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Official SPP Minecraft Server Thread *NOW PUBLIC FLAVORED*

Started by: MiniMan | Replies: 949 | Views: 31,571

MiniMan
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Aug 27, 2009 3:59 PM #479549
The problem is, I won't.

If it does go up it'll probably go down again for a while. I think I know why it keeps shutting down, probably dusty as **** in there but it's such a pain to yank it out from the jungle of cords, dust it off and find all the right cords and slide it back in. But it has to be done sooner or later. Shit is going to look like a moths nest and may fill up my lungs with dust.
Jexsam
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Aug 27, 2009 4:08 PM #479554
Aiight, I'll see what I can get done on the castle before we get switched. And I'll be sure to include catacombs.

Hell, if I can built a goddamn dragon, this should be a piece of cake. Theoretically.

EDIT: When the server's back up and all.
AsSeenOnTV
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Aug 27, 2009 4:15 PM #479560
Quote from MiniMan
The problem is, I won't.

If it does go up it'll probably go down again for a while. I think I know why it keeps shutting down, probably dusty as **** in there but it's such a pain to yank it out from the jungle of cords, dust it off and find all the right cords and slide it back in. But it has to be done sooner or later. Shit is going to look like a moths nest and may fill up my lungs with dust.

DO IT DO IT DO IT
MiniMan
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Aug 27, 2009 4:19 PM #479562
If it's as bad as I imagine, I'll try to get pictures.
Jexsam
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Aug 27, 2009 4:26 PM #479565
If it's as bad as I imagine, I'll try to get pictures.


DO IT DO IT DO IT


It tells me I need 15 character to post...so here ya go.
Scorpioxxx
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Aug 27, 2009 5:18 PM #479580
Quote from MiniMan
With this desert map that'd be pretty cool. I was on a server with this kinda map which is where I got the idea but the problem is this server was modded so the sand wouldn't fall, so in our map I'm wondering if the sand will fall...it'll take some tweaking but we'll see how it goes. I'd love to have a desert map with a barren land and a thriving build under ground.


I like this idea.
Jexsam
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Aug 27, 2009 7:14 PM #479624
Ooh, yesh, all underground sounds nice.

If I may, I'd suggest a single large cavern around the center of said thriving underground. Assuming this is a large-scale map, it could function essentially as a multi-tiered underground city, with many offshoots around nearer the edges of the map.

Also, as a rule, we should allow surface building, but only on a very small scale; say, a partially concealed shack entrance to the "city", an oasis (with sufficient built-in flood defenses, i.e., an adminium bowl with all but the outer rim contained, if that poor description tells you anything).

The only possible exceptions to the small-scale rule might be creatures. Say, a giant sand worm.

The only point of contention will be sprites. If I were in charge, I'd say for that map, no sprites allowed, as they'd break the immersion. But, I don't see why they couldn't be allowed along the outer edges if we do decide to allow them.

The only problem I foresee with an all-underground build is tunnel intersection. It will happen, even on a huge map. Some people more protective of their long tunnels might not like having other tunnels cross them. How we go about managing this, I have no clue. I'd say, no long diagonal staircases or passages, and no twisting tunnels (except in mazes). Try to keep it straight, unless you have to avoid another chamber.

Miniman has final say, though. We'll see what happens.
Scorpioxxx
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Aug 27, 2009 8:13 PM #479641
If we do a desert build on a huge map then see above post.

I just want to have a go at building an underground/cavern type thing away in a corner for people to rest in etc.
MiniMan
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Aug 27, 2009 8:50 PM #479651
The problem with an underground desert build is...well think about it.

Make a big sand mountain. Now dig a straight tunnel through it. Doesn't really work now does it? I COULD see about making a custom map, for the desert a few layes of sand and right under that, all normal dirt. I'll look into Omen some more and see if I'm doing something wrong. Right now I'm trying to devise a way to leap forward in time an hour ahead.
MiniMan
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Aug 27, 2009 9:25 PM #479665
Huh that's odd. I'm here and the server seems to be up and fine, just no one has been on in ages.

Gave it a restart nonetheless, map should be the same so enjoy it while you can while I work on a new map.

EDIT:

Ah, it seems the ports for changed up, well not the ports but my internal IP. Which is odd. I think someone was on my system. Well that shit ain't gonna roll. I'll leave the map we have now up, I'll clean it off on the inside sometime today or later tonight. I'll post when I do either.
Phosphorus
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Aug 27, 2009 9:28 PM #479666
Quote from Jexsam
Ooh, yesh, all underground sounds nice.

If I may, I'd suggest a single large cavern around the center of said thriving underground. Assuming this is a large-scale map, it could function essentially as a multi-tiered underground city, with many offshoots around nearer the edges of the map.

Also, as a rule, we should allow surface building, but only on a very small scale; say, a partially concealed shack entrance to the "city", an oasis (with sufficient built-in flood defenses, i.e., an adminium bowl with all but the outer rim contained, if that poor description tells you anything).

The only possible exceptions to the small-scale rule might be creatures. Say, a giant sand worm.

The only point of contention will be sprites. If I were in charge, I'd say for that map, no sprites allowed, as they'd break the immersion. But, I don't see why they couldn't be allowed along the outer edges if we do decide to allow them.

The only problem I foresee with an all-underground build is tunnel intersection. It will happen, even on a huge map. Some people more protective of their long tunnels might not like having other tunnels cross them. How we go about managing this, I have no clue. I'd say, no long diagonal staircases or passages, and no twisting tunnels (except in mazes). Try to keep it straight, unless you have to avoid another chamber.

Miniman has final say, though. We'll see what happens.


this .

EDIT: server is down
Jexsam
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Aug 27, 2009 9:29 PM #479668
Weird. Server was down when I checked in at around noon, so I figured it was just gonna stay dead until you got to it.

Ah well. I've got to go out and do some things soon, but I'll be in in an hour or two.
MiniMan
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Aug 27, 2009 9:47 PM #479677
Quote from Phosphorus
EDIT: server is down
Now now, I'm building on it right now.
MiniMan
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Aug 27, 2009 10:30 PM #479695
Well, I had the perfect map but it seems it can't load it. It's 512x512x256 and when I try to connect it's just a black screen.

Standby for new new map.
Scorpioxxx
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Aug 27, 2009 10:40 PM #479698
Max volume is 512 cubed so the map isn't to big...
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