back, and moving the back randomly screwed the head up too lol.
Sep 20, 2009 9:10 AM #489630
Sometimes there is no need for moving the back.
Sep 30, 2009 4:38 AM #493966
And you posted an img of your own in someone elses thread: don't.
on topic:

The rock wich bounced out of the right of camera: it never got seen again when they all went left.
on topic:

The rock wich bounced out of the right of camera: it never got seen again when they all went left.
Oct 1, 2009 3:26 AM #494272
Yeah I forgot about that rock. I hate that rock anyway, I made it hover in the air too long. Thanks.