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Poppetje3D his Thread.

Started by: poppetje3D | Replies: 52 | Views: 2,157

Zed
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Nov 7, 2009 11:04 PM #511177
I don't think the beam charge thingy (or whatever it was hat got punched by an extending arm) looked right. The stick that did it just didn't sem in the mood if you know what I mean. I think a longer stance and doing something with the other arm would have improved it.

The other thing was when the guy fell over from a bird's eye view. A half way frame would have been better, I think, than just flipping straight over, although it would have been hard to make.

Besides that it was a nice use of effects and everything. I thought it was good.
poppetje3D
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Nov 19, 2009 7:02 PM #514830
Ah okay , I think I know what you mean.
Thanks Zed.

Added new animation!
I think you all will see more zombie stuff later... :P
Topleggedskater
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Jan 2, 2010 3:29 AM #531868
Very nice. In my opinion, Low-Inters. Who mentored you?
Only bad thing I must state, is why in the newest animation do the clouds just start rolling?
Mark
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Jan 2, 2010 4:17 AM #531883
Whoa I didnt know you were THIS GOOD I think your low Interns but I still dont get the ranking system past high begginer
poppetje3D
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Jan 2, 2010 1:06 PM #532034
If you want to go past high beginner you need to make a long animation with the right skills , and a storyline or plot in it.

But hell , I hate this pivot community and I am leaving it.
Its full of noobs , I cant learn shit here.
Ill go to DD or something , or Ill go flashing more...
Mark
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Jan 2, 2010 1:37 PM #532038
O.k Then. I problably wont get high begginer unless I start planing my anims out right?
Thanks for the info :D
Zed
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Jan 2, 2010 3:10 PM #532057
Depends. I often just start and see where the momentum ends up. That way I don't have to worry about flow so much. If you're looking for a storyline you'll need to plan it, although you can always just have guidelines for yourself on where you want each scene to start and finish.
Fries
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Jan 2, 2010 6:38 PM #532112
they're all pretty good :D some need work but yea :D
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