Is this beginner?

Started by: ElderKingpin | Replies: 20 | Views: 2,054

ElderKingpin
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Sep 2, 2009 11:49 PM #482690
So, after months on and off of editing i have a really rough copy of my first "Decent" length pivot. I have to get the drunken movement as close as possible. so its still a rough copy.

The first one is a little tribute to Shaolin Soccer's steel leg, the second one is the real one. I am actually looking to pivoting extreme martial arts choreography, and i have to work out, smoothness, easing, and realism before i reach that point. The drunken master one was also, my first animation to use punch and kick combos

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and THIS, is one of my firsts

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kingsmash
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Sep 3, 2009 12:40 AM #482710
some parts were choppy and uneased so work on easing,some basics,and reactions,oh and anticipation
ElderKingpin
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Sep 3, 2009 1:30 AM #482720
whats anticipation thinking out what scene is next?
Jester
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Sep 3, 2009 1:43 AM #482729
anticipation is essentially all the frames leading up to a climatic explosion of movement. It's similiar to easing I suppose, except... it isn't.
Jester
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Sep 3, 2009 1:50 AM #482736
Quote from mdjww
Thanks for the info, I appreciate it.


that's like the fourth time I've seen you post that.... are you just trying to get more posts or something?
ElderKingpin
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Sep 3, 2009 1:53 AM #482738
any help with SPECIFIC frames or action scenes? details help me improve it
Jester
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Sep 3, 2009 2:02 AM #482743
the first one's physics were way off and it didn't have enought force in the kicks. It just looked like he was spinning. Also, it needed a ground, so that your people weren't wobbling. Pretty good on smoothing, and the easing could have used work, although at one point i did recognize a good usage of it.

Second one, was pretty good with force behind hits, but at multiple parts the characters just flipped horizontally. You should learn how to make them turn in a 3D manner instead. Every now and then it was choppy, or skittery, but otherwise it was fairly smooth, and well eased(could be better of course, always room for improvement).

The third one, was your first, so theres no use in me criticizing it now is there? If I were to say anything, it would just be work on the choppiness and the effects (changing colors, slow motion, phasing into view, etc, etc.)

all in all, they are good. Smooth, i suppose, in places, well eased in others. But I would have to say you are a beginner. And if someone were to disagree with me, I would have to say that even if you weren't a beginner, I think you could still learn more from staying in the beginners section. Learning off your piers and such.


EDIT** and if any parts were VERY well eased and smooth, I would have to say it's the drunken boxing parts. Very good IMO.
EDIT#2** Oh, and you should probably practice alot more with physics if you are going to pull off a realistic drunken boxing. Lots of balance is needed in that style, so if you want to reflect that in your animation, you will need to be very precise.
ElderKingpin
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Sep 3, 2009 2:05 AM #482747
what about on the second one. The fight combo
Jester
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Sep 3, 2009 2:15 AM #482758
As far as your hand to hand combat goes, I think it's very good. Most people make the mistake of making the characters too close, or not moving their feet. Or its all punching, but I think yours are great with the jumping, moving, punching, kicking. Of course though, no matter how much I like it... Always room for improvement.
Zed
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Sep 3, 2009 5:58 PM #483233
You'd have to be absolutely dreadful to have not even made it to beginner rank. Ahh, I know what you meant. Yes, I would consider that beginner, although not low. It's much better than your old stuff and the choreography is good. What drags it down is probably the style you're trying to do. Drunken animating is incredibly difficult because you not only have to get the swaying in and stuff but drunks still adhear to the laws of physics. Your people have a tendancy to float now and then which you need to work on. The other thing is foot placement: again hard to incorporate without conveying a degree of sobriety, but still absolutely crucial.

Keep trying with this, but you'll need to spend some time working out how you're going to put the basics in around the effect.
zawmbee
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Sep 3, 2009 6:01 PM #483234
Yes. .
ElderKingpin
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Sep 3, 2009 7:56 PM #483277
Quote from Zed
You'd have to be absolutely dreadful to have not even made it to beginner rank. Ahh, I know what you meant. Yes, I would consider that beginner, although not low. It's much better than your old stuff and the choreography is good. What drags it down is probably the style you're trying to do. Drunken animating is incredibly difficult because you not only have to get the swaying in and stuff but drunks still adhear to the laws of physics. Your people have a tendancy to float now and then which you need to work on. The other thing is foot placement: again hard to incorporate without conveying a degree of sobriety, but still absolutely crucial.

Keep trying with this, but you'll need to spend some time working out how you're going to put the basics in around the effect.


What do you mean by "float" whats the difference between easing, and floating?
kidwiththeshoes
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Sep 3, 2009 8:00 PM #483282
You'll know when you're med beginner when things in your animation stop flying. :)
ElderKingpin
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Sep 3, 2009 8:12 PM #483294
Quote from Zed
You'd have to be absolutely dreadful to have not even made it to beginner rank. Ahh, I know what you meant. Yes, I would consider that beginner, although not low. It's much better than your old stuff and the choreography is good. What drags it down is probably the style you're trying to do. Drunken animating is incredibly difficult because you not only have to get the swaying in and stuff but drunks still adhear to the laws of physics. Your people have a tendancy to float now and then which you need to work on. The other thing is foot placement: again hard to incorporate without conveying a degree of sobriety, but still absolutely crucial.

Keep trying with this, but you'll need to spend some time working out how you're going to put the basics in around the effect.


Point out exactly where foot placement is please ._.
Zed
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Sep 3, 2009 9:20 PM #483319
When I say 'float' I mean he isn't effected by gravity for too long. When a person's not touching the floor they can hang for at the most one frame and that's just easing. They should be going constantly downwards at a steadily increasing rate unless they started off going upwards in which case they should slow down, stop, and then go down.

Foot placement refers to not letting things slide across the floor (usually, and in this case, feet). When you walk along, for instance, your feet will be on the same bit of ground until you pick them up again unless the surface is really slippery. In your animations, the sticks feet are all over the place. It's obvious why you've done it - it helps add to the drunkenness - but really you need to try to find a way to keep the feet still on the floor while still swaying the upper body.