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New Ragdoll Fighting Game

Started by: axcho | Replies: 230 | Views: 87,709

axcho

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Sep 11, 2006 6:43 PM #15068
Thanks for the feedback. I will first release the original, and then see what the demand is for the other versions.

The ropes are just there for decoration. If you have a better idea for the background, please post it! :D Thanks.
gnome

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Sep 12, 2006 3:12 AM #15108
Quote from axcho
Thanks for the feedback. I will first release the original, and then see what the demand is for the other versions.

The ropes are just there for decoration. If you have a better idea for the background, please post it! :D Thanks.

Well, I'd rather just have it stay blue like it is. I don't really like brightly colored ropes appearing out of nowhere when someone hits the other, but that's just my opinion. It seems rather odd.
axcho

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Sep 12, 2006 8:16 PM #15132
I will make an option to turn off the background. Hopefully that should keep everyone satisfied. :)
Lgolos
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Sep 22, 2006 12:47 AM #15733
Made any progress? I'm interested in seeing how this turns out.
axcho

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Sep 23, 2006 12:16 AM #15774
Yes, I'm quite aware of that. :) Thanks for your concern.

I doubt it will come to this, but if I miss the contest deadline, I could probably still get it sponsored. :(
BluJ
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Sep 23, 2006 12:24 AM #15775
No worries man, it ****ing owns. How old are you?
Lgolos
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Sep 23, 2006 5:41 AM #15786
Quote from rusender
People keep on saying its awesome. Have you posted an unfinished version or something?


Yup, look back a few pages.

And yeah, mouse isn't as good as keyboard, maybe make another alternate keyboard control scheme as an option.
general_zim
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Sep 23, 2006 5:44 PM #15819
this game is awesome! Great job!
cluckmoo

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Sep 24, 2006 2:18 AM #15842
Wow, when i dled it, i dont have macromedia flash so i opened the htm version and it wouldnt load..
Scarecrow
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Sep 24, 2006 5:57 AM #15845
Corona looks by far the best.

The game is pretty cool in general, but I don't really get it. Will there be like, an attack system, or do you just ram into eachother and hope it's your opponent that gets damaged rather then you?

Oh well, it's still funky.

Can't wait for the full version.
axcho

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Sep 24, 2006 6:54 AM #15847
Thanks everyone. :) I'm glad you all like the game so far.

I am happy to announce that I have actually made some progress on the game. ;) There is a working menu, and games are organized into rounds and keeps track of the score. Also when you win a round, you can keep beating up your opponent's lifeless body until you choose to continue. :rolleyes: Not only that, but when you start a new game, it's basically a demo with two AI players, and then you can take over one of the players and start fighting.

I'm still working on a passable and fun AI, but I do have a really weak and simple one. :) Other things left to do are the options menu, with all the settings like graphical quality, background type, etc. And of course there is still music left to do. The rest is writing the instructions and credits, and then the fun part, anti-piracy. :p

Quote from BlueJJ
No worries man, it ****ing owns. How old are you?
Less than 20. ;)

But not by much. I turned 19 recently. :eek: I'm still getting used to it.

Quote from The Scarecrow
Corona looks by far the best.

The game is pretty cool in general, but I don't really get it. Will there be like, an attack system, or do you just ram into eachother and hope it's your opponent that gets damaged rather then you?

Oh well, it's still funky.

Can't wait for the full version.
Braids CORONA will probably be the third release. I hope you can stand the wait. :p

The idea of the game is to aim your feet (or hands) at the other player's head (body works too, but is harder to get to). The main attack ends up being (at least when I play) a spinning kick, as it's the hardest to block. It has to be pretty fast to do enough damage. Setting up combos in a crouch position is also effective, especially in the full version I'm working on.

You bring up a good point though. The latest version may be even tougher than the release you are playing, though it is more precise and strategic. So expert players will enjoy it, but I definitely want to make sure beginners are able to play too. I will have to think about this. :( Any ideas?

[EDIT]
Oh, and by the way, I could probably kick your butt with blue. :D The mouse can be more effective if you are experienced with it, because of the precision it allows. At least that's my impression from a month or two of practice. :)
Scarecrow
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Sep 24, 2006 7:21 AM #15848
Well, that makes sense, but I was talking more about *punch* *kick* *block* sort of thing.

I know how to play it now though, so now all I need is someone to play against!

XD
MiniMan
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Sep 24, 2006 3:55 PM #15864
the sticks that have thicker lines are way better looking ^^
and yeah, add cool game backgrounds, maybe a mini-game or two
Lgolos
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Sep 24, 2006 4:26 PM #15865
Quote from axcho
[EDIT]
Oh, and by the way, I could probably kick your butt with blue. :D The mouse can be more effective if you are experienced with it, because of the precision it allows. At least that's my impression from a month or two of practice. :)


The problem is that if you move it too fast, the character won't follow. And the mouse could go off the screen.
axcho

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Sep 24, 2006 8:43 PM #15870
Quote from Lgolos
The problem is that if you move it too fast, the character won't follow. And the mouse could go off the screen.
And that's why you don't use big hand movements. ;) It's less tiring too. :D

But yeah, I'll see how it goes when I release it. If people keep complaining about the mouse, I'll consider making the controls customizable. Right now I think it's just more trouble than it's worth for me to implement.

Quote from The Scarecrow
Well, that makes sense, but I was talking more about *punch* *kick* *block* sort of thing.

I know how to play it now though, so now all I need is someone to play against!

XD
Oh I see. That would kind of defeat the purpose of having ragdoll physics though. The kicking, punching and blocking comes naturally. Though it could be interesting to make a physics based fighting game like this with a more conventional control scheme.

Good luck on finding an opponent! :) Right now I'm working on an AI that I think should be pretty fun, so don't worry if you still can't find someone.

Quote from .MiniMan
the sticks that have thicker lines are way better looking ^^
and yeah, add cool game backgrounds, maybe a mini-game or two
Hmmm, it seems that CORONA is pulling ahead of GLOW/NEON in terms of popularity... Well, I still think I will start with the original version, but maybe I can get another portal to sponsor CORONA for lots of money! :p A little hype and anticipation can be a good thing...

What kind of cool backgrounds are you thinking of? And what kinds of minigames for example? Something like Ragdoll Avalanche II, perhaps?
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