My first ww2 colection

Started by: torjus | Replies: 9 | Views: 578

torjus

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Apr 30, 2009 6:03 PM #409118
i posted this in flash, but since its actually a flash thing and not art i post it here.

http://www.truploader.com/view/744983

say what you think and stuff i dont got shading exept the thompson and the walther ppk (pistol)

soon im gonna animate 3D weapons but that will take several days on only 1 gun
BluGil
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Apr 30, 2009 7:35 PM #409164
Im not fond of the way you do your textures. the colors are too sharp they need more of a fade and you gotta find out what works well together. Then try and keep sort of a scheme going. also the color u used for skin is way off. use a lighter, "peach" color

The pistol is way too fat
The automatic is a little skinny
and the Rifle's texture looks annoying
torjus

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Apr 30, 2009 8:17 PM #409210
the weapons size and the skin color dont give a shit about hat, because this is not real size, and the pistol is supposed to be fat. and the mp40 is quite thin, yes so if you dont know how the weapons actually look like, i dont realy want you to post and comments, cause its quite annoying when you say something is wrong and its supposed to be like that.....
Kieran.
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Apr 30, 2009 8:19 PM #409213
Ok then, don't take criticism and don't improve... fine by me..
torjus

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Apr 30, 2009 8:25 PM #409220
Quote from KD
Ok then, don't take criticism and don't improve... fine by me..


OH MY GOD

its okay to give critism but if a weapon is supposed to look like crap, then dont complain about it, what i mean is talk about WHAT YOU KNOW for example colors, size shading, and stuff as long as you know what the final result is gonna look like.
Kieran.
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Apr 30, 2009 8:26 PM #409224
That is what he did...........

And also, the camoflage/shading on the gun in the top-left is ****ed up.
torjus

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Apr 30, 2009 8:27 PM #409225
i know i tried to make a desert like camo but when it first was ****ed i did not care a shit, it was the first gun i made :D
Scorpioxxx
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Apr 30, 2009 8:44 PM #409242
Right, guns and weaponry drawing used to be a strong point of mine so here goes;

Top left: Shading is poorly done and looks like shit if I'm going to be blunt. Ether pick colours closer together or uses thin sets of more colours. Gradients would also have been an option.

Top middle: First of all; http://vectorarms.com/shop/images/MP40%20Pre-May%20(Class%20III%20dealers%20only).gif first image on google search. For a trace its fairly poor. Minimal detail and no texturing at all. Try using gradients for a quick effect or applying what I said about the first one.

Handgun: The whole gun is squashed vertically and/or stretched horizontally. To small to make out the details so it all looks like a mess of black lines, which I will come back to later.

Bottom two: This image looks similar to the colour scheme and shape; http://www.pyramydair.com/images/AFM1A1Thompson.jpg I could have done this for all your drawings but I couldn't pick which image you traced form the list I got. Anyway, again, very poor for a traced drawing. Apply the colouring ideas from the first few bits of criticism.

People: For the sake of art, either don't use sticks or draw them like Lixu or how neon-drane (neon-drake?) did, so they look somewhat like you took more than 10 seconds on them. Helmets are bad, texture attempt could have been worse but there's no shading or hint of a light sources.

Now I'm going to come to something that can be applied to every weapon you draw. The outlines, once a drawing is done you need to fix them, either lower the opacity to about 40 or less depending on how you like it or removing them entirely. This will make your weapons look cleaner, more professional and less flat.
torjus

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Apr 30, 2009 9:01 PM #409252
scorpioxxx THANKS!

thank you for actually have the time to help me and i will take every single bit of advice into my art and animation in the future

you're AWSOME
BluGil
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Apr 30, 2009 9:27 PM #409285
holy shit. i did the same thing, just cause my comment wasn't organized by section and arranged neatly. you just know damn well that if you'd rebelled to his comment you'd look like a fool because he types like he knows what he's talking about. he basically said what i said. i do know what guns look like and you cannot justify something looking like shit just by saying "I don't care" because then you may as well stop animating all together. Animating is a visual medium. which means you do what you can to make it look good, not doodle some stupid shit, post it online, then say "no your wrong i want it to look bad" when people tell you their honest opinions.

I took the time to comment on your bull shit. READ what i say, and consider it as a critique. Every bodies opinion on your animations/art count, not just those who agree with you.

Christ.