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Roll(WTF)

Started by: rakeria | Replies: 13 | Views: 1,255

rakeria

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Apr 26, 2009 1:03 PM #406126
I watched Strills Mega tut and tried to do a roll after I watched it.


http://www.truploader.com/view/991434


since I dun like this at all but still need C&C and is embarrased it didn't go well,so Im gonna:

EVERY CLICK ON THE LINK ABOVE RESULT IN GOD STRANGELING A NEW BORN BABY.

Thar we go :Smile:
Kieran.
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Apr 26, 2009 1:06 PM #406133
Damn, I clicked on the link before I read your post.

You are improving a lot.

The arms were a bit flaily, and the roll didn't look like a "proper roll", but yea, your sticks and movements are better.

KEEP IT UP!
rakeria

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Apr 26, 2009 1:09 PM #406136
HE KILLED A BABY! BURN HIM TO THE GROUND >: (

jk,thx,Yh I see whut u mean,I should have added more frames to the roll.
Wtf
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Apr 26, 2009 1:12 PM #406141
Well well so Rakeria animates again, huh?
I like it, but he hits the floor way too fast.
Kieran.
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Apr 26, 2009 1:24 PM #406172
You were just attracted here becuase your name is in the thread title.
rakeria

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Apr 26, 2009 1:26 PM #406178
WTF,Canvas? O_o
Wtf
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Apr 26, 2009 1:28 PM #406185
I'm like a fly.
And yes.
Tawnik
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Apr 26, 2009 1:46 PM #406252
1. Animate without arms,
2. Think of the fluidness, you have to think before you act/animate
say you want to animate a jumping up
1. frame pose
20. frame preparing
24. f. he's down, bending a lot
26. f. jumping
27. f. air
28. f. he's at the top of his jump (he's highest, or whatever I want to say :D)
29. f. falling down
31. f. landing
35. f. standing pose, maybe preparing for another movement

thats the basic timing, now you have to adjust it, if you use the fps of 20, now is your animation like almost 2 seconds long, thats really not what we're looking for, we need like 2 seconds for the beginning, where is your stick just standing, we need 0.3 seconds to go down, 0.1 seconds to stay down, 0.1 seconds to go up, 0.2 seconds to be in the air, 0.3 seconds to go down, 0.2 landing, 0.3 another pose.

That's 3,5 seconds, we have to use like 70 frames, lets adjust our timing,

1-40 standing
40-45 going down
45-47 down
47-49 going up
49-52 in the air
53-56 falling down
56-61 landing
61-66 standing/preparing for another pose

THAT is timing, timing is really important, I dont say you have to think like this about all of your movements, but keep this in mind.
How to try out your timing ?
Just do that extreme frames, its like triple double and single framing, draw a guy stading (1) being down (47) air (52) down (61) standing (66) now add inbetweens or "passing through positions" going down (43) going up (48) falling down (54) standing up (63)

Now, if it fits, if you feel it, if you feel he's jumping, add the easing, if you dont feel it, if you think he's staying in the air too much, or if he's falling down like a feather, just go and move that frames, then when everything seems perfect, go and ease it !!

That was timing.

Another thing that Im talking about really REALLY often is what I call the animation flow its how the parts of the body, the story, the bg, how everything continues, hows everything fluid, to solve this, think of curves, animation is one big curve, watch good animations, Terkoizs for example, watch the head, if you can, dont think of anything but the head, the movement of the head, if you connect all places what the head passes, Im pretty sure that you'll get nice curve.Or another example, go to the portal and watch some animation that has 2/10, watch the head, what will you see ? Some thing like Image(google picture) I think it would suit some sort of "noob-made-by-running"


instead of this, Pro head motion, Image

That's the critism to your animation.
rakeria

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Apr 26, 2009 1:51 PM #406270
O_o...whut? ._.
Tawnik
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Apr 26, 2009 1:53 PM #406281
Quote from rakeria
O_o...whut? ._.


Hm ?
Arch-Angel
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Apr 26, 2009 4:07 PM #406398
Wow Tawnik, Way to elaborate so much on it that you leave everyone confused.

lol, I understood it :3
Kieran.
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Apr 26, 2009 4:14 PM #406410
How funny would it be if the guy stopped animating, and tawnik did all of that for nothing.
Tawnik
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Apr 26, 2009 5:17 PM #406514
=D

Everything wrapped up,

Timing is how much time you need to do some action.
Animation flow is how it continues, how its fluid.


edit, Animation is about time, you have to learn for ages to have all the basics done.
rakeria

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Apr 26, 2009 5:41 PM #406540
hmmm,Im gonna stop animatin to piss Tawnik off:NOT!
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