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New Ragdoll Fighting Game

Started by: axcho | Replies: 230 | Views: 87,709

axcho

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Aug 12, 2006 1:18 AM #13362
Hey, if you keep buttering me up like that I might have to release a GLOW demo tomorrow with glowy ropes and fireflies! :D

If you're using Flash 8, it shouldn't lag no matter how many ropy things there are. But I guess it's possible. What version of Flash are you using? It should tell you in the right-click menu.

Okay, I'll do that so the winner can keep playing until you start a new round. And we'll see about the custom controls. It shouldn't be hard to do, though I think I'll focus on the important stuff like AI first.

Oh, and I call them red and blue. Even when they're actually orange and blue, or pink and cyan. It's traditional I guess. :rolleyes:
shoxpyre

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Aug 12, 2006 1:31 AM #13363
G...g...Glowy ro.......f...fi...FIREFLIES!!! BADASS!!! lol And i have flash 9. And by the way, i was thinking maybe to start a new round make it say "Restart" down under the winner and you have to click it or something like that. Or make it say you have to press a certain button. Even easier i bet would just make it count down from 10 seconds for the game to start? Leaves enough time to read who won and you can kick your opponent one more time, or you can do your victory dance, lol. Anyway, whatever happens it's still going to be an AWSOME game. I can't wait to see it finished! =D
axcho

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Aug 12, 2006 2:24 AM #13370
Thanks for the suggestions.

I think Flash 9 might respond to mouse events differently, so I'll try uploading a new version later so you can tell me if it makes a difference. I think I'll also up the framerate a bit so it will run smoother in browser, since apparently most people can't play pure SWFs.

All right. It's so nice to have someone who really likes the game. :)
shoxpyre

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Aug 12, 2006 3:34 AM #13371
Ok, thanks man.
BlitzKrieg
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Aug 12, 2006 5:00 PM #13386
It works now.

The game is way too slow paced, and theres some collision detection problem.

Speed it up, and put in some block effects.

Oh, and release the CORONA demo with the improvements.
shoxpyre

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Aug 12, 2006 5:18 PM #13387
Block effects? I don't know if that can be done. You certainly couldn't do it with the mouse because only left click can be used. IF you are talking about a block button or something. And about speeding the game up, i'm not sure if that would be a good thing or not. I'd want to see a demo of that being done, that would be a big change.
BlitzKrieg
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Aug 12, 2006 5:21 PM #13388
I'm talking about when two limbs collide, some explosion or flame or something like that that appears at the point of collision.
shoxpyre

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Aug 12, 2006 7:44 PM #13400
I don't get what you're saying. It's supposed to do that =/
axcho

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Aug 12, 2006 8:21 PM #13402
The game shouldn't be really slow - maybe it is running slower on your computer than it is meant to. I'm thinking of having it check its actual framerate and adjust the interval between updates to compensate. It might be less efficient, but if it works it would be very nice. Also, in GLOW and CORONA, you move faster, so you might like those better.

What collision detection problems are you having? They seem fine to me. When you do damage, a circle is displayed to show the color of the player who was damaged, and the force of the impact. It also goes into slow motion for a moment.

I'm not sure what you mean by "block effects" but if you think I should add blocky background graphics I could do that. Blocking as in blocking an attack is already implemented - when two limbs touch, they bounce away harmlessly. And crouching is also a defensive posture because of this. You can often block someone's attack by quickly switching to a crouch right before they hit.

[EDIT]
Wait, I have a guess as to what you meant by "block effects" from reading your other posts again. Do you mean add an additional graphic to be displayed when two limbs don't do damage? That happens in Ragdoll Masters.

I kind of like having just a bounce, though. It's less confusing to new players because you don't have to recognize the difference between two types of explosions. Plus it's a nice contrast, in my opinion. But if you think you can back up your position, go for it!
FrAnKeH
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Aug 12, 2006 9:24 PM #13405
I dont like the armor games comp.
Once you put their logo in and sent the email you have signed it over to them.
And you arent allowed to sell it to anyone after you submit it.
EVEN if they dont give you a prize.
IMO you would be better off trying to get the to sponsor it.
shoxpyre

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Aug 12, 2006 10:06 PM #13407
OH SNAP. =O That does suck...I don't know...He could win so much money dude. THE IRONYY!!!
axcho

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Aug 13, 2006 4:18 AM #13422
I'm not too worried about it. I mean, I wasn't even originally going to try to make money off of it. But I heard about the contest and I thought it might be fun to enter. Plus, how could they not give me a prize? ;)

But if you have some specific advice, tell me and I'll think about it.

[EDIT]
I don't think I'll be uploading a new version today. I didn't really get a chance to work on it. Sorry. How about tomorrow?
shoxpyre

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Aug 13, 2006 5:22 AM #13427
allright =) I'm anxiously awaiting the new version. Just remember to tag it with your name so it can't be stolen. Hope you get it done, peace.

EDIT: Hey I thought of a cooler name than glow, NEON. Is that better? Well just a suggestion, ttyl
FrAnKeH
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Aug 13, 2006 1:47 PM #13432
My advice is to shop around at the following sites.
www.crazymonkeygames.com (Pay really good i have heard, and they encrypt your SWF from decompilers)
www.armorgames.com (Well alot of people are sponsored by them..)
www.flashportal.com (Not too sure about this one. A friend of mine didnt get much for his game there, still worth a try)
www.thegn.com (Have no idea how good they are. Worth a try though)

Basically find some contact info on them and once your games finnished and send them all a version, obviously have "demo version, not for use on any site" printed all over it, i dont know how trust worthy any of them are.
Wait for them all to come back to you.
Haggle with the top payer to see how much more you can get.
And NEVER let them ask you how much you want.
Always play it so they're asking you.
The Pirate
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Aug 14, 2006 12:09 AM #13454
Not sure if this idea has been brought up already, but would it not be possible to create a "skin" option. That way the player could choose one of the three art styles you made, but it would all be in one game.

Not knowing how it was coded I'm not sure if my idea would be possible to implement, but it would be cool if you found a way.

You could also have the motion blur effects and everything set as options, so the player could customize the game's look even further.

Just a thought.


Really cool game, I've actually played the original Ragdoll Masters too. Really fun little timewaster, and it's fun to mess with the physics.

Keep up the good work
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