http://filebox.me/view/z1bzvjsh0
I found out the best remedy for animator's block, for me, is listening to Motorhead at a very high volume.
Problem is I got a bit lazy at the end so I wrote NO. :D I've also become a but rusty, as you may have noticed.
Crits welcome. You too, Sunder.
[Raffi] Finally overcame Animator's Block
Started by: Raffi | Replies: 11 | Views: 1,171
May 9, 2009 11:56 AM #415168
May 9, 2009 12:01 PM #415170
What's animator's block? It was good, the legs were resizing and the NO. was lazy.
EDIT: Oh, lol. Thought it was an animating program.
EDIT: Oh, lol. Thought it was an animating program.
May 9, 2009 12:11 PM #415174
It's when you have 0 inspiration and animation becomes tiresome...
May 9, 2009 1:27 PM #415259
Quote from KDIt's when you have 0 inspiration and animation becomes tiresome...
That means even me, the super crappy animator know as eimyz, have one.
May 9, 2009 1:44 PM #415282
Double framed, much?
It didn't really flow.
Pretty well anticipated
well esaed...mostly.
A bit of resizing.
What abt your old project? :'(
It didn't really flow.
Pretty well anticipated
well esaed...mostly.
A bit of resizing.
What abt your old project? :'(
May 9, 2009 1:46 PM #415284
I agree with Rab, you may want to up the fps. You're a good animator, but the low fps is really restricting
May 9, 2009 3:25 PM #415369
What I do if I manage to get into "Animator's block"
- listen to music
- watch some movie with kickass animation
- newgrounds
- I think of a project, I try to animate it
Animation was alright
- listen to music
- watch some movie with kickass animation
- newgrounds
- I think of a project, I try to animate it
Animation was alright
May 9, 2009 3:41 PM #415397
What helps really good: Just doodle some shit and animate it for a good hour. Makes you clear your mind and after that I usually got rid of it.
May 9, 2009 5:38 PM #415490
I love it ;D!
After your Run Into Walls collab entries I didn't see this coming :0
I've never seen your other animations, except for the collab entries, so I can't tell how rusty you are. But that had a really nice fluid style :).
I also understand why you didn't finish it, I get lazy alot in hard moves, too.
Keep 'em coming!!
After your Run Into Walls collab entries I didn't see this coming :0
I've never seen your other animations, except for the collab entries, so I can't tell how rusty you are. But that had a really nice fluid style :).
I also understand why you didn't finish it, I get lazy alot in hard moves, too.
Keep 'em coming!!
May 10, 2009 12:22 AM #415791
It was very good, actually, besides the ending.
Easing was very moderate.
Smooth animation overall.
Very fluid and consecutive flips; I thought they were well chained together.
The only problem is the easing on the end of the last flip; there ought to be more and the double framing is much, much too evident. Add some more easing there if you plan on finishing the landing.
Good job. I like it.
u know that means a lot :)
Easing was very moderate.
Smooth animation overall.
Very fluid and consecutive flips; I thought they were well chained together.
The only problem is the easing on the end of the last flip; there ought to be more and the double framing is much, much too evident. Add some more easing there if you plan on finishing the landing.
Good job. I like it.
u know that means a lot :)
May 10, 2009 12:34 AM #415803
Quote from ZylesWhat's animator's block? It was good, the legs were resizing and the NO. was lazy.
EDIT: Oh, lol. Thought it was an animating program.
Haha lol.
Quote from LixuWhat helps really good: Just doodle some shit and animate it for a good hour. Makes you clear your mind and after that I usually got rid of it.
Nah, forme it's *draw something* "oh **** this i'll do this later" and i never do.
Quote from TidusI love it ;D!
After your Run Into Walls collab entries I didn't see this coming :0
I've never seen your other animations, except for the collab entries, so I can't tell how rusty you are. But that had a really nice fluid style :).
I also understand why you didn't finish it, I get lazy alot in hard moves, too.
Keep 'em coming!!
Thanks :)
Quote from OmegaIt was very good, actually, besides the ending.
Easing was very moderate.
Smooth animation overall.
Very fluid and consecutive flips; I thought they were well chained together.
The only problem is the easing on the end of the last flip; there ought to be more and the double framing is much, much too evident. Add some more easing there if you plan on finishing the landing.
Good job. I like it.
u know that means a lot :)
Yep. Thanks :D
Also im typing on my new DSi :D
May 10, 2009 12:36 AM #415806
Quote from RaffiHaha lol.
Nah, forme it's *draw something* "oh **** this i'll do this later" and i never do.
Thanks :)
Yep. Thanks :D
Also im typing on my new DSi :D
ew the DSi has a crappy camera