Just tried to do that dynamic style, here is it:
http://www.truploader.com/view/724440
http://www.truploader.com/view/492589
Dynamic combo
Started by: runeth | Replies: 7 | Views: 498
Aug 25, 2009 4:34 PM #478660
Aug 25, 2009 6:12 PM #478696
it was pretty good but i cant really think of any C&C right so when i do ill just edit this
Aug 25, 2009 6:22 PM #478700
The vcammed version or whatever, was really annoying.
Aug 25, 2009 9:00 PM #478753
I know, i dunno how to use vcam properly. More C&C please.
By the way: How can i work on creativity of combos?
By the way: How can i work on creativity of combos?
Aug 25, 2009 9:08 PM #478757
Its good. Kinda fast, I feel that there should be some reaction to his crazy attacks like a stick receiving those attacks.
Your combos could have more space in them. Like some pauses and build ups to like the final blow or whatever.
Your combos could have more space in them. Like some pauses and build ups to like the final blow or whatever.
Aug 26, 2009 8:21 AM #478914
Infact, I liked it, but I think it's a bit fast. Make it smoother.
Aug 26, 2009 9:53 AM #478936
Next one! This time with head :D
http://www.truploader.com/view/645632
http://www.truploader.com/view/645632
Aug 26, 2009 10:26 PM #479236
Doubleframe the first frame and then every 3rd frame, so the animation will look like this frame,space,frame,frame,space,frame,frame,space,frame,frame,space
After doing this, the animation will look much better, because there will be some extra easing, this is what I usually do, I usualyl dont doubleframe everything, I use this method, which I really enjoy working with =) sometimes, when you want slower action or when you need more anticipation, just leave there two doubleframes, then continue with half doubleframing (thats the method I mentioned above)
After doing this, the animation will look much better, because there will be some extra easing, this is what I usually do, I usualyl dont doubleframe everything, I use this method, which I really enjoy working with =) sometimes, when you want slower action or when you need more anticipation, just leave there two doubleframes, then continue with half doubleframing (thats the method I mentioned above)