Punch - PERFECTED!
Started by: Domion | Replies: 14 | Views: 1,149
Domion2Posts: 6
Joined: Oct 2009
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View Profile Hey, I've posted an Animation yesterday, my Punch Test, It didn't turn out well. So I perfected it.
Before:
After:

TeriyakidPosts: 217
Joined: Aug 2009
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View Profile Hey, I've posted an Animation yesterday, my Punch Test, It didn't turn out well. So I perfected it.
You cant really consider it perfected... It is an improvement but not perfect
CronosPosts: 5,440
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View Profile There is no such thing as perfect.
poppetje3D2Posts: 3,408
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View Profile bubblesBannedPosts: 1,633
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View Profile Thing is dominion, he doesn't really move his legs, he just sort of slides. You need to make a walk in time with the punch.
Zed2Posts: 11,572
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View Profile It's an improvement certainly, but the legs need to be looser and you should watch the foot placement. It looks like you only move the non-punching arm every other frame too.
Work on your easing, movements, and flow, and also resize to 50% or set resize to 2 (depending on your version). Keep up the improvement.
2-D2Posts: 12,355
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View Profile dang these animations are good, post more!
i like how it was great and then you made it perfect.
FoShizzle2Posts: 2,524
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View Profile dang these animations are good, post more!
i like how it was great and then you made it perfect.
lol .
Frodomoj2Posts: 155
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View Profile dang these animations are good, post more!
i like how it was great and then you made it perfect.
I laughed.
Very stiff, make less noticeable movements and use more frames. Also, think about adding realism to your animations - would that guy physically slide across the floor after throwing a punch?
Also give your stks BACKBONES. Good luck.
zer0gravity2Posts: 490
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View Profile kkmaster2Posts: 21
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View Profile im proved indeed but cool
mvk619Posts: 18
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View Profile i liked it alot but wouldn't say its perefect
Stickblaze...2Posts: 19
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View Profile Yeah that was so lame...
After i post 20 post ill give you a tut and it might help you
demonkiloPosts: 140
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View Profile It's not the best, but I've seen worse. Try keeping the feet in the same spot and moving every joint. That's really all there is too it. Spend some time on the animation...maybe an hour or so and it'll look great.
Automaton2Posts: 4,779
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View Profile Pivot section = 2Ds fun-time.