I love medieval stuff
Started by: Lixu | Replies: 12 | Views: 1,085
May 11, 2009 8:02 PM #417016
May 11, 2009 8:11 PM #417027
Great job...love the blood. What fps do you use because it looks really smooth.
May 11, 2009 8:13 PM #417029
Wow, thanks Kinto. 24 fps.
May 11, 2009 8:24 PM #417039
That was really good! blood could've used some more particles, but I guess that's just part of the style. You got all the movements head-on, and the reactions worked perfectly.
May 11, 2009 8:24 PM #417040
It was really quite good... but the sword appeared out of nowhere :c
May 11, 2009 8:26 PM #417043
Doc - Hey thanks man :D
KD - Well, if you zoom in and watch fbf you can see him pull it out of his "pants" or something. But yeah I might should've exaggerated a tad more.
KD - Well, if you zoom in and watch fbf you can see him pull it out of his "pants" or something. But yeah I might should've exaggerated a tad more.
May 11, 2009 8:52 PM #417054
Lixu I do not remember you being so good at animation.
Well done.
Well done.
May 11, 2009 8:56 PM #417055
I like the fact that if you press play and then pause it the shadows keep fighting on a continuous loop. Not, sure that will have been intentional though.
May 11, 2009 9:13 PM #417059
Quote from ZedI like the fact that if you press play and then pause it the shadows keep fighting on a continuous loop. Not, sure that will have been intentional though.
It's just the movie clips playing, Zed. They can't be paused.
It actually wasn't that good.
Very, very smooth animation.
Lack of easing in my opinion. There is easing but it is too moderate and constant for my taste; try making the easing less gradual next time for each movement.
Moderately fluid. In addition, a lot of movements are very, very awkward, because you're bending them at the wrong places. For example, one of the black figure's punches had a follow through which only consisted of his lower arm bending while the upper arm pretty much stood still; this does not make sense at all. Bend the entire arm for easing next time. This occurs in many movements, which is not good.
The blood is bad and lacks particles.
Meh.
EDIT: And the easing for the red figure's arm bouncing off the ground at the end of the animation is very badly done. In fact, there was pretty much no easing for that movement at all.
May 12, 2009 6:30 AM #417291
Shanto - Thanks
Zed - Simply because it's a movieclip
Omega - Thanks for the critics, I really have a hard time getting the right easing at the right place I guess :/ And yeah, I quickly did the red's arm.
Zed - Simply because it's a movieclip
Omega - Thanks for the critics, I really have a hard time getting the right easing at the right place I guess :/ And yeah, I quickly did the red's arm.
May 12, 2009 11:05 AM #417330
I like that, you're improving, finally getting close to what I think is perfect stick animation.Aaaand work on blood ;)
May 12, 2009 1:03 PM #417368
Sweeeeet, but I don't like the blood, IMO, needs more parrticles.
<3 the anticipation and strength, stick style was reallllly pro too.
<3 the anticipation and strength, stick style was reallllly pro too.
May 12, 2009 2:00 PM #417385
Haha thanks :D