This is my first ever speedanimation, as well as my first ever line tool animation.
Time taken: 14 mins (10 mins of animating, 4 of cleaning)
Frames: 30
FPS: 18
http://www.truploader.com/view/768039
Speedanimation: Over-anticipated punch
Started by: Tidus | Replies: 18 | Views: 1,270
May 2, 2009 8:07 PM #410555
May 2, 2009 8:08 PM #410557
Is it supposed to lagg? It keeps stopping mid-jump.
May 2, 2009 8:13 PM #410561
No, not at all. I think the sound quality is too high, but that would mean your PC is crap. Ha :0.
I didn't think I'd need a preloader for such a small animation?
I didn't think I'd need a preloader for such a small animation?
May 2, 2009 8:18 PM #410564
Hm, my computer sure is crap.
May 2, 2009 8:28 PM #410575
Awesome timing there, great animation, I like you =D
May 2, 2009 9:54 PM #410616
The legs need to be more in comparison with the body. So enlarge the legs.
May 3, 2009 12:42 PM #410979
Errr.... Where is the overused anticipation? Also, how in god's name can you clean a STICK. Lmao.
Also, legs wobble like a rocking chair, and it looks like the stick is falling apart, most likely because you didnt have the snap fuction turned on.
Also, legs wobble like a rocking chair, and it looks like the stick is falling apart, most likely because you didnt have the snap fuction turned on.
May 3, 2009 8:00 PM #411333
there should be a sound for his second foot hitting the floor. resizing i think, i cant tell cuz of the ragdollness.
May 3, 2009 8:13 PM #411350
Wow that looks nice. I like the style there. Your good if thats a speedmation =]
I'll be watching you bud
edit:
i like the easing, style and the anticipation. You can do something good with that.
I'll be watching you bud
edit:
i like the easing, style and the anticipation. You can do something good with that.
May 3, 2009 8:18 PM #411352
Quote from LixuErrr.... Where is the overused anticipation?
Dont tell me you dont feel it =)
May 3, 2009 8:22 PM #411353
...I don't honestly. He just swings his arm backwards, but he aint building up any power for me. Also his knee's bend but the body doesn't go down, never knew i'd ever say this but:
Learn the anatomy of a stickfigure.
Learn the anatomy of a stickfigure.
May 3, 2009 8:29 PM #411356
Here's the anticipation of this animation
1.Arm goes back
2.Body bending, body goes back
3.Head goes back, just a lil bit
4.Arm goes forward great easing there
5.Body goes farward, easing
6.Head goes forward, massive easing (+ the squash effect was good)
7.Leg follow the body
That's it, I really feel the weight of the body, I feel the swing of the arm, well done I say !
1.Arm goes back
2.Body bending, body goes back
3.Head goes back, just a lil bit
4.Arm goes forward great easing there
5.Body goes farward, easing
6.Head goes forward, massive easing (+ the squash effect was good)
7.Leg follow the body
That's it, I really feel the weight of the body, I feel the swing of the arm, well done I say !
May 5, 2009 8:36 AM #412375
I don't feel anything building up. I guess because of the intense shit anatomy.
May 5, 2009 4:34 PM #412552
Well the anatomy is wrong, but it doesnt ruin the feel for me =)
May 6, 2009 3:12 PM #413096
Lixu, if that's all you can say, then shut up. Obviously it wasn't too good. And obviously I've got no experience with the line tool. Also, it wasn't overused anticipation. The punch had a very far range made in one frame, which would be a great impact, for that greatly anticipated.
By the way, thank you Tawnik :3.
And thanks to the others too ;D.
Edit: By cleaning I meant making it less wobbly, make the stick resize less and time the SFX right, while still keeping it under 15 mins.
By the way, thank you Tawnik :3.
And thanks to the others too ;D.
Edit: By cleaning I meant making it less wobbly, make the stick resize less and time the SFX right, while still keeping it under 15 mins.