My epic thread

Started by: smokey23112 | Replies: 22 | Views: 1,717

smokey23112

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Oct 7, 2009 10:00 PM #497371
new :)

i would have used the piv because it loops really badly D: but since i dont have 20 posts just copy past in url box XD here is the image though
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^ was made on an airplane so dont tell me how bad it is ^
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ooollddd
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Teriyakid

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Oct 7, 2009 10:43 PM #497392
Er... wth was that little jump\leap after he hit the ground the first time... ._.
smokey23112

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Oct 7, 2009 11:02 PM #497393
Quote from Teriyakid
Er... wth was that little jump\leap after he hit the ground the first time... ._.


i dont know just wanted to do somethin else besides standin there
Teriyakid

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Oct 8, 2009 2:40 AM #497488
Quote from smokey23112
i dont know just wanted to do somethin else besides standin there

hmmm... fair nuff
Gyohdon
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Oct 8, 2009 1:05 PM #497602
Well, you've got easing down, like the ragdoll start, but doesn't make this epic.
Zed
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Oct 8, 2009 8:59 PM #497725
I didn't think there was enough there. What was there was reasonably good. I can't see anywhere that I would improve it. Unfortunately, it was fairly basic.
Wtf
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Oct 8, 2009 9:16 PM #497731
Your on the right path, sport.
Keep it up.
RawGreen
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Oct 8, 2009 9:19 PM #497736
moon physics, nice...
smokey23112

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Oct 10, 2009 5:21 PM #498445
well you see i was bored one day soooooo thus that was born ;D *sniffle*
mvk619

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Oct 18, 2009 3:35 AM #502519
i dont think there was enough needs more not epic quiet yet dont worry mine arent ether
Stickblaze...
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Oct 23, 2009 4:28 AM #504715
Wel that was a nice lil animation it was smooth and it was bouncy and epic just how i like it xD

I also love the hp and i have lol
poppetje3D
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Oct 23, 2009 10:14 AM #504826
And one DD guy added... Hurr . >.>
smokey23112

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Mar 6, 2010 7:25 PM #553695
piv because it loops really badly D: and since i dont have 20 posts just look at the image
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Zed
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Mar 6, 2010 7:53 PM #553696
You need to watch your foot placement more. This was mostly a problem in the top one, but there are little wobbles in all of them.

The physics on the cartridge and the green ball are off. I get the impression that you know what they're meant to be - you just didn't quite get them perfect.

On the default stick one, when he stops his body doesn't seem to flop enough to the left. Similarly, on the second one, the upper arm on the right doesn't go out quite far enough as he regains his balance and moves left. It was slightly too stiff in comparison with the rest. Also, I think that arm should have remained straighter until it was past the other arm because as it was they were both bent about the same as they passed each other and that made the passing difficult to spot.

I hate your method of running and walking. It doesn't have enough frames with legs in the air and that just makes it look wrong. You don't have any circular motion on the feet - he would trip up rather than move forwards.

In the bottom animation, there's something very wrong with the push. It's too long an animation for me to watch it enough times to see exactly what, but I'm inclined to blame the fact that the green stick is entirely above the purple one - some small sticks to cover up bits of the green stick in purple might help.

On the whole, though, they're not bad at all. Mostly good easing and elimination of stiffness. Nice work.
smokey23112

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Mar 6, 2010 8:54 PM #553715
holy mother****ing crist! thank you for the comment! :)