http://www.truploader.com/view/389665
trying out flash.... i think it went well....any tips
when u get to sight click view the uploaded file
punch, kick, kill, test
Started by: **stickman** | Replies: 10 | Views: 764
Aug 12, 2009 6:24 AM #473581
Aug 12, 2009 6:50 AM #473584
it was alright. you really need to focus on keeping the sticks steady rather than wobbly ~ to do this all you need to do is take time and care with each frame. dont try to rush things because thats not your best.
as for the blood, remember physics. the blood wouldnt shoot up in randon lines, it would burst out of a wound, and the blood would fall too the floor.
as for the sticks, more easing is required. there should be alot more buildup too the hits. to achieve this add more frames or 'antisipation' before the punch or kick is thrown. then there is easing. i cant explane this well but basicaly nothing can achieve instant speed, it needs to build up. in this case when the stick starts its first punch it should move very slowly and get faster. after the first punch it should get a LITTLE bit slower then gain speed again for the kick.
last of all you need to work on physics for the stick on the left. if you are falling you would get faster and faster due to gravity ~ so when he falls off of the cliff he should gain speed gradualy rather than move at a constant rate.
in all work on controling your sticks to make them less wobbily, physics antisipation and easing.
as for the blood, remember physics. the blood wouldnt shoot up in randon lines, it would burst out of a wound, and the blood would fall too the floor.
as for the sticks, more easing is required. there should be alot more buildup too the hits. to achieve this add more frames or 'antisipation' before the punch or kick is thrown. then there is easing. i cant explane this well but basicaly nothing can achieve instant speed, it needs to build up. in this case when the stick starts its first punch it should move very slowly and get faster. after the first punch it should get a LITTLE bit slower then gain speed again for the kick.
last of all you need to work on physics for the stick on the left. if you are falling you would get faster and faster due to gravity ~ so when he falls off of the cliff he should gain speed gradualy rather than move at a constant rate.
in all work on controling your sticks to make them less wobbily, physics antisipation and easing.
Aug 12, 2009 2:21 PM #473702
nice bg
animation nice but sticks are too fat
the guy could fall more naturaly its about physic yeees
animation nice but sticks are too fat
the guy could fall more naturaly its about physic yeees
Aug 12, 2009 4:17 PM #473728
Quote from smilyit was alright. you really need to focus on keeping the sticks steady rather than wobbly ~ to do this all you need to do is take time and care with each frame. dont try to rush things because thats not your best.
as for the blood, remember physics. the blood wouldnt shoot up in randon lines, it would burst out of a wound, and the blood would fall too the floor.
as for the sticks, more easing is required. there should be alot more buildup too the hits. to achieve this add more frames or 'antisipation' before the punch or kick is thrown. then there is easing. i cant explane this well but basicaly nothing can achieve instant speed, it needs to build up. in this case when the stick starts its first punch it should move very slowly and get faster. after the first punch it should get a LITTLE bit slower then gain speed again for the kick.
last of all you need to work on physics for the stick on the left. if you are falling you would get faster and faster due to gravity ~ so when he falls off of the cliff he should gain speed gradualy rather than move at a constant rate.
in all work on controling your sticks to make them less wobbily, physics antisipation and easing.
hey thanks for the tips Im kinda new to flash so they are well appreciated...
Aug 12, 2009 4:22 PM #473733
Quote from zlajaa1nice bg
animation nice but sticks are too fat
the guy could fall more naturaly its about physic yeees
Thanks!!!:Smile:
thats how i do my sticks so idk but I'll try to make them a little thinner...
and thanks for the tips
Aug 12, 2009 10:42 PM #473862
If u just up the fps it would make it smoother, and the heads need to be kinda bigger but other than that it is nice.
Aug 15, 2009 11:09 PM #474985
Good, for a first try. Looks like you got your inspiration for the background from Tha Cliff? Well the heads compared to the fat bodies make the stickmen look weird, and the fall could use a little bit of work, but aside from that looked fine for a first try :D
Aug 16, 2009 7:00 AM #475066
It's very typical; just by the moves you animated you can see you are inexperienced. Go ahead and try some more advanced things, examples: uppercuts, spin-kicks, jump kicks, elbow smashes. If you start early with more advanced things, you'll end up being really good earlier than the others.
Aug 18, 2009 2:15 AM #475693
nothing to say, everybody have his own style, abaout the blood, who it falls, etc. Was good man, good work, i'd Like the background
Aug 18, 2009 3:20 AM #475705
hey thanks dude:Smile:
Aug 19, 2009 9:22 AM #476214
I liked it the bacground is nice