Rate and a lil Critism

Started by: leadraider | Replies: 17 | Views: 876

leadraider

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Jul 15, 2009 5:24 PM #460269
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Whats wrong with the flip looks weird

And hows the walking/ running / beam on this rate the sections

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Rival
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Jul 15, 2009 5:32 PM #460274
Don't post outside beginners section please.

Also try to make the anims smaller, that way it looks less choppy.
leadraider

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Jul 15, 2009 5:37 PM #460283
Nothin happens in begginers section no one helps they just argue soooo... i think ill stay here for now i've posted like 5 anims that havnt been acknowledged I just need help knowing what i need help working on its not going to kill anyone if i post here and ill shrink the frames some more
Avian
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Jul 15, 2009 5:39 PM #460285
Learn the basics, and then do some beams. Else you'll improve slower.
leadraider

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Jul 15, 2009 5:42 PM #460288
What basics do i need to learn People ssaid i had running and walking down....
Avian
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Jul 15, 2009 5:43 PM #460290
Easing.
Physics.
...
leadraider

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Jul 15, 2009 5:46 PM #460292
Okay thanks so what was wrong with my physics in the anims? when the dude does a flip ?
Scorpioxxx
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Jul 15, 2009 11:14 PM #460418
Quote from leadraider
What basics do i need to learn People ssaid i had running and walking down....


Well you don't. You'll be wanting to work on the following (google tuts or examples)

-Fluidity
-Easing
-Physics

In general it just looked like everything was thee just very poorly animated. Hoever, beginners section as the flash people might be C&Cing down here and we're a harsh bunch at times.
Phosphorus
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Jul 15, 2009 11:28 PM #460421
1. Basics
Basics include easing, smoothness, basic movements, stiffness, jerkiness, and physics. Practice these before moving on to more difficult things like effects, storyline animations, and other things that you won't be able to do at your current level.

I. Easing: Easing in an animation is when an object or limb gradually move faster, then slows down. This basic is hard to explain in words, so I'll try to show you with text.
This is an uneased example. (|= Frame, -= Space)
|--|--|--|--|--|
See how the spacing stays ,the same throughtout the whole thing? That makes that particular movement unnatural.

This is an eased example.
|-|--|---|----|---|--|-|
Notice how the spacing gradually becomes bigger than smaller? That's what easing is.

II. Smoothness: This is exactly what it sounds like. To make your animation less choppy and make it more fluid. It really is easy to fix, simply by adding more frames to movements. A 3 frame run will be really choppy, but a 8 frame run will be less choppy if animated correctly. Which brings me to my next point. Movements.

III. Basic Movements: These include running, walking, jumping, punching, kicking, etc. Practice animating these in simple tests with simple stks, then put them together to make more complex animations like fight sequences. If you're having trouble making you're movements realistically, find a video with the particular movement you're trying to animate, and try to imitate that. Or find a mirror and watch yourself.

IV. Stiffness: Stiffness is when the stickman you animated looks stiff and unrealistic. This may occur because you did not move the backbone that much (probably because you're using the default) or you just neglected to move one the limbs. To fix this, just try to move ALL the limbs in every frame, no matter how small the movement. Make sure to ease the movements though.

V. Jerkiness: Jerkiness occurs when you move a limb suddenly for an amount that is noticable to the human eye. Basically, you completely through easing out the window and just moved a limb to a location with no frames in between.

VI. Physics: This basic is probably the most lenient, because some animators ignore this and make cartoony animations, which have pretty wacky physics. But until you develop a style of animating, just stick with normal physics, or else some animators may call you lazy.
NightBlade
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Jul 16, 2009 2:14 AM #460459
Lead is this a thread for you or any?
Rival
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Jul 16, 2009 9:27 AM #460562
Quote from Phosphorus
1. Basics
Basics include easing, smoothness, basic movements, stiffness, jerkiness, and physics. Practice these etc....



Too..much..information... Can't.......AAAAH headache.
Avian
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Jul 16, 2009 11:08 AM #460592
Quote from leadraider
Okay thanks so what was wrong with my physics in the anims? when the dude does a flip ?

Stop act like your animation was very good and our criticism (and opinion) was offensive. The animation was deep below interz.
If the flip looks weird, try to change it so it won't look weird. And check some tutorials, they might help you.
pdeathz
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Jul 16, 2009 11:30 AM #460599
Quote from leadraider
What basics do i need to learn People ssaid i had running and walking down....


u sure it wasnt sarcasm what they said?
Rival
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Jul 16, 2009 11:59 AM #460601
No, I said that so.

Basics are 2 ways really:

First way is: Easing, physics, smoothing, fluidness, etc.

Other one: Movements as walking, running, jumping, punching, etc.
teh aninminator
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Jul 16, 2009 12:57 PM #460611
whoa. phosphorus gave him a whole tut. and no matter what you think, you do not have walking down and you should work on that before moving onto harder stuff like flips and beams. look at any walking anims posted out of beginners and youll see the difference.