Fullbody loop

Started by: Apples | Replies: 19 | Views: 1,312

Apples
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Apr 5, 2008 12:38 AM #109582
http://www.swfup.com/file/177697
Though it does resize, and it is wobbly, I do like the final product of this.
An hour was put into this animation, and I am quite happy the way it turned out.
This could be what you say a 'demo' of what to expect in Hawt Outfit.
Considering this short is in the product, this was slowed down and put individual to show you all.
Spitzer

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Apr 5, 2008 1:47 AM #109602
what in the hell kind of skeleton is that...
mitsukai
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Apr 5, 2008 2:30 AM #109612
its his own type of skeleton. aka originality aka uniqueness aka improvising.


anyway: i like the flow of his left arm, but the leg movements could use work
Spitzer

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Apr 5, 2008 3:10 AM #109643
Quote from mitsukai
its his own type of skeleton. aka originality aka uniqueness aka improvising.


anyway: i like the flow of his left arm, but the leg movements could use work

aka dont be a smartass, dumbass.
Apples
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Apr 5, 2008 3:24 AM #109664
Quote from Spitzer
aka dont be a smartass, dumbass.


Loldickjokeisfunny.
mitsukai
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Apr 5, 2008 3:32 AM #109668
Ah, so me being a dumbass and a smartass means i'm canceling myself out....aka neutral :)

Which means that i am neigther being a smartass nor a dumbass, but a middle man. Which brings the result of me being able to be/do what ever the hell i want...granted i don't go overboard. And seeing that this intire post kinda crosses that line //(<< lines) i geuss i'm gonna go with smartass. BUT thank you, kid of whom i don't know for tring to tell me what you want me to stop doing.

Now, seeing as i wasted 10 seconds of everyone who read this message's life i'll get back on topic:

The head of your character does not follow the body (of your character). The head turn to the left as the body goes right. If you are gonna turn right you should not see the face of the character for about 3 seconds, but other than the two comments i gave you its pretty smooth.
Index
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Apr 5, 2008 4:12 AM #109670
I think it's good other than resizing. Nice easing and it's smooth.
Bonk
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Apr 6, 2008 11:48 AM #109721
Whoamandudeguywhatthe****iswiththatskeleton.

It seems like too much bother. Just do a single line for the wire-frame limbs. I think you're trying to tick all the boxes, which ends up making it really inefficient. No one's going to see it and marvel at your awesome wireframe, so don't put too much effort into that aspect.
Jet
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Apr 6, 2008 12:24 PM #109742
Quote from mitsukai
Ah, so me being a dumbass and a smartass means i'm canceling myself out....aka neutral :)

Which means that i am neigther being a smartass nor a dumbass, but a middle man. Which brings the result of me being able to be/do what ever the hell i want...granted i don't go overboard. And seeing that this intire post kinda crosses that line //(<< lines) i geuss i'm gonna go with smartass. BUT thank you, kid of whom i don't know for tring to tell me what you want me to stop doing.

Now, seeing as i wasted 10 seconds of everyone who read this message's life i'll get back on topic:

The head of your character does not follow the body (of your character). The head turn to the left as the body goes right. If you are gonna turn right you should not see the face of the character for about 3 seconds, but other than the two comments i gave you its pretty smooth.


Dumb+smart cancel out, leavng ass.
Youre an ass =P
Mesmay
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Apr 6, 2008 1:30 PM #109770
It was nice, I thought the skeleton looked awesome lol
kinto

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Apr 6, 2008 4:28 PM #109822
Eh, don't label it fullbody though..it was smooth and flowed.
Apples
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Apr 6, 2008 9:21 PM #109932
Lololololololololo.
Saline
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Apr 7, 2008 11:19 PM #110726
Quote from mitsukai
Ah, so me being a dumbass and a smartass means i'm canceling myself out....aka neutral :)

Which means that i am neigther being a smartass nor a dumbass, but a middle man. Which brings the result of me being able to be/do what ever the hell i want...granted i don't go overboard. And seeing that this intire post kinda crosses that line //(<< lines) i geuss i'm gonna go with smartass. BUT thank you, kid of whom i don't know for tring to tell me what you want me to stop doing.

Now, seeing as i wasted 10 seconds of everyone who read this message's life i'll get back on topic:

The head of your character does not follow the body (of your character). The head turn to the left as the body goes right. If you are gonna turn right you should not see the face of the character for about 3 seconds, but other than the two comments i gave you its pretty smooth.



Shut the fuck up faggot.
Kitsune
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Apr 8, 2008 1:58 AM #110845
I have some trouble finding out what he is doing to be honest. He is resizing in 100% of the frames, no matter how smooth, and the skeleton, being in the model it is, may be the cause of this mutation of proportions. That's merely my opinion, however. Take my C&C how you want it. :3

Quote from Saline
Shut the fuck up faggot.


Contribute or leave. He is, you're not. He's defending himself, you are being an idiot.
mitsukai
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Apr 8, 2008 2:50 AM #110890
Saline:Kid, dont get mad cause your dumbass can't understand what i said.Do you even know what your name means? and you're calling me a fag? You arent even worth the waste of the 10 second of my life im blowing on this message. its probably past your bedtime anyway.

Apples: i just noticed that the stick sort of resizes at the begining also...