http://filebox.me/view/ze92ngdzv
yay, another one, I think I just quit the animators block =)
Im about to fix the right leg, because it messes the whole thing up,
c&c please =)
EDIT, fixed legs http://filebox.me/view/9aedp661p
Push test (3d)
Started by: Tawnik | Replies: 13 | Views: 668
Oct 29, 2009 6:56 PM #507412
Oct 29, 2009 7:17 PM #507419
I think you should have more frames between keyframes (ssuming you used keyframes, and tweened.) Move all parts of the body.
Oct 29, 2009 7:33 PM #507427
What do you mean, Im not sure what you're talking about but do you think its too fast ?
Oct 29, 2009 8:33 PM #507446
It doesn't happen too fast, the movements are too fast. It's hard to explain.
Oct 29, 2009 8:58 PM #507449
In lame mans terms, i think thats right. I think asot means you need more "inbetweens" but if animating with maya is the same as 3ds max you can just drag the keyframes along a little, essentially double framing. If you do it at the right areas of the animation it will look alot nicer. Try experimenting.
Oct 29, 2009 9:54 PM #507476
Looks awesome, although it needs some more easing.
Oct 29, 2009 11:46 PM #507519
Maybe ASOT is talking about anticipation? I don't know...
Oct 30, 2009 3:03 AM #507566
Ok, ok, ok.
These are his frames:
||-------||-------||-------||
This is what's good:
||-|---|-||-|---|-||-|---|-||
There.
These are his frames:
||-------||-------||-------||
This is what's good:
||-|---|-||-|---|-||-|---|-||
There.
Oct 30, 2009 9:30 AM #507620
Oct 30, 2009 11:57 AM #507641
lol .
Oct 30, 2009 2:54 PM #507679
Aycaramba, I mean like this


Oct 30, 2009 3:07 PM #507682
He means even your spacing out, instead of having acouple really closely spaced frames followed by two or so far apart frames.
So instead of just skipping right to a certain pose with some hugely spaced frames, use closer spaced frames, incorperating the inbetween movement at the same time.
As he said:
Instead of spacing like this: |-|-|-|------|------|-|-|-|
More like this: |-|--|---|----|---|--|-|
It just gives it more flow. But if your looking for power, in the case of this animation, well obviously heavily spaced frames are appropriate.
So instead of just skipping right to a certain pose with some hugely spaced frames, use closer spaced frames, incorperating the inbetween movement at the same time.
As he said:
Instead of spacing like this: |-|-|-|------|------|-|-|-|
More like this: |-|--|---|----|---|--|-|
It just gives it more flow. But if your looking for power, in the case of this animation, well obviously heavily spaced frames are appropriate.
Oct 30, 2009 4:07 PM #507697
Yes, thanks guys, I know what you're talking about now =) I just didnt see the lack of fluidness, now I realized it and I tried to make second version of the beginning
http://filebox.me/view/t11f4x1er
also check my timeline

its not done yet, so I can just come there and re-locate something and add even more inbetweens
edit, for the first version the beginning looked like this

But well, =), this is Maya, and maya shows you all the keys for every part of the body, so these are all the keys together, means that theres red key on frame 10, but there might be only a head keyed and the rest of the body is keyed on the next red frame, so you cant really use that technique for the body itself, you have to use that separately, + you have to think of easing, which is different for every part of the body and it still has to look like one man, it has to flow nicely, ...., its hard to get the timing right at 3d.I hope I can learn that sometime :D:D It just differs from flash A LOT.
http://filebox.me/view/t11f4x1er
also check my timeline

its not done yet, so I can just come there and re-locate something and add even more inbetweens
edit, for the first version the beginning looked like this

But well, =), this is Maya, and maya shows you all the keys for every part of the body, so these are all the keys together, means that theres red key on frame 10, but there might be only a head keyed and the rest of the body is keyed on the next red frame, so you cant really use that technique for the body itself, you have to use that separately, + you have to think of easing, which is different for every part of the body and it still has to look like one man, it has to flow nicely, ...., its hard to get the timing right at 3d.I hope I can learn that sometime :D:D It just differs from flash A LOT.
Oct 30, 2009 4:39 PM #507705
Much better. Keep it up, man.
