Dynamic combo

Started by: runeth | Replies: 7 | Views: 498

runeth

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Aug 25, 2009 4:34 PM #478660
Just tried to do that dynamic style, here is it:

http://www.truploader.com/view/724440

http://www.truploader.com/view/492589
kingsmash
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Aug 25, 2009 6:12 PM #478696
it was pretty good but i cant really think of any C&C right so when i do ill just edit this
N T
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Aug 25, 2009 6:22 PM #478700
The vcammed version or whatever, was really annoying.
runeth

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Aug 25, 2009 9:00 PM #478753
I know, i dunno how to use vcam properly. More C&C please.

By the way: How can i work on creativity of combos?
kyleism

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Aug 25, 2009 9:08 PM #478757
Its good. Kinda fast, I feel that there should be some reaction to his crazy attacks like a stick receiving those attacks.

Your combos could have more space in them. Like some pauses and build ups to like the final blow or whatever.
eviltie

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Aug 26, 2009 8:21 AM #478914
Infact, I liked it, but I think it's a bit fast. Make it smoother.
runeth

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Aug 26, 2009 9:53 AM #478936
Next one! This time with head :D
http://www.truploader.com/view/645632
Tawnik
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Aug 26, 2009 10:26 PM #479236
Doubleframe the first frame and then every 3rd frame, so the animation will look like this frame,space,frame,frame,space,frame,frame,space,frame,frame,space

After doing this, the animation will look much better, because there will be some extra easing, this is what I usually do, I usualyl dont doubleframe everything, I use this method, which I really enjoy working with =) sometimes, when you want slower action or when you need more anticipation, just leave there two doubleframes, then continue with half doubleframing (thats the method I mentioned above)