http://meisterdark.deviantart.com/art/Eh-kicks-124721961
A small little 2 kick combo I whipped up. It was originally supposed to go into something else, but I didn't feel like committing to it.
Also, a first try at particles. I might do some other stuff regarding effects later this week.
EDIT: Here's a secondary link for those that can't go on dA for some odd reason.
http://www.truploader.com/view/001705
Kicks and Giggles
Started by: Covalence | Replies: 12 | Views: 890
Jun 4, 2009 12:52 AM #431304
Jun 4, 2009 12:57 AM #431313
If you're going to post stuff on DA, PLEASE put this code into the last frame:
When my cpu opens a new page, it starts out small and I have to manually maximize it. And by the time I do that, I can't see much of the anim.
gotoAndPlay(1);
When my cpu opens a new page, it starts out small and I have to manually maximize it. And by the time I do that, I can't see much of the anim.
Jun 4, 2009 1:12 AM #431348
The same is happening to me. Puhlease put that in your code. :D
Jun 4, 2009 1:23 AM #431357
I liked it, it was pretty smooth, not much bad I can say about it, it was pretty short though, so I don't really know what to comment about.
Well actually I do, I don't think the particles stayed in the air long enough.
Let them linger a bit.
Just keep working, it was pretty good.
Well actually I do, I don't think the particles stayed in the air long enough.
Let them linger a bit.
Just keep working, it was pretty good.
Jun 4, 2009 1:32 AM #431365
meow .
Jun 4, 2009 1:49 AM #431376
MASSIVE QUOTE REPLY DUMP SHIT
For yours and others sakes then, I'll host it somewhere else. I only post it on dA because I need more Watchers and pageviews, lol.
Thanks for the comments. I'll try to keep your advice in mind for next time I do particles. I'm not really accustomed to doing effects. :|
hey there man of too many names
Quote from docIf you're going to post stuff on DA, PLEASE put this code into the last frame:
gotoAndPlay(1);
When my cpu opens a new page, it starts out small and I have to manually maximize it. And by the time I do that, I can't see much of the anim.
Quote from alcaknightThe same is happening to me. Puhlease put that in your code. :D
For yours and others sakes then, I'll host it somewhere else. I only post it on dA because I need more Watchers and pageviews, lol.
Quote from genocideI liked it, it was pretty smooth, not much bad I can say about it, it was pretty short though, so I don't really know what to comment about.
Well actually I do, I don't think the particles stayed in the air long enough.
Let them linger a bit.
Just keep working, it was pretty good.
Thanks for the comments. I'll try to keep your advice in mind for next time I do particles. I'm not really accustomed to doing effects. :|
Quote from Arch-Angelmeow .
hey there man of too many names
Jun 4, 2009 1:54 AM #431380
I've had like, 5 or 6. Shut up. lol
Jun 4, 2009 1:55 AM #431381
I'll contribute.
The particles are terrible because:
1- They disappear too quickly.
2- They are in an exploding type motion, instead of trailing in the direction of the kick.
3- There shouldn't be any particles to begin with.
idk.
The particles are terrible because:
1- They disappear too quickly.
2- They are in an exploding type motion, instead of trailing in the direction of the kick.
3- There shouldn't be any particles to begin with.
idk.
Jun 4, 2009 2:03 AM #431385
Yeah, I'll take those into account too, because you definitely know your shit with effects. Thanks for stopping by and commenting.
Jun 4, 2009 2:04 AM #431386
His arms were in an awkward pose. They started out like v's, but then he pulled them in, even though he hadn't done anything with them. I would have positioned the arms by his side in the beginning.
Particles: Refer to Arch-Angel's post.
Add feet.
Particles: Refer to Arch-Angel's post.
Add feet.
Jun 4, 2009 2:07 AM #431387
The way I leave the arms is a habit which I carried over from my Pivot animating. I always thought I should change it, but it feels like a natural fighting pose >:| If I continued with it and added another attack like I intended, it probably would've looked better. I'll probably fix this, and add feet, later when I animate in the future.
Jun 4, 2009 2:14 AM #431395
kinda stiff? make something a bit longer
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Jun 5, 2009 6:37 AM #432372
smooth looking. i dont quite understand the motion lines tho. seems like it would be complete without them.