My epic thread
Started by: smokey23112 | Replies: 22 | Views: 1,717
smokey23112Posts: 9
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View Profile TeriyakidPosts: 217
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View Profile Er... wth was that little jump\leap after he hit the ground the first time... ._.
smokey23112Posts: 9
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View Profile Er... wth was that little jump\leap after he hit the ground the first time... ._.
i dont know just wanted to do somethin else besides standin there
TeriyakidPosts: 217
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View Profile i dont know just wanted to do somethin else besides standin there
hmmm... fair nuff
GyohdonBannedPosts: 3,416
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View Profile Well, you've got easing down, like the ragdoll start, but doesn't make this epic.
Zed2Posts: 11,572
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View Profile I didn't think there was enough there. What was there was reasonably good. I can't see anywhere that I would improve it. Unfortunately, it was fairly basic.
Wtf2Posts: 5,683
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View Profile Your on the right path, sport.
Keep it up.
RawGreen2Posts: 2,543
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View Profile smokey23112Posts: 9
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View Profile well you see i was bored one day soooooo thus that was born ;D *sniffle*
mvk619Posts: 18
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View Profile i dont think there was enough needs more not epic quiet yet dont worry mine arent ether
Stickblaze...2Posts: 19
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View Profile Wel that was a nice lil animation it was smooth and it was bouncy and epic just how i like it xD
I also love the hp and i have lol
poppetje3D2Posts: 3,408
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View Profile And one DD guy added... Hurr . >.>
smokey23112Posts: 9
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View Profile Zed2Posts: 11,572
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View Profile You need to watch your foot placement more. This was mostly a problem in the top one, but there are little wobbles in all of them.
The physics on the cartridge and the green ball are off. I get the impression that you know what they're meant to be - you just didn't quite get them perfect.
On the default stick one, when he stops his body doesn't seem to flop enough to the left. Similarly, on the second one, the upper arm on the right doesn't go out quite far enough as he regains his balance and moves left. It was slightly too stiff in comparison with the rest. Also, I think that arm should have remained straighter until it was past the other arm because as it was they were both bent about the same as they passed each other and that made the passing difficult to spot.
I hate your method of running and walking. It doesn't have enough frames with legs in the air and that just makes it look wrong. You don't have any circular motion on the feet - he would trip up rather than move forwards.
In the bottom animation, there's something very wrong with the push. It's too long an animation for me to watch it enough times to see exactly what, but I'm inclined to blame the fact that the green stick is entirely above the purple one - some small sticks to cover up bits of the green stick in purple might help.
On the whole, though, they're not bad at all. Mostly good easing and elimination of stiffness. Nice work.
smokey23112Posts: 9
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View Profile holy mother****ing crist! thank you for the comment! :)